WickedApp Posted July 5, 2018 Share Posted July 5, 2018 I have been meaning to post for a while. This is my current list for my local. It is a take all comers and is meant to be flexible. Any advice or tips would be appreciated as I am still a new player to this game. edited 7-8-18 Battalion 1166 5CP HQ Captain w/ Jumppack, ThunderHammer,StormShield -relic eternity shield 135 pts (Capt. MoonLight, 3rd Company) Lt w/ Jumppack, Powerfist, Combi-Melta - WARLORD - Storm of Fire trait 109 pts (first Lt Crow, 3rd Company) Troops 5 Intercessor Squad Bolt Rifles, Grenade Launcher 90 pts (1st Squad A, 2nd Company) 5 Intercessor Squad Bolt Rifles, Grenade Launcher 90 pts (1st Squad B, 2nd Company) 5 Tactical Marines Boltguns, 65 pts (1st Squad, 3rd Company) Heavy Support 5 HellBlasters Squad Plasma Incinerators 165 pts (6th Squad, 2nd Company) 5 Devastator Squad 2 Las-cannons, 1 Missile Launchers, serge Chain sword, stormbolter Cherub 147 pts 5 Devastator Squad 2 Las-cannons, 1 Missile Launchers, serge boltgun, pistol 140 pts (5th Squad, 3rd Company) Elites 3 Primaris Aggressors Boltstorm gauntlets, storm grenade Launcher 129 pts (7th squad, 2nd Company) 1 Primaris Ancient relic- STANDERD OF THE EMPEROR- bolt Rifle,pistol, 69 pts (the "Fonz", 2nd Company) 1 Apothecary bolt pistol, chain-sword 55 pts (Magic Hat, 2nd Company) Battalion 2 334pts 5 cp HQ Lt w/ Jumppack chainsword relic-TEETH OF TERRA- , Plasma pistol 85pts (second Lt NightStalker, 3rd Company) Primaris Lt Mastercrafted Boltgun 74pts (2nd Lt Baker 2nd Company) Troops 5 Scout Squad combat knives bolt pistols 55 pts 5 Scouts Squad boltguns pistols 55pts 5 Scout Squad boltguns pistols 55 pts TOTAL CP AVAILABLE = 13 ( spent 3 on relics) Total Pts 1500 game plan Hold out on Dropping units until last SFTS Primaris Aggressors, , Apothecary, Primaris Ancient , Hellblasters(-4 CP) this grouping creates a nice circle of life effect Set up 2 Devastators w/ LC & ML in back Troops to either support/protect Devs in back field or to advance and take objectives Hellblasters go where needed either as an advancing force with troops or with HQ unit HQs either add support to gun lines or zip around to take out large units/distract opponent HQ could be deep striked or sfts use Primaris Aggressors, HellBlasters, Apothecary, Primaris Ancient as gunline and advancing gunline force, this grouping creates a nice circle of life effect add troops for rear/flank support Try and spread my opponent out on the board to handle my multiple lines of threat then consolidate my force quickly and overwhelm him Use Scouts to create safe sfts bubble Link to comment https://bolterandchainsword.com/topic/348715-1500-pt-raven-guard-list/ Share on other sites More sharing options...
SanguinaryGuardsman Posted July 5, 2018 Share Posted July 5, 2018 List looks solid BUT... Those combi meltas on your characters are pretty bad. They are only marginally useful against big stuff WITHOUT an invuln save and even then it doesnt add much value. Captain moonlight needs a stormshield or even the shield eternal. Also you will face difficulties using SFTS because your list lacks scouts. What will happen against lists that can scout deploy is that you will get zoned out before the game starts because you do not have your own scouts to establish a 9" bubble for your STFS units. Any lists that can use deployment shennanigans will hurt you. That includes, Eldar, Nurgle daemons, and other marines. Figure out how you can get some scouts in this list. You can fit at least 1 unit without any difficulties by dropping the tac squad. Link to comment https://bolterandchainsword.com/topic/348715-1500-pt-raven-guard-list/#findComment-5118317 Share on other sites More sharing options...
WickedApp Posted July 5, 2018 Author Share Posted July 5, 2018 Thank you Sanguinary, Captain Moonlight has an Iron Halo so he has a natural 4++ save. I went heavy on the big guns because the last few games I got hurt bad not having enough quick answers to tanks. Is the Armour Indominus similar to the Hunter Killer Missile in that It only works once? If that is the case I think Ill drop that relic, and go for the Shield. I see your point with the sfts. Will work on the list. Link to comment https://bolterandchainsword.com/topic/348715-1500-pt-raven-guard-list/#findComment-5118408 Share on other sites More sharing options...
WAR Posted July 5, 2018 Share Posted July 5, 2018 Just out of curiosity why the 2 squads with lascannon/ missile launcher combos when you could do 1 all lascannons ot even both Link to comment https://bolterandchainsword.com/topic/348715-1500-pt-raven-guard-list/#findComment-5118419 Share on other sites More sharing options...
SanguinaryGuardsman Posted July 5, 2018 Share Posted July 5, 2018 Thank you Sanguinary, Captain Moonlight has an Iron Halo so he has a natural 4++ save. I went heavy on the big guns because the last few games I got hurt bad not having enough quick answers to tanks. Is the Armour Indominus similar to the Hunter Killer Missile in that It only works once? If that is the case I think Ill drop that relic, and go for the Shield. I see your point with the sfts. Will work on the list. Regarding the Iron Halo. 3++ is 40-50% better than 4++ but if you go with the Shield Eternal you reduce incoming damage dramatically. Here are some example confrontations... If your captain gets hit by a dual talon daemon prince he will take 6.5 wounds per fight phase and die most of the time. A smash captain with the shield eternal will take 2.15 wounds per fight phase. One third less damage taken. Correction: 2/3rds less damage Vs shooting... You screwed up and get shot by 10 Dark Reapers with Guide... :(:(. You will take about 12 wounds from these guys. A smash captain with the shield eternal will take 4 wounds on average and still be alive. That is one quarter the damage. Link to comment https://bolterandchainsword.com/topic/348715-1500-pt-raven-guard-list/#findComment-5118432 Share on other sites More sharing options...
WickedApp Posted July 6, 2018 Author Share Posted July 6, 2018 Just out of curiosity why the 2 squads with lascannon/ missile launcher combos when you could do 1 all lascannons ot even both I split them 2/2 so that I can target a unit with Squad A, then if I dont finish it off I can Target that same unit with Squad B. If Squad A does kill it I can choose a new target for the Squad B. Both squads are equally annoying to my opponent. If they are spaced apart then he may have to choose which to pursue leaving the other . Thank you Sanguinary, Captain Moonlight has an Iron Halo so he has a natural 4++ save. I went heavy on the big guns because the last few games I got hurt bad not having enough quick answers to tanks. Is the Armour Indominus similar to the Hunter Killer Missile in that It only works once? If that is the case I think Ill drop that relic, and go for the Shield. I see your point with the sfts. Will work on the list. Regarding the Iron Halo. 3++ is 40-50% better than 4++ but if you go with the Shield Eternal you reduce incoming damage dramatically. Here are some example confrontations... If your captain gets hit by a dual talon daemon prince he will take 6.5 wounds per fight phase and die most of the time. A smash captain with the shield eternal will take 2.15 wounds per fight phase. One third less damage taken. Vs shooting... You screwed up and get shot by 10 Dark Reapers with Guide... :(:(. You will take about 12 wounds from these guys. A smash captain with the shield eternal will take 4 wounds on average and still be alive. That is one quarter the damage. I choose Life, which is fine since I have not Glue that guy yet. Link to comment https://bolterandchainsword.com/topic/348715-1500-pt-raven-guard-list/#findComment-5118468 Share on other sites More sharing options...
SanguinaryGuardsman Posted July 6, 2018 Share Posted July 6, 2018 I choose Life, which is fine since I have not Glue that guy yet. Link to comment https://bolterandchainsword.com/topic/348715-1500-pt-raven-guard-list/#findComment-5118524 Share on other sites More sharing options...
Aegir_Einarsson Posted July 10, 2018 Share Posted July 10, 2018 I would swap one ML for heavy bolter for hellfire shells. D3 mortal wounds of They hit, doubled by cherub is potentialy 2d3 mortal wounds for 1CP. Link to comment https://bolterandchainsword.com/topic/348715-1500-pt-raven-guard-list/#findComment-5120970 Share on other sites More sharing options...
SanguinaryGuardsman Posted July 10, 2018 Share Posted July 10, 2018 I would swap one ML for heavy bolter for hellfire shells. D3 mortal wounds of They hit, doubled by cherub is potentialy 2d3 mortal wounds for 1CP. That isnt quite so straightforward. Flak Missiles are just as good as hellfire against most armies. I try to have both. Scoring 2 hits with flak+cherub and hellfire+cherub against an eldar biker blob is brutal. Link to comment https://bolterandchainsword.com/topic/348715-1500-pt-raven-guard-list/#findComment-5121538 Share on other sites More sharing options...
Aegir_Einarsson Posted July 11, 2018 Share Posted July 11, 2018 I know. I’ve shoot to death fusion tau commander with two hits. 2x3MW And he was dead. Also flakk missile gives you +1 hit to flyers, So it is wise to have Both ML And HB. And Yes, with cherub is even more potent 2d3 mortal wounds for 2CP spunds brutal. Link to comment https://bolterandchainsword.com/topic/348715-1500-pt-raven-guard-list/#findComment-5121739 Share on other sites More sharing options...
WickedApp Posted July 11, 2018 Author Share Posted July 11, 2018 Ok so I think we all agree I should try and find 15 more pts for a cherub and a Heavy Bolter. Any suggestions on how to cut for that? I am not joining this current Meta League, so no suggestions on other armies. As a side question, is sniper rifles ok with the scouts or are they just Point Trash? I ask because I painted one and it looks cool but I dont feel it is worth it on a scout maybe a Primaris Lt. Link to comment https://bolterandchainsword.com/topic/348715-1500-pt-raven-guard-list/#findComment-5122170 Share on other sites More sharing options...
Shadow Captain Vyper Posted July 12, 2018 Share Posted July 12, 2018 I would drop the Combi-melta from the first LT and swap to a Storm Bolter. I would also consider dropping the PP on the 2nd LT as well and going to Storm Bolter. Due to LTs having a BS 3+ and no invul, they are the lesser candidate for giving a one-off shooting attack (in my opinion). The storm bolter is very points efficient. As for the Scouts with Sniper Rifles, they CAN be very effective for their points when playing against a handful of opponents (Imperial Guard being the best example). That being said, if you get a match-up where they are strong, that opponent will typically just shoot them off the board. A sniper scout is 55% more expensive than a bolter scout (when you factor in Sniper scouts are frequently given camo cloaks). I love scouts, I own over 30 (20 of which are Snipers with Camo Cloaks). However, I find that in this edition, my scouts are best served either 1) Deployed as a screen to protect my drops -> Then die shortly thereafter OR 2) Deployed inside/behind LOS blocking terrain camping an objective. When I did play them, I played 2-3 larger squads, cloaks and rifle, and dumped them in area cover for the sweet 2+ armor save, and punished enemy characters. My opponents wised up, hide their characters, and shoot my scouts off the board. If I want to drop a unit in cover now, I prefer it be Hellblasters - the same defensive stats (-1 to Hit, 2+ Save), but they have 2 wounds instead of one, and can shoot at a wealth of more targets. Link to comment https://bolterandchainsword.com/topic/348715-1500-pt-raven-guard-list/#findComment-5122589 Share on other sites More sharing options...
Dracos Posted July 12, 2018 Share Posted July 12, 2018 I wanted to play Snipers. I really really did. But a deployment screen is too important for a Primaris Raven Guard playstyle. So I’m converting 20 Reivers into Bolter Scouts. Link to comment https://bolterandchainsword.com/topic/348715-1500-pt-raven-guard-list/#findComment-5122661 Share on other sites More sharing options...
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