Aegir_Einarsson Posted June 28, 2018 Share Posted June 28, 2018 Hi brothers i need some help. I’m going to tournament. First in my life:). 750pts, max two detachments, No double datasheet exept troops, No LoW, No FW, No units that cost more than 250 pts, And last one model in a squadron. Oh And we play 48x48” As I’ve seen the list there are 4 chaos, 4 tyranids, 3 imperial guard, 2 harlequins, 3 dark angels one tau And one eldar. I think that with So much guard chaos And tyranids there would be lots of cheap infantry. So my idea for list is: HQ 1 captain with jump pack TH And SS with armour indomitus. Warlord, Iron resolve HQ 2 lieutent with jump pack, combi plasma And chainsword with teeth of Tera Troops 1 5xini with ML Troops 2 10x ini with meltagun And combi plasma Troops 3 10x ini with meltagun And combi plasma Dedicated support razorback with TLAC. Direct 750 points. What you guys think? Any changes?? Any ideas? Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/ Share on other sites More sharing options...
Schlitzaf Posted June 28, 2018 Share Posted June 28, 2018 Hmm Here is what I’d do Captain 89 Power Fist/MasterBolter (Helm/Rites) or you can do StormShield/Teeth Champion 75 or no MasterBolter and TeethJumpCastallen for 78 Total 164 2x Intercessors w/PowSword 188 2x Tide Crusader Squad Squads 392 (dbl Flam/Sword) Total 580 Elites Cenos 6 Total 750 Intercessors hold backfield or run Perimeter duty. Tide Crusaders run center and take midfield objectives. Also your army is 43 models and 60 wounds. I know this is an entirely different list than what you posted. And well honestly is basically my standard list. But the list will be an anchor itself well have the bodies to win the day. Your goal will be to outlast the enemy. And sense your anchors can also fight and board is small you can deploy them to support and keep them close enough to engage while Cenos either take a lot of unjustifiably large amount of shooting to murder or give you ability to claim midfield while Crusaders push backfield. Your biggest weakness will be that your force lacks range anti tank. But in Melee weight of attacks and your characters will be the method of success. Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5114339 Share on other sites More sharing options...
Aegir_Einarsson Posted June 28, 2018 Author Share Posted June 28, 2018 So would you post directly What tide crusader would look like? The bad thing is i don’t have intercessors models. In that case What would you do? Tide crusaders with chainsword &bp? Or bolters? And as i can see No Anti tank there. Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5114346 Share on other sites More sharing options...
Medjugorje Posted June 29, 2018 Share Posted June 29, 2018 Against Dark Eldar you get destroyed in Round 1. I often play tournaments with 850 points... Black Templars: Patrol Detachment - 748 Punkte*************** 2 HQ *************** Captain on Bike+ Thunder hammer, Storm shield -> 36 Pkt. - - - > 136 Punkte1 Lieutenant, 1 x Combi-melta, 1 x Power sword, 1 x Jump pack - - - > 101 Punkte*************** 3 Standard *************** Crusader Squad5 Initiates, 2 x Boltgun + Bolt pistol, Plasma gun, Grav-cannon+ Sword Brother, 1 x Bolt pistol, 1 x Combi-plasma -> 15 Pkt. - - - > 121 PunkteCrusader Squad5 Initiates, 2 x Boltgun + Bolt pistol, Plasma gun, Grav-cannon+ Sword Brother, 1 x Bolt pistol, 1 x Combi-plasma -> 15 Pkt. - - - > 121 PunkteCrusader Squad5 Initiates, 2 x Boltgun + Bolt pistol, Plasma gun, Grav-cannon+ Sword Brother, 1 x Bolt pistol, 1 x Combi-plasma -> 15 Pkt. - - - > 121 Punkte*************** 2 Transporter *************** Rhino, Storm bolter - - - > 74 PunkteRhino, Storm bolter - - - > 74 PunkteGesamtpunkte der Armee : 748Powerlevel der Armee : 35This is what i would use (Take the 2+ 3++ Armor to the Castelan and the Marshal on bike gets Warlord +1W and FnP and Shield Eternal) If you dont have first strike its very possible that your whole army still live in round 1 ( you could change the Grav into Lasercanon) if you want to be on top - remember you will play against this list: Drukhari: Patrol Detachment - 750 Punkte*************** 2 HQ *************** Archon, Blast pistol, Huskblade - - - > 86 PunkteArchon, Blast pistol, Huskblade - - - > 86 Punkte*************** 3 Standard *************** 5 Kabalite Warriors, 1 x Blaster - - - > 47 Punkte5 Kabalite Warriors, 1 x Blaster - - - > 47 Punkte5 Kabalite Warriors, 1 x Blaster - - - > 47 Punkte*************** 1 Elite *************** Sslyth - - - > 27 Punkte*************** 2 Unterstützung *************** Ravager, 3 x Disintegrator cannon - - - > 125 PunkteRavager, 3 x Disintegrator cannon - - - > 125 Punkte*************** 2 Transporter *************** Raider, Disintegrator cannon - - - > 80 PunkteRaider, Disintegrator cannon - - - > 80 PunkteGesamtpunkte der Armee : 750Powerlevel der Armee : 45Kommandopunkte der Armee : 3 Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5114716 Share on other sites More sharing options...
Aegir_Einarsson Posted June 29, 2018 Author Share Posted June 29, 2018 Made some test games today. Against... orks:). First game was disaster, So No comment. Never played against orks before. But second one was better. Also lose but was CLose. I was second, orks weny First. 48X48 gives him huge advantage. Move advance And charge is huge. His list: Ghazkull Painboy Banner Weirdboy 30boyz 6nobs with klawz My finał list: Captain jump pack th SS armour indomitus Lieutenant with jump pack combi plasma teeth of Tera. Razorback TLAC 5xini with ML 10xini with double flamer + 1 neo 10xini with double flamer + 2 neo. Mission eternal war with superior objective And another one 4/1vp rest 2vp, scored at the end of the game. Maelstorm tactical escalation? + slay the Warlord, linebraker, First blood. So mix of missions in one mission:) Coclusion. Ghazkull is beast. I failed to kill him. He killed my Warlord. Jump pack gives So many options. I don’t know If i want take bike or jump pack captain. Lieutenant with ToT is Nice but squishy without inv save. Relic is amazing but he died quite easily:/. Big squads are Nice due to area denial, flamers are Also quite Nice i can advan And still autohit with them. Small squad is Ok. I took them with ML for flakk missile stratagem, So They will stay. Razorback hmmm hard decision. 12 s6 ap-1 shoots are good but it is weakest point And Maby you will have idea to change it for something else? Any thoughts? Oh. And no de in tournament. Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5114810 Share on other sites More sharing options...
arigatous Posted June 29, 2018 Share Posted June 29, 2018 Lieutenant with J/P and ToT is not meant for 750 points game. It is a 78 points support/counterObSec/HQtax model for larger games. If you're into flamers anyway, take Champion instead and you will see that Ghazkull is not that bad :) Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5114978 Share on other sites More sharing options...
Medjugorje Posted June 30, 2018 Share Posted June 30, 2018 113,4 attacks from normal Orks are needed to kill my warlord. Again, try to kill my warlord with ghazkhull... and with the 5 CP you can make the Captain to a High Marshal/Chapter Master !!!! Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5115162 Share on other sites More sharing options...
Schlitzaf Posted June 30, 2018 Share Posted June 30, 2018 So my tide squads are 7-7 Neo/Init w/DoubleFlam And DoublePowSword about 196 points. For the first couple of points. Drop the Razorback. You need atleast two of them to be worthwhile. Second keep your Marshall as cheap as possible it should run you around 90-95 points. Fist and/or TwinClaws, then Helm if fist Ranged Weapon of Choice. That should save you points. You have about 134 points. Here the list based on what you said I believe most competitive HQ 161 Marshall w/Fist or TwinClaw, Helm Emperor’s Champion Elite Cenobyte Servitors Troops 2x FauxDevi (HeavyBolter, Plasm or Grav, Stormbolter): 180. I’d also do full Chainsword with the two guys left over if you intend to have these units support Crusaders in midfield. 2x Tide Crusaders. The Tide Crusaders you have give or take 201 points per squad. The squad minimum size should be 13-15 Man. Anything smaller is gonna be too small. Here is what I’d personally do. Sense you cannot have Intercessors HQ Set1 A -Marshal 89, PowerFist/MasterBolter, Helm -Emperor’s Champion; 75 B -Marshall 86, PowFist/TwinClaw, Helm -JumpCastallen 78, Teeth, Pistol C -Marshall 89, Teeth/Shield -Emperor’s Champion 75 HQ Set2 -Marshall 86; PowFist or TwinClaw, Helm -Castallen 60; Pistol, Teeth Elite Cenos 6 Troop Set TideSet1 A -2x Crusader Squad; 14 Man, 7Init/7 Neo, Double Flamer, DoubleAx, All Chain B -2x Crusader Squad; 14 Man, 8Init/6Neo, DoubleFlamer, DoubleSword, All Chain TideSet2 2x Crusader Squad; 14 Man, 7 Neos/7 Init Double Flamer, -Double Sword, all Chain BackfieldSet1: A -2x Crusader; 5 Man, HeavyBolter, GravGun, StormBolter, either Bolter or ChainDepending Backfield Set2 -2x Crusader; 5 Man, HeavyBolter, Plasma, CombiPlasma, either Bolter or Chain depending Those are the lists variations I’d run anyways sense you lack Intercessors. And based on the environment. I’d choose Set1; A for HQ’s B for TideCrusaders Marshall And Champion tag team scary guys like Thraka. Crusaders maintain formation in center with Cenos giving fearless. Use your backfield anchors to tenderize the enemy. And you have 8 command points. Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5115367 Share on other sites More sharing options...
Aegir_Einarsson Posted July 1, 2018 Author Share Posted July 1, 2018 So If im reading it Right. One sword on normal”heavy” initiate One flamer from „special” initiate And combi flamer And sword on sword brother? Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5115681 Share on other sites More sharing options...
Schlitzaf Posted July 1, 2018 Share Posted July 1, 2018 Yes Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5115741 Share on other sites More sharing options...
Medjugorje Posted July 2, 2018 Share Posted July 2, 2018 sorry but flamers are the worst weapon. 3,5 hits per shot its like 2 cursaders with bolter (with 1 reroll). Take plasmaguns - the best weapon. Take a calculator. Most range (in comparison to melta, flamer and grav) most damage able and in avergage by 12 to 24" by 9" to 12" most average agains most targets still by 6" to 9" high strength and high AP. Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5116255 Share on other sites More sharing options...
Schlitzaf Posted July 2, 2018 Share Posted July 2, 2018 Medj You never take Plasma on Tide Crusaders. Sense you cannot shoot and advance them. Like the thing is that Plasma is good in midfield support units not close combat units. I said this before proper tool for proper job. Why take a weapon you’ll never use (Rapid Fire Weaponry)? Plasma weaponry should never be taken on units that want to get in Melee asap. Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5116450 Share on other sites More sharing options...
Medjugorje Posted July 3, 2018 Share Posted July 3, 2018 on tournament i would never play tide marines into CC - so I would never run with them. And if I would do that - it would be a melter and not a flamer Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5116567 Share on other sites More sharing options...
Aegir_Einarsson Posted July 3, 2018 Author Share Posted July 3, 2018 the thing is, that i wouldn't probably take flamers nor tide, but rules and points are on my side. 750 pts are low enough to spam some bodies on the ground. Also no LoW, no double datasheets, and no more than 1 unit in squadron. And a lot of participants are IG, Chaos, Nids. So i expect a lot of infantry, so flamers are in my opinion better. I also need shave some points, and flamers are cheapest option aviable. And one more 2d6 autohit have some nice psyhologiacal efect. noone want charge you:). And also what Schlitzaf said. I can advance and still shoot:). BTW. Can i shoot pistols after advance? Tomorrow and on thursday I'll test this list more. Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5116694 Share on other sites More sharing options...
Medjugorje Posted July 3, 2018 Share Posted July 3, 2018 He GUYS... CALCULATE PLEASE. Flamer are useless in this edition. We are talking about a tournament. Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5116778 Share on other sites More sharing options...
Schlitzaf Posted July 3, 2018 Share Posted July 3, 2018 Medj I prefer having the additionally Power Sword + Model that are paid for by taking Flamers over Meltaguns (at 16 points difference at Crusader Squad has one more wound and you pay for the Power Sword on the initaite). Additionally advancing and shooting, but is espacially good on the reception of the charge. Sense units like Boys, Wyches/GEQ, all lose about 3 models on the charge which is an important number. Sense in most cases killing one or two more models makes battle shock to likely fail Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5116816 Share on other sites More sharing options...
Aegir_Einarsson Posted July 9, 2018 Author Share Posted July 9, 2018 So fast summary: 2 wins two loses. Wins against Tau, IG, loses to Tau, Necrons. I was 12 from 18 participants, in my fits tournament i think that it’s good result. Highlights: EC&TH captain slamming riptide to death. Shield drones And 3++ on riptide is So annoying. And the face ezpression of my oponent when i said: i’ll Burn 3CP to attack with my captain Again :):). The same combo with IG killed hovering valkyrie i one round. And my favourite one. Hellfire shells And flakk missile. Both hits, 6 mortal wounds, killed flying tau fusion commander. Biggest mistake on my side: With tau, i’ve charged small unit of tau infantry with my captain And was obliterated with 4 fusions from commander , when i killed them And stayed in the open. I should go for objective And play more safetly. With necrons: we were run out of time. This was relic mission. I’ve has relic with my Warlord And I let my oponent make us another turn. And he charged me with warriors And then score the relic. If i won’t be gentle player i would win. Unit performance: MSU Wit ML And double plasma is a good unit Especially with flakk missile. Only one minus was 48” ML And 24” when i couldn’t shoot everything all the time. Any ideas to fix that guys? Or how to use it? TH&SS captain with jump pack is beast with huge monolity. EC. When he fight with charscter/monster is totalny awesome. If captain is nerby is even better. But he is slow when footslogging. When facin army with huge mobility like tau it is hard to get him into combat. Greyfax -> well. She was Ok. The power to nulify overwatch is Great against tau And necrons And it was very usefull. Only minus is that i couldn’t take Also dominate. Next Romę i would use Eisenhorn instead. Big footslogging squads They were Ok. Double flamer was Ok choice. I was facing infantry heavy lista in generał So They were usefull. But all auta all for objective camping intercessors would be better IMO +- the same wound count but less models So easier to hide/cover. Biggest weaknes of the list: 3++ units like necron wrights, lycheguards riptides. Top 3 was eldar mix, tyranids with 4 monster creatures with T8 And a lot of wounds (carnifex, tyranids, exocrine, flyrant), And GSC with 15 Purestrain, primus, And hive guard And flyrant support... . 4th was a guy with 30 termagounts that makes 90+ shoots doubled by stratagem.... brutal! Another one nasty list: IG -Pask, tank commander, one leman Rusa screaned with huge bloob of guardsman... All in all I AM happy with the result. I was only one who played imperium... one from 18 players And that shows how weak SM are at the moment. And i have huge satisfaction because: When i came to FLGS I’ve Heard some diacussion And laughing about „that guy” who plays BT. „Who is he, it would be easy win 20-0, who will fight against him Hahahaha” And then I’ be played against one of them And won. Huuuge sarisfaction:). My final list was: 1 hq th SS captain with jump pack with armour indomitus 2 hq EC Troops 1 MSU with ML, combi plasma, plasmagun 2 7 initiates 4 nephytes power axe combi flamer flamer heavy bolter 3 7 initiates 5 nephytes combi flamer flamer power axe Aux. 1 hq greyfax Total 748 pts. Cheers guys And Thanks for advice. Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5120241 Share on other sites More sharing options...
Sword Brother Adelard Posted July 9, 2018 Share Posted July 9, 2018 Biggest mistake on my side: With tau, i’ve charged small unit of tau infantry with my captain And was obliterated with 4 fusions from commander , when i killed them And stayed in the open. I should go for objective And play more safetly. Sounds pretty damn Templar though! Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5120285 Share on other sites More sharing options...
Schlitzaf Posted July 9, 2018 Share Posted July 9, 2018 Looking at your list, the main change I would had made is evening out your Tide Squads and thrown in a unit of Cenobytes. And sense you didn’t have another power weapon had dropped the axes and changed captain load out for 6th Neophyte in the 11 Man. Really through the tide Squad were kinda small. To work. You really need to get into the 13-15 Man for tide squads to shine. And regards to tide v Intercessors. There are three kinds of line squads 1) Anchor, these are 5 Man FauxDevi for us. They sit in backfield holding well the backfield objectives for us. 2) ‘Fire Support’ 10 Man Tactical, 6-4 Crusaders, MSU Intercessors, DoublePlas (in Razors) Tacticals. The tide squads you were running were the most akin to this unit. Here is where Intercessors > Crusaders (unless mounted in Razors or Rhinos). These units are meant to bulk and provide support for line units or hammer/star style units. Intercessors as you said are basically strictly better as they are 100ish to a Crusaders 140-150. 3) ‘Line’ or Frontline Units (similar but not exactly the same as chaff). These are where Tide Crusaders come into their own. At large body count, 13+ (14-16 being what I found best size), they can reasonably take objectives from other objsec units because body count. And during games of dynamic objectives (end of player turn scoring). Crusaders excel. The goal of Line Units is charge and absorption of enemy fire. They differ from chaff in that they are threats beyond being chaff. Intercessors are not best at this role being slower and more static (or better put you want to shoot their guns where Crusaders are okay advancing each turn into they are in charge range). Basically proper tool for proper job. Tide Crusaders need to be well a tide to function properly. The tide purposes is primary reception of charge then launching a brutal counterassault with a mass of attacks. Even losing 4-5 models, you should have 24 attacks at STR 4 AP 0, 2 STR 4 AP 0 hitting on 4, 1 STR 6 AP -1, 2d6 autohit Flamers (or 2 Melta Shots) And 3 Power Weapons. Or killing 5.10 Marines. Basically killing a MSU Double Plas each turn. That is after losing 4 models. Otherwise your killing 6.4. Or about 7-8 post Battleshock. (So functionally 1 Marine Squad per turn at full strength and half a marine squad of your reduced by a third. Intercessors are best at fire support because small squad footprint and durablility. Means they don’t need much deployment room or more specifically they can easily get within 9” Marshall range. Then while Crusaders advance Intercessors move 6” and provide covering fire. After the Crusaders impact and reduce, Intercessors then provide a follow up charge. (Once again a 6-4 or MSU Squad in Razors fill a similar Role. And similarly a 10 man Intercessor Squad could also be used as a line squad similar to Tide Crusaders but base size issues come into play. Crusaders have a 1ish inch base, Intercessors have 1.5”-2ish inch base. Meaning that you can get double the number of Crusaders in combat compared to Intercessors). All together your issue with units like wraiths isn’t surprising. It’s my primary struggle with my main list. And my suggestion with missile launcher; take a Heavy Bolter, shorter range so less desire to hang back and snipe shoot, and hellfire amazing. And place objective closing to end of your deployment because 12” away + 24” gives you a wide range of threat projection. All said and done, through good job friend! You did Sigismund proud! Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5120405 Share on other sites More sharing options...
Aegir_Einarsson Posted July 9, 2018 Author Share Posted July 9, 2018 Nice point out about puting objective at the end of my deplyment zone. Nice catch! I was short on points, and I want some anti smite protect (most of my opponents were psyhic heavy). Captain was a beast and my only hard hitter against big units like riptides, or flyrants. So as I understand what you mean when you say 13-15 models, there were no such option:). Also I would also take cenobytes, but i don't own models:/ Thanks for response:). And i steal "objective thing":) Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5120774 Share on other sites More sharing options...
arigatous Posted July 13, 2018 Share Posted July 13, 2018 Flamer are useless in this edition. We are talking about a tournament. Plasma was awesome in 2017 tournaments, but not in the current meta which is heavily dominated by horde armies. Mid-2018 flamers make perfect sense. Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5123634 Share on other sites More sharing options...
Medjugorje Posted July 14, 2018 Share Posted July 14, 2018 Plasma is far better then flamers. You always have the one or other list with armored units. And against mass- armies you should take Intercessor Squads. With longer Range and -1AP - much better input and same output as crusaders in close combat they are the best way to walk with. Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5123826 Share on other sites More sharing options...
Aegir_Einarsson Posted July 14, 2018 Author Share Posted July 14, 2018 Yes i know but problem was i didn’t have models:/ Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5123945 Share on other sites More sharing options...
arigatous Posted July 19, 2018 Share Posted July 19, 2018 against mass- armies you should take Intercessor Squads Which become even better for that purpose if one uses different tag :) Talking BT as a core detachment doesn't make any sense if one is not talking Crus - there are plenty of other [better] tag options to go with alternative troops. Crus in turn mean either MSU fully packed squads or blobs - something which can't be gained using other tags. Talking blobs, double flamers are definitely the option in the current environment - 7 S4 autohit attacks for 18 points are very beneficial for blobs. Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5127216 Share on other sites More sharing options...
Aegir_Einarsson Posted July 20, 2018 Author Share Posted July 20, 2018 Right If i want go intercessors i would do ravenguard instead. Link to comment https://bolterandchainsword.com/topic/348561-750pts-tournament/#findComment-5127407 Share on other sites More sharing options...
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