Matt_149 Posted June 17, 2018 Share Posted June 17, 2018 Pretty much as the topic states. How are people getting on with them and how many are people running? Anyone tried more than three? How successful were they? On a side note anyone played at 1750 pts? I have looked at them and have been considering running them in pairs one with psilencer and psycannon and one with psilencer only. The most difficult thing I have found as a GK player is dealing with vehicles/multi wound models at range. Link to comment https://bolterandchainsword.com/topic/348255-gmndk-how-do-you-run-them-and-how-many-do-you-take/ Share on other sites More sharing options...
Panzer Posted June 18, 2018 Share Posted June 18, 2018 I believe playing two is common. More than two and you will struggle even more than you already do in objective based games and GMNDK won't table your opponent, don't believe that for even one second. Link to comment https://bolterandchainsword.com/topic/348255-gmndk-how-do-you-run-them-and-how-many-do-you-take/#findComment-5107567 Share on other sites More sharing options...
Danarc Posted June 18, 2018 Share Posted June 18, 2018 No more that two. Sometimes one (it depends by the points). And with the same equipment. Sword, Psylencer, Psycannon. The only differences are teleported only to one (with sanctuary) and gate to the other. Link to comment https://bolterandchainsword.com/topic/348255-gmndk-how-do-you-run-them-and-how-many-do-you-take/#findComment-5107637 Share on other sites More sharing options...
Matt_149 Posted June 18, 2018 Author Share Posted June 18, 2018 That's pretty much what I was thinking cool thanks danarc. Although.... I can get gmndk with psilencer and psycannon + sword, gmndk with psilencer + sword, 3 X 5 man strikes with falchions and psilencer. That battalion twice would give 13 cp and comes in at 1682 PTS. A stormraven makes it 2k. Link to comment https://bolterandchainsword.com/topic/348255-gmndk-how-do-you-run-them-and-how-many-do-you-take/#findComment-5107679 Share on other sites More sharing options...
Prot Posted June 19, 2018 Share Posted June 19, 2018 Don't forget the rule of 3 though for your HQ's. Link to comment https://bolterandchainsword.com/topic/348255-gmndk-how-do-you-run-them-and-how-many-do-you-take/#findComment-5108457 Share on other sites More sharing options...
Capt. Mytre Posted June 19, 2018 Share Posted June 19, 2018 Don't forget the rule of 3 though for your HQ's. Rule of 3 isn't a rule, it's a suggested tournament guideline. You can ignore it unless a tournament chooses to enforce it. Link to comment https://bolterandchainsword.com/topic/348255-gmndk-how-do-you-run-them-and-how-many-do-you-take/#findComment-5108541 Share on other sites More sharing options...
Prot Posted June 19, 2018 Share Posted June 19, 2018 Don't forget the rule of 3 though for your HQ's. Rule of 3 isn't a rule, it's a suggested tournament guideline. You can ignore it unless a tournament chooses to enforce it. True enough. I just came off an ITC event where that stuff seems to get adopted quickly. Link to comment https://bolterandchainsword.com/topic/348255-gmndk-how-do-you-run-them-and-how-many-do-you-take/#findComment-5108866 Share on other sites More sharing options...
Matt_149 Posted June 19, 2018 Author Share Posted June 19, 2018 Yeah turns out my local gaming group are keen on that rule too lol. Drop one for draigo and give the strike teams rerolls I guess. But anyway....back to the topic title :) how are people finding them and the most efficient builds? Do people run plain dk? Link to comment https://bolterandchainsword.com/topic/348255-gmndk-how-do-you-run-them-and-how-many-do-you-take/#findComment-5108879 Share on other sites More sharing options...
Ninjoe42 Posted June 21, 2018 Share Posted June 21, 2018 I run 1 with Heed and Sanctuary at all times. Taking 2 just means the second one becomes primary target and blown off the board, giving the opponent the same kill efficiency. Forcing their hand against a single 2++ target allows a huge amount of firepower to be ignored Link to comment https://bolterandchainsword.com/topic/348255-gmndk-how-do-you-run-them-and-how-many-do-you-take/#findComment-5109701 Share on other sites More sharing options...
Matt_149 Posted June 21, 2018 Author Share Posted June 21, 2018 Would 2 at 3++ be better than one at 2++? If you have one what do you run with it? I take it it's not your warlord? Link to comment https://bolterandchainsword.com/topic/348255-gmndk-how-do-you-run-them-and-how-many-do-you-take/#findComment-5109741 Share on other sites More sharing options...
Ninjoe42 Posted June 21, 2018 Share Posted June 21, 2018 Would 2 at 3++ be better than one at 2++? If you have one what do you run with it? I take it it's not your warlord? I find 3++ fairly unreliable to a dedicated anti-tank barrage. I run it Psycannon and Psilencer, and usually the sword. I also usually do make it my warlord! It gives my opponent greater incentive to shoot it, and provides a larger FTTF footprint. A warlord GMNDK with 2++ can easily provoke and handle (with the reroll) and entire armies worth of shooting for at LEAST one round. Link to comment https://bolterandchainsword.com/topic/348255-gmndk-how-do-you-run-them-and-how-many-do-you-take/#findComment-5110071 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.