Danarc Posted July 12, 2018 Share Posted July 12, 2018 In my opinion Interceptors will not be included for this stage, as SM assault squad. Maybe in a second moment... Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5122434 Share on other sites More sharing options...
Prot Posted July 14, 2018 Author Share Posted July 14, 2018 Probably true. I basically set my models up to have a ( mostly) magnetized back pack system. It’s not perfect and if handled wrong they can move or even be accidentally pulled off but I really like the flexibility. I think if I can find any excuse to paint more of these guys I’ll use it. The rules might allow some inclusions down the road. Perhaps if this gets big enough we could see a lot of unit and wargear expansion. I’ll probably start by running a campaign with GK , DW or AdMech ( have to see the rules). And I’ll participate in the local GW campaign if they have one. My ‘trick’ might be to tell myself to paint a larger model with every 2 to 3 Killteam models. So, 2-3 strikes and a Stormtalon, etc etc. Kil Team might work as a slow grow for me which would be really nice for finishing up the army. Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5123924 Share on other sites More sharing options...
jeffersonian000 Posted July 14, 2018 Share Posted July 14, 2018 I am just looking forward to fielding my “Hexagramic Wards” Kill Team again. Hope it’s fun. SJ Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5123949 Share on other sites More sharing options...
Corvus Fortis Posted July 14, 2018 Share Posted July 14, 2018 Harlequins got only one unit choice, so I expect GK to have only 1 too. Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5123955 Share on other sites More sharing options...
Capt. Mytre Posted July 15, 2018 Share Posted July 15, 2018 Harlequins got only one unit choice, so I expect GK to have only 1 too. Don't harlequins only have a single infantry unit to choose from anyway? They aren't going to pick characters or vehicles. We have 4 different infantry units to pick from. I'd expect them to include purgation squad members as a choice if you take a special weapon. Would allow separate rules and costs from regular strike members for easier balancing. Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5124137 Share on other sites More sharing options...
Trevak Dal Posted July 15, 2018 Share Posted July 15, 2018 I've just noticed that if you were to give voldus a hat...he would look a lot like Ramirez from Highlander... "Lose your head, lose the game Junior," Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5124314 Share on other sites More sharing options...
Corvus Fortis Posted July 15, 2018 Share Posted July 15, 2018 Harlequins got only one unit choice, so I expect GK to have only 1 too. Don't harlequins only have a single infantry unit to choose from anyway? They aren't going to pick characters or vehicles. We have 4 different infantry units to pick from. I'd expect them to include purgation squad members as a choice if you take a special weapon. Would allow separate rules and costs from regular strike members for easier balancing. It shows that it is possible to have only 1 unit for a faction. Since no 2+ armor and no jump infantry, only strikes, purifiers and purgators left. There is zero difference between strikes and purgators besides heavy weapons number and purifiers just has +1 ld and other simter rule. I doubt greatly they will be included. Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5124407 Share on other sites More sharing options...
Danarc Posted July 15, 2018 Share Posted July 15, 2018 Until now no one got massive heavy weapons. So I don’t expect see purgators. For the same reason purifiers are unlikely because of their 2 (even 4 if you can play 10 man on PA) heavy weapons. Probably we’ll get only one unit Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5124517 Share on other sites More sharing options...
Bartali Posted July 16, 2018 Share Posted July 16, 2018 Until now no one got massive heavy weapons. So I don’t expect see purgators. For the same reason purifiers are unlikely because of their 2 (even 4 if you can play 10 man on PA) heavy weapons. Probably we’ll get only one unit Tau get Stealth Suits T4/W2/3+, -1 to hit, Burst Cannons and Jet Packs. I wouldn't want to rule any of the GK infantry units out at this stage Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5124745 Share on other sites More sharing options...
Panzer Posted July 16, 2018 Share Posted July 16, 2018 Until now no one got massive heavy weapons. So I don’t expect see purgators. For the same reason purifiers are unlikely because of their 2 (even 4 if you can play 10 man on PA) heavy weapons. Probably we’ll get only one unit Tau get Stealth Suits T4/W2/3+, -1 to hit, Burst Cannons and Jet Packs. I wouldn't want to rule any of the GK infantry units out at this stage Not to mention probably Fusion Blaster since 1 in 3 Stealth Suits can take them. Also Pathfinder with Rail Rifles (30" Rapid fire 1 S6 AP-4 D1d3 + 1MW on a wound roll of 6) tho to be fair Pathfinder are super squishy with their T3 Sv5+. ^^ Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5124772 Share on other sites More sharing options...
Danarc Posted July 16, 2018 Share Posted July 16, 2018 Yes, I have to agree. TAU kill team reshuffled the cards. :D Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5124931 Share on other sites More sharing options...
Prot Posted July 16, 2018 Author Share Posted July 16, 2018 I'm curious to see if the Psychic phase will really be a thing in this Kill Team edition. Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5124995 Share on other sites More sharing options...
Bartali Posted July 17, 2018 Share Posted July 17, 2018 I'm curious to see if the Psychic phase will really be a thing in this Kill Team edition. I hope so. It'll show that GW have spent some time with this version of Kill Team and not just another copy 'n paste of the previous version. Quite optimistic about Kill Team this time around, may end up being my way back into 40k after 8th ed wasn't quite the revolution that was promised (for me, anyway) Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5125394 Share on other sites More sharing options...
Ania Redfang Posted July 17, 2018 Share Posted July 17, 2018 I'm hoping that I'll be able to use the old metal grey knights that I have lying around, I'd love to be able to paint up say 5 or 6 and be able to play with them, so all I need are swords, halberds and the incinerator. :) Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5125491 Share on other sites More sharing options...
techsoldaten Posted July 17, 2018 Share Posted July 17, 2018 I have a strange feeling GKs are going to be the best army in Kill Team. Just call it a hunch, everything I see leads me to believe Storm Bolters and basic psychic powers are going to be dominant. Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5125847 Share on other sites More sharing options...
Biscuittzz Posted July 17, 2018 Share Posted July 17, 2018 Over in the Kill team thread in the N&R forum, a french video with some leaks of as of yet unrevealed factions has shown GKs as only having a single datasheet: 'Grey Knight'. All according to a poster who translated it apparently so take with salt etc. Edit: 'Datasheet' rather than 'unit'. Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5125870 Share on other sites More sharing options...
jeffersonian000 Posted July 17, 2018 Share Posted July 17, 2018 We shall see. Crossing fingers and hoping our guys suck less in KT than they do in 8e. SJ Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5125880 Share on other sites More sharing options...
Capt. Mytre Posted July 18, 2018 Share Posted July 18, 2018 Harlequins got only one unit choice, so I expect GK to have only 1 too. Don't harlequins only have a single infantry unit to choose from anyway? They aren't going to pick characters or vehicles. We have 4 different infantry units to pick from. I'd expect them to include purgation squad members as a choice if you take a special weapon. Would allow separate rules and costs from regular strike members for easier balancing. It shows that it is possible to have only 1 unit for a faction. Since no 2+ armor and no jump infantry, only strikes, purifiers and purgators left. There is zero difference between strikes and purgators besides heavy weapons number and purifiers just has +1 ld and other simter rule. I doubt greatly they will be included. I don't think that they will have more than Strike Squads, just that it would make sense to have two unit entries if you need to balance the special weapon wielders. Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5126018 Share on other sites More sharing options...
Prot Posted July 18, 2018 Author Share Posted July 18, 2018 I was shocked to see a Codex as wide and varied as Chaos just got two units. Cultist and chaos marine. I think ‘Grey Knight’ could be good enough if there’s a large pile of configuration options it could work. Essentially they’re done mg the same thing with Chaos but they’ll have a cheap option which Grey Knights as we know GK are never getting. If GK get one data sheet with options for Psychics, lots of CC options and Stormbolters are a given. Sprinkle in some special or heavy weapons and I’d be okay. Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5126024 Share on other sites More sharing options...
TheCastigator Posted July 19, 2018 Share Posted July 19, 2018 If games are capped at 100 points, at least for matched, gk will be the lowest model count barring some points drops. Not that we’d get a lot, but having 5 guys would be a good base. Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5126596 Share on other sites More sharing options...
Panzer Posted July 19, 2018 Share Posted July 19, 2018 If games are capped at 100 points, at least for matched, gk will be the lowest model count barring some points drops. Not that we’d get a lot, but having 5 guys would be a good base. Don't forget that there are also kill teams possible like 4 Lictors or 4 Stealth Suits. ;) Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5126643 Share on other sites More sharing options...
Zamtro Posted July 19, 2018 Share Posted July 19, 2018 That is of course assuming the points values are worked the same as 40k. Which being an entirely stand alone game they may be completely different. Unless they have all been leaked already and I'm out of the loop? Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5126733 Share on other sites More sharing options...
TheCastigator Posted July 19, 2018 Share Posted July 19, 2018 A few videos had a few you could see. Some primaris stuff was 1-2 cheaper per model. So 16 or 17, rather than 18. Hopefully we dropped to 16. The most expensive weapon I saw was a power fist at like 4. It was a bit blurry, but I am pretty sure. https://m.youtube.com/watch?v=gWmcC1ypYP8 Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5126766 Share on other sites More sharing options...
Corvus Fortis Posted July 19, 2018 Share Posted July 19, 2018 Yeah, we are confirmed to have only "Grey Knight" unit - it is the only unit entry in Grey Knight section in Contents. And there is no Psychic phase either. Nothing unexpected. EDIT: Psychic powers are noticed in Example Game, so there is still hope. Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5126806 Share on other sites More sharing options...
TheCastigator Posted July 19, 2018 Share Posted July 19, 2018 One place was saying purifiers would be an option. Is that not the case? Link to comment https://bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page/2/#findComment-5126868 Share on other sites More sharing options...
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