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need advice on Tallarn infantry to go with imperial knights


Dusktiger

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i've been thinking of adding some guardsmen to my imperial knight army to have more units on the table for objective grabbing, and was thinking of making the list below.  I'm also kitbashing models to make them, using some scions and skitarii kits to make them.  I wanted them to look like Tallarn Scions a bit more, so i used skitarii bodies and legs with scion arms and heads.  And with their Swift as the Wind doctrine, the cybernetic legs make them feel more appropriate since they're going to be able to run and shoot.

 

i was wondering if my flamer options are good, or if i should go with a different weapon choice?  could you guys give me any advice?  i have around roughly 15pts of wiggle room i can tinker with these guys.

 

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [15 PL, 237pts] ++

Regimental Doctrine: Tallarn

+ HQ +

Company Commander [2 PL, 34pts]: Chainsword, Grand Strategist, Kurov's Aquila, Laspistol, Warlord

Lord Commissar [4 PL, 35pts]: Boltgun, Power sword

+ Troops +

Militarum Tempestus Scions [56pts]
. 3x Scion: 3x Hot-shot Lasgun
. Scion w/ Special Weapon: Flamer
. Tempestor: Chainsword, Hot-shot Laspistol

Militarum Tempestus Scions [56pts]
. 3x Scion: 3x Hot-shot Lasgun
. Scion w/ Special Weapon: Flamer
. Tempestor: Chainsword, Hot-shot Laspistol

Militarum Tempestus Scions [56pts]
. 3x Scion: 3x Hot-shot Lasgun
. Scion w/ Special Weapon: Flamer
. Tempestor: Chainsword, Hot-shot Laspistol

++ Total: [15 PL, 237pts] ++

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Well first of all, scions can not be tallarn, so your company commander cannot order them. Second flamers are a waste on drop troops with a BS 3+. Take 3 infantry squads instead with a flamers each and you gain 27 more points.
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Spyboy is correct on the Regimental bits, also in that Scions have a nice BS3+ that's wasted on flamers. They're more useful for a pure Stormie force who can do with a bit of anti-infantry help but for most a smaller and mobile force should try and hit as hard as possible, as quickly as possible usually. Plasma is a good choice for them as aside from the 3+ platform they can drop into optimum range and with Tempestor Prime support deliver the hurt.

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i totally missed they didnt have <REGIMENT> in their keywords.  oh well; after doing a few conversions, i wasn't liking how scion arms with skitarii legs make the model look very imbalanced.  just about as bad of a scaling as trying to put primaris arms on eldar bodies.

 

i was going to look around for some kinda 3rd party model to make the basic infantry guys anyways, so that's good to know now before i tried to make any more of these scions.

 

i'm thinking of making 1 squad with a flamer, 2 with a plasma gun.

 

since ill have around 40pts left, which do you guys think is better? a special weapon squad, or a command squad, for all sniper rifles?

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I would say a special weapon squad beats a sniper command squad any day. Unless you get really lucky with rolling 6s for the mortal wounds, those snipers will take 2 or 3 turns to kill a single company commander equivalent character, longer if he’s a more formidable one like a Space Marine captain.

 

A special weapon squad on the other hand will contribute more to the battle overall, even if they can’t target the characters

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Yeah, perhaps I misunderstood what you meant. If you meant special weapon squad or command squad both with sniper rifles like Harrowmaster says then it should be the command squad. But my real advice would be don’t bother with the sniper rifles at all. A special weapons squad with plasma (again as Harrowmaster says) is a much better way to go.
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so here's my revised list:

 

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [17 PL, 255pts] ++

Regimental Doctrine: Tallarn

+ HQ +

Company Commander [2 PL, 34pts]: Grand Strategist, Kurov's Aquila, Laspistol, Power maul, Warlord

Lord Commissar [4 PL, 35pts]: Boltgun, Power sword

+ Troops +

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Chainsword, Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Flamer
. Sergeant: Chainsword, Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Chainsword, Laspistol

+ Elites +

Special Weapons Squad [2 PL, 45pts]:

. 3x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman W/ Special Weapon: Plasma gun

++ Total: [17 PL, 255pts] ++
 

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so i've been tinkering with my Company Commander to get an idea on the paint scheme i wanna go for.  He's got a bit more green on him than the basic dudes will have, due to rank and all.  The plebs will just have the left shoulder pad and maybe their helmets/berets.  maybe just sergeants wearing berets?  Anywho, here's my ginger mustachioed company commander.  I haven't decided yet how, or if, ill try to model this Kurov's Aquila on him.

 

36939247_10156271752086224_128981611821836914219_10156271752021224_468340877681436915635_10156271752031224_522517737746136912826_10156271752046224_8939814606595

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i went with Zandri Dust for his uniform, which was washed with agrax afterwards. i havent done his coat yet, since the entire model is getting agrax over all the base colors to make him feel like he stepped out of a dusty desert.

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  • 4 weeks later...

hey guys, bit of a photo-dump update for ya:

 

38471800_10156331142561224_721621240929838510894_10156331142586224_298801429262938482433_10156331142601224_5476753231398

 

 

I did some GS coat bottoms, and then trimmed some of the filigree off the shoulder pads for the "basic" guys.  Lastly, skitarii vanguard helmets.

 

38489360_10156330982856224_4108597768694

38432200_10156330982796224_6448361184071

 

and here's the Taurox conversion with some paint on it.

38492579_10156330982966224_375245256074938448261_10156330982946224_503071399717138421324_10156330983041224_4935332059246

38471080_10156331062431224_7067820172530

 

this should explain alot of how i did this.  so to start, you make the kit as-is up to mounting the axles, and stop before attaching them.

Then you cut the axles off at the central hub, following the angle the hub had.  Next, i experimented with how high up i wanted the treads to sit on the body, deciding on a position that lifts the frame about 1/8" off the table.  This height means the mudwalls above the treads will be in the way however.  So, i marked off a level line across the front ones that would make them flush with the cab.  My choice of where to place the treads, along with cutting the mudwalls meant a 1/8" space between the treads' sides and the mudwall.

 

The back set i did the same, but measured off to make the cut line flush with the back walls.  At this point i'm gonna note that the suspension shocks are not on the front ones, but are on the back ones.  this is because of the height clearance between the two sets of mudwalls.

 

I had to cut off the dangly bits on the back due to the lowered height. 

 

Next, the back area.  This i did by using a dremel to quickly trim and adjust the shape of the roof so it would sit flat.  Then, i filled out the upper area of the walls with GS to hide all the gaps.  once cured, i tried smoothing it down with sandpaper.

 

The engine cowling is the last bit i changed.  Given how much bigger this conversion makes the taurox appear, having the angled hood (thus implying a smaller engine block) seemed off.  So, i started by taking the radiator grille and lifted it up until it would cause the hood to sit flat.  This also requires you trim the hood a bit because now it's too long to fit where it should.  i straightened the edge on the front, and then shortened the back until it slipped into place.  And then i used GS to fill in the gap between the top and side bits.

 

In retrospect, i should've put a bit of plasticard behind the gaps that i filled in, because it would've been easier to fill in and make the sections look even smoother.

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