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Does 60 troops with lasguns count as anti infantry?


Wassa

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So whenever we design our army list we think we need:

 

-anti infantry (punisher, hydra, vulture, rocket pods, mortar, battle cannon, etc)

-anti tank (battle cannon, lascannon, vanquisher, etc)

-anti psyker (primaris, culexus, etc)

-anti flyer (hydra)

-anti deepstrike (sentinels, bubble wrap)

 

 

Can we rely on the 60 or so lasguns (ideally with FRFSRF) to provide a decent anti infantry force, or should we always bring additional anti infantry units?

I always think, why am I bringing so many anti infantry units when I have all these lasguns?

Anti-infantry is easy enough as any gun can do it; so really it's more of a case of being anti-infantry by default and forking out for bigger and better guns to tackle vehicles etc. 60 lasguns is a lot, but you need to consider application as only so many of those guns will be in range of a particular foe. Longer range fire power is also good to help thin the horde out, as while those lasguns will do the job against enemy infantry they're also carried by important shield/picket models who need to protect more valuable assets so while you'll start out with 60 lasguns that number will reduce quickly enough.

 

There's also heavy infantry to consider where some extra punch goes a long way (and usually with more range), that can include things like plasma that can turn their hand to other things. Last but not least some variety is always good to give you some options - also makes your army more spicy on the table top :wink:

As the saying goes...

 

Lasguns don't do diddly.

 

But when you've got 60 using orders... That's a WHOLE lotta diddly!

 

I'd say sprinkle in some Heavy Bolters and Plasma Guns or the like for AP and S, but otherwise they're pretty good.

You'll roll at LOT of dice, reason enough to do it!

 

You won't kill that much but those Infantry squads are vital anyway. Punisher cannons are superb against light Infantry so if you're worried about hordes of Orks etc I'd take one of those as well.

 

I'm enjoying Scions with Volley Guns for precision infantry shredding. Just drop them where needed and say goodbye to a unit.

 

Honestly, with Guard you can bring so many units that you're bound to have enough anti infantry somewhere!

A cheap way to bolster the anti-infantry firepower of your squads is to add in a mortar to each squad, it’s great for 5 points.

 

If you’re asking should you rely on your infantry as your only (or vast majority) source of anti-infantry firepower, my opinion would be no. They need supporting with the stuff you’ve already mentioned, but they can still be a good source of anti-infantry firepower, particularly if you can concentrate their fire on a few targets.

It is weird that I find first rank lasguns better at anti infantry than punishers?

I always find it well worth it to make the punisher a command tank to get BS3+, it makes far more difference on that one than on other variants. It outperforms lasguns for me every time (obviously not 60 lasguns all firing at the same target under FRFSRF though)

I think the reason people often don't think of 60 guardsmen as "anti-infantry" is because guardsmen tend to die so quickly.

 

It's very easy for your average opponent to turn 60 guardsmen into 50, 40, 30, 20, etc... And since you are counting on the sheer volume ("quantity is a quality all its own") of bodies to generate your kills as well, it's a bit of a glass cannon in some ways.

 

Compare to a SM Tactical squad where you can "hide" 2x special weapons in a unit of 5 bodies. Or SM Devastators where you can have ablative wounds to "guard" your heavy weapons. In those cases, you are counting on the plasma guns or lascannons or whatnot to do the heavy lifting and the other bodies help keep the specialists alive.

 

I'm not saying it will not work...I'm just saying I think that's why people (fairly or not) don't typically count on #'s guardsmen being a primary element of their force beyond gumming up the works and dying on objectives slowly.

 

#opinion

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