Ceranidian Posted June 12, 2018 Share Posted June 12, 2018 How do you guys feel about running Inceptors in separate squads and not as a part of Intercessor kill teams? I feel like dropping a unit of plasma Inceptors in with a (jump pack) Captain could put out a lot of hurt for a less than 300pts investment that doesn't cost any CP. If you want to go big you could even support them with some deep striking veterans or something and possibly clear enough enemies to make the return fire survivable. It might just be that I'm trying to find ways to justify not running the standard infantry Primaris since they make my veterans look silly. Link to comment https://bolterandchainsword.com/topic/348101-inceptor-squads/ Share on other sites More sharing options...
Vel'Cona Posted June 12, 2018 Share Posted June 12, 2018 I mean, you could. The issue for Inceptors is they pretty much die after the initial drop. T5 is OK and all, but no Invul means their 2 Wounds goes almost nowhere, especially with the prevalence of 2+ Damage guns out there. Nevermind how close they'll need to be to drop their shots nor how much of an obvious points sink they are. Don't get me wrong, DW is an army of expensive elites, but Inceptors are akin to Terminators (and actually even less durable) and compound the issues DW already have with lack of numbers/durability. Link to comment https://bolterandchainsword.com/topic/348101-inceptor-squads/#findComment-5103870 Share on other sites More sharing options...
Finkmilkana Posted June 12, 2018 Share Posted June 12, 2018 If you want to drop plasma and care mostly for damage, drop in plasma vets with the stratagem. Pretty much the same firepower and number of wounds (1 point per 4 shots/2 wounds), immune to two shot weapons, can buy stormshields and can mix stormbolter for cheaper wounds. T5 is nice, but not as nice as being immune to 2 dmg weapons and having stormshield. Link to comment https://bolterandchainsword.com/topic/348101-inceptor-squads/#findComment-5103903 Share on other sites More sharing options...
Trokair Posted June 12, 2018 Share Posted June 12, 2018 I plan on using a unit of three, probably with plasma, in my Primariswatch for s similar purpose. Yes there are better ways to get more firepower/more survivable unit into place. However a unit of three has a very small footprint which can means that they can more easily punish positioning mistakes for buffing characters, backfield objective holder and so on. Link to comment https://bolterandchainsword.com/topic/348101-inceptor-squads/#findComment-5104058 Share on other sites More sharing options...
BLACK BLŒ FLY Posted June 12, 2018 Share Posted June 12, 2018 I run a five-man squad in my Ultramarine army and they are super stars. I am planning to run them also in my DW army with Cpt McBane. Mine rarely die right after the drop unless I have to sacrifice them to kill something I need dead. Link to comment https://bolterandchainsword.com/topic/348101-inceptor-squads/#findComment-5104087 Share on other sites More sharing options...
leth Posted June 14, 2018 Share Posted June 14, 2018 For me the hard part is that they are almost always better in the kill teams. Having objective secured is pretty significant. Although since they dont have the fly keyword they cant charge fliers. The kill team also gives them ablative wounds, while they also bring the average toughness up to T5. Link to comment https://bolterandchainsword.com/topic/348101-inceptor-squads/#findComment-5105475 Share on other sites More sharing options...
BLACK BLŒ FLY Posted June 14, 2018 Share Posted June 14, 2018 Like I said I have had a lot of success with them. They can DS without having to burn a CP which is quite nice as well . Link to comment https://bolterandchainsword.com/topic/348101-inceptor-squads/#findComment-5105631 Share on other sites More sharing options...
zero88 Posted June 16, 2018 Share Posted June 16, 2018 Has anyone tried using a full 10 man Primaris KT with three Plasmaceptor in it and then combat squadding having two Intercessors to round out your five models.. Sure you have to burn a CP to deep strike, but at least then you have 4 T5 (Majority) ablative wounds which solves one of their biggest weaknesses Link to comment https://bolterandchainsword.com/topic/348101-inceptor-squads/#findComment-5106790 Share on other sites More sharing options...
Ceranidian Posted June 16, 2018 Author Share Posted June 16, 2018 That's actually a really interesting idea. The other combat squad of 5 Intercessors could be a cheap-ish backfield objective holder. Sounds like a pretty efficient use of points to me. Link to comment https://bolterandchainsword.com/topic/348101-inceptor-squads/#findComment-5106878 Share on other sites More sharing options...
leth Posted June 16, 2018 Share Posted June 16, 2018 Yeah, after looking at the plasma weapons, 2d3 assault plasma shots would be pretty solid! I still get nervous about the overheat killing it since it is very expensive(plasma 1s should have just been a flat mortal wound instead of a kill). I feel like if you are combat sauadding you would want them to have ha aggressor, that way they can advance and shoot without penalty....also because aggressors are the bomb and few lists would be worse with more of them. Link to comment https://bolterandchainsword.com/topic/348101-inceptor-squads/#findComment-5106967 Share on other sites More sharing options...
Vel'Cona Posted June 19, 2018 Share Posted June 19, 2018 I feel like if you are combat sauadding you would want them to have ha aggressor, that way they can advance and shoot without penalty....also because aggressors are the bomb and few lists would be worse with more of them. Agreed, I find it odd that we don't have a topic or two to discuss these guys. Taken on their own Aggressors are a bit naff, but mixed into a Primaris KT they suddenly gain a ton of options while opening up a few nifty tricks for their brethren. Link to comment https://bolterandchainsword.com/topic/348101-inceptor-squads/#findComment-5108485 Share on other sites More sharing options...
Lemondish Posted June 19, 2018 Share Posted June 19, 2018 I feel like if you are combat sauadding you would want them to have ha aggressor, that way they can advance and shoot without penalty....also because aggressors are the bomb and few lists would be worse with more of them. Agreed, I find it odd that we don't have a topic or two to discuss these guys. Taken on their own Aggressors are a bit naff, but mixed into a Primaris KT they suddenly gain a ton of options while opening up a few nifty tricks for their brethren. I think that's probably because it actually hurts to combat squad them when you could add 10 ablative wounds with the Intercessors spitting out SIA (one of the best parts of DW). Once I can get my hands on the models (or get some proxying going), I'm going to try a squad of 5 Intercessors with auto bolt rifles, 1 Aggressor with boltstorm, and 4 Plasma Inceptors alongside a captain for the necessary rerolling. That should be an answer for high T units, but it's freakin' expensive pointswise... Link to comment https://bolterandchainsword.com/topic/348101-inceptor-squads/#findComment-5108771 Share on other sites More sharing options...
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