Isual Posted June 21, 2018 Share Posted June 21, 2018 As I am just about to aquire a knight titan as a support for my army (from a shared renegade box) I am thinking about the loadout I want to run. At the moment I am tending to the Paladin with a rapid battle cannon and a thunderstrike gauntlet, later mainly for style. Maybe I`ll equip one of the backmounted weapons too. But I`m open for new insights and any advices you can give me. Link to comment https://bolterandchainsword.com/topic/348376-knight-friends-a-loadout-question/ Share on other sites More sharing options...
domsto Posted June 22, 2018 Share Posted June 22, 2018 I personally would go with the Knight Gallant.For only 385 Points he is just a Monster in CC and can profit the most from some Stratagems and/or Warlord Traits. Also i think the Shootie Knights aren't that great mostly because their Guns are way overpriced. Link to comment https://bolterandchainsword.com/topic/348376-knight-friends-a-loadout-question/#findComment-5110350 Share on other sites More sharing options...
lhg033 Posted June 22, 2018 Share Posted June 22, 2018 To check, are you getting your choice of bits? There is only one 'upgrade' sprue in the renegade box so only one gauntlet between two knights (plus one of each missile pod/Icarus cannon/Avenger cannon). My advice would be magnetise them if you get enough parts to have more options. That's what i'm planning to do with both knights in my box (and possibly another set if i can get it) Link to comment https://bolterandchainsword.com/topic/348376-knight-friends-a-loadout-question/#findComment-5110472 Share on other sites More sharing options...
Isual Posted June 22, 2018 Author Share Posted June 22, 2018 To check, are you getting your choice of bits? There is only one 'upgrade' sprue in the renegade box so only one gauntlet between two knights (plus one of each missile pod/Icarus cannon/Avenger cannon). My advice would be magnetise them if you get enough parts to have more options. That's what i'm planning to do with both knights in my box (and possibly another set if i can get it) I am aware of that, but thank you for the hint. Magnetising is already in planning too. Link to comment https://bolterandchainsword.com/topic/348376-knight-friends-a-loadout-question/#findComment-5110796 Share on other sites More sharing options...
PhilB Posted June 25, 2018 Share Posted June 25, 2018 I always roll 2,3 or 4 on my rapid fire battle cannon... It's so common I just tend to go with either gatling cannon or thermal cannon because of it. At least if you roll a 3 with the thermal cannon you're half way to max output. There a real cool stratagem for the gauntlet now, Death Grip I think it's called. I think it really depends on the rest of your army for Knight load outs and what gaps are you looking to fill but if you're just building it for aesthetics, I honestly couldn't pick between Knight weapons, they all look awesome when painted up. Glad to hear you're magnetising too, definitely a good call on a $ investment like that. Enjoy! Link to comment https://bolterandchainsword.com/topic/348376-knight-friends-a-loadout-question/#findComment-5112056 Share on other sites More sharing options...
Chaplain Raeven Posted June 25, 2018 Share Posted June 25, 2018 I build mine with the gauntlet and the gatling, purely because of the looks. I'm a sucker for powerfists and rotary guns. Link to comment https://bolterandchainsword.com/topic/348376-knight-friends-a-loadout-question/#findComment-5112163 Share on other sites More sharing options...
Basteala Posted June 28, 2018 Share Posted June 28, 2018 It depends on your metagame. The Avenger Gattling is going to wreck any Marines, MEQ, and arguably custodes or battlesuits, and I've found it to be a wildly good weapon. The Rapid Fire Battle Cannon looks good on paper, but it's so inconsistent. When it's good, it's good, but don't be surprised if you have to blow CP just to make it decent. Link to comment https://bolterandchainsword.com/topic/348376-knight-friends-a-loadout-question/#findComment-5114347 Share on other sites More sharing options...
sneakybamsen Posted July 2, 2018 Share Posted July 2, 2018 As a new knight player I feel that to get the most bang for the points, you're having to get the gallant. That requires you to get the 1 gauntlet in the box, if your mate is OK with that, but it's the best knight there is. Stratagems for the knights make them absolute beasts, a gallant with paragon gauntlet, Landstrider (+2" to advancing and charging) and Full Tilt stratagem is a 15-20" move + 2d6+2" charge turn 1. Swinging in with 15 feet attacks or 5 with that insane gauntlet hitting on two's. With house Krast traditions you'll even be rerolling failed hits when charged, charging or intervening. Yes, it's quickly quite a bit of CP with relic+trait when it's not your warlord, but if you want to make the most of that single knight, rules make gallants the best atm. Good thing you're magnetizing though :) Link to comment https://bolterandchainsword.com/topic/348376-knight-friends-a-loadout-question/#findComment-5116134 Share on other sites More sharing options...
CCE1981 Posted July 2, 2018 Share Posted July 2, 2018 As a new knight player I feel that to get the most bang for the points, you're having to get the gallant. That requires you to get the 1 gauntlet in the box, if your mate is OK with that, but it's the best knight there is. Stratagems for the knights make them absolute beasts, a gallant with paragon gauntlet, Landstrider (+2" to advancing and charging) and Full Tilt stratagem is a 15-20" move + 2d6+2" charge turn 1. Swinging in with 15 feet attacks or 5 with that insane gauntlet hitting on two's. With house Krast traditions you'll even be rerolling failed hits when charged, charging or intervening. Yes, it's quickly quite a bit of CP with relic+trait when it's not your warlord, but if you want to make the most of that single knight, rules make gallants the best atm. Good thing you're magnetizing though :) But when you can fit 3x Gallants and two guard CP batteries in 1750, you have the CPs to spare. Link to comment https://bolterandchainsword.com/topic/348376-knight-friends-a-loadout-question/#findComment-5116263 Share on other sites More sharing options...
sneakybamsen Posted July 3, 2018 Share Posted July 3, 2018 As a new knight player I feel that to get the most bang for the points, you're having to get the gallant. That requires you to get the 1 gauntlet in the box, if your mate is OK with that, but it's the best knight there is. Stratagems for the knights make them absolute beasts, a gallant with paragon gauntlet, Landstrider (+2" to advancing and charging) and Full Tilt stratagem is a 15-20" move + 2d6+2" charge turn 1. Swinging in with 15 feet attacks or 5 with that insane gauntlet hitting on two's. With house Krast traditions you'll even be rerolling failed hits when charged, charging or intervening. Yes, it's quickly quite a bit of CP with relic+trait when it's not your warlord, but if you want to make the most of that single knight, rules make gallants the best atm. Good thing you're magnetizing though But when you can fit 3x Gallants and two guard CP batteries in 1750, you have the CPs to spare. True, but this is about a single knight, not bringing 3 gallants and two CP batteries :) Link to comment https://bolterandchainsword.com/topic/348376-knight-friends-a-loadout-question/#findComment-5116627 Share on other sites More sharing options...
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