Neophyte for your Ryghts Posted July 4, 2018 Share Posted July 4, 2018 Hey sorry for (almost) reposting from another part of this site, but I'm struggling to see why of choose sternguard or vanguard over company veterans. Pros No expensive models Cheap way to create specialist units Seem point effective Nice little wound-soaking bonus Cons Lack of jet pack (deepstrike) More expensive than tac squad ...? Am I missing something? Want to know before I made a whole load of them out of some tactical squads. Hope you good folks can help! Link to comment https://bolterandchainsword.com/topic/348691-company-veterans-a-repost/ Share on other sites More sharing options...
MARK0SIAN Posted July 4, 2018 Share Posted July 4, 2018 Company Veterans with storm bolters and chainswords are one of my favourite units to field. Excellent anti-infantry firepower, reasonable CC and not too expensive. I generally always take them over vanguard and even over tactical or crusader squads, unless I really want the bodies of the crusader squad. The only time I would take vanguard instead is if I had a really specific role in mind for them where the jump packs would make a huge difference. I’m afraid I’ve never used sternguard in any list so I can’t help on that :) Link to comment https://bolterandchainsword.com/topic/348691-company-veterans-a-repost/#findComment-5117722 Share on other sites More sharing options...
Neophyte for your Ryghts Posted July 4, 2018 Author Share Posted July 4, 2018 Thanks for the vote of confidence! Background is I bought Calth ... And have no idea what to do with it! Not happy with 30 tactical marines, so I'm thinking (using only the bits in the box) 3 X three-veteran squads with flamers + chain swords, plasma + bolt pistols and meltas + power fists, each with a sergeant with the respective combi weapon. A real focused force. The box also gives me enough to make a devastator squad, which on the whole seems like a much better use of models than tacticals. How do you model yours, regular marines? Link to comment https://bolterandchainsword.com/topic/348691-company-veterans-a-repost/#findComment-5117733 Share on other sites More sharing options...
MARK0SIAN Posted July 4, 2018 Share Posted July 4, 2018 Yeah I just use regular marines although I use the Black Templars upgrade kits so they tend to look more like veterans anyway due to the robes etc and there’s plenty of chainswords in that kit. Sounds like a good use of the Calth kit, you’re right, a dev squad will be more useful than 5 extra tacticals. I’m going from memory but I think the Calth set has a lot of missile launchers in it which are a good all round dev weapon. Link to comment https://bolterandchainsword.com/topic/348691-company-veterans-a-repost/#findComment-5117748 Share on other sites More sharing options...
Captain Idaho Posted July 5, 2018 Share Posted July 5, 2018 Corr the Calth set and what to do with it is a topic all of its own. Built an army using 2 sets myself. I'm toying with Company Veterans as well, to build a specialist unit I can really enjoy. Since Vanguard get the same close combat options and Sternguard do Bolters better, in my mind it has to be something only they can do. Ideally, dual plasma pistols would be great as it looks good and puts out 10 shots but for only a few points extra I can have plasma guns and then even add a Chainsword. ***edit: Actually no, it's cheaper*** Hmm. What else could I do with them? 5 Melta and go Knight/monster hunting as a hit squad. Flamers too and roast some infantry? Tough one really. Link to comment https://bolterandchainsword.com/topic/348691-company-veterans-a-repost/#findComment-5117823 Share on other sites More sharing options...
justicarius6 Posted July 5, 2018 Share Posted July 5, 2018 Hmm. What else could I do with them? 5 Melta and go Knight/monster hunting as a hit squad. Flamers too and roast some infantry? Tough one really. Magnets are the answer here I think, I'm personally thinking a squad of these with combi-flamers and chainswords to work on horde clearance. I do tend to rely on my long-range weaponry to take on vehicles but I'm thinking a full melta squad might do some real business with my local Daemon Prince heavy meta. Also a stormbolter/chainsword squad is a nice, moderately cheap throwaway squad to soak up wounds for characters. Link to comment https://bolterandchainsword.com/topic/348691-company-veterans-a-repost/#findComment-5118003 Share on other sites More sharing options...
Harrowmaster Posted July 5, 2018 Share Posted July 5, 2018 As for sternguard, they have the speical issue bolters with ap-2 and 30" range plus they've got a 1cp strat that gives them +1 to wound with the bolters. Sternguard can also do the oldschool las/plas squad and they're one of a few units with access to a heavy flamer. I've found bolter sternguard to be a nice all rounder unit when paired with the strat for not too many points. Edit: Spelling and grammar. Link to comment https://bolterandchainsword.com/topic/348691-company-veterans-a-repost/#findComment-5118042 Share on other sites More sharing options...
Iron Father Ferrum Posted July 5, 2018 Share Posted July 5, 2018 What defines Sternguard is their special bolters, so if you're looking to equip someone with meltas or plasma, Company Vets are the best option. However, don't discount Sternguard out of hand. With Masterful Marksmanship and a nearby warlord with the Storm of Fire trait, the extra point of AP kicks in on a 5+ and AP-3 bolters - especially with an LT nearby for reroll goodness - is not at all shabby. Link to comment https://bolterandchainsword.com/topic/348691-company-veterans-a-repost/#findComment-5118176 Share on other sites More sharing options...
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