Dusktiger Posted July 8, 2018 Share Posted July 8, 2018 i've been thinking of adding some guardsmen to my imperial knight army to have more units on the table for objective grabbing, and was thinking of making the list below. I'm also kitbashing models to make them, using some scions and skitarii kits to make them. I wanted them to look like Tallarn Scions a bit more, so i used skitarii bodies and legs with scion arms and heads. And with their Swift as the Wind doctrine, the cybernetic legs make them feel more appropriate since they're going to be able to run and shoot. i was wondering if my flamer options are good, or if i should go with a different weapon choice? could you guys give me any advice? i have around roughly 15pts of wiggle room i can tinker with these guys. ++ Battalion Detachment +5CP (Imperium - Astra Militarum) [15 PL, 237pts] ++Regimental Doctrine: Tallarn+ HQ +Company Commander [2 PL, 34pts]: Chainsword, Grand Strategist, Kurov's Aquila, Laspistol, WarlordLord Commissar [4 PL, 35pts]: Boltgun, Power sword+ Troops +Militarum Tempestus Scions [56pts]. 3x Scion: 3x Hot-shot Lasgun. Scion w/ Special Weapon: Flamer. Tempestor: Chainsword, Hot-shot LaspistolMilitarum Tempestus Scions [56pts]. 3x Scion: 3x Hot-shot Lasgun. Scion w/ Special Weapon: Flamer. Tempestor: Chainsword, Hot-shot LaspistolMilitarum Tempestus Scions [56pts]. 3x Scion: 3x Hot-shot Lasgun. Scion w/ Special Weapon: Flamer. Tempestor: Chainsword, Hot-shot Laspistol++ Total: [15 PL, 237pts] ++ Link to comment https://bolterandchainsword.com/topic/348779-need-advice-on-tallarn-infantry-to-go-with-imperial-knights/ Share on other sites More sharing options...
Spyboy Posted July 9, 2018 Share Posted July 9, 2018 Well first of all, scions can not be tallarn, so your company commander cannot order them. Second flamers are a waste on drop troops with a BS 3+. Take 3 infantry squads instead with a flamers each and you gain 27 more points. Link to comment https://bolterandchainsword.com/topic/348779-need-advice-on-tallarn-infantry-to-go-with-imperial-knights/#findComment-5120198 Share on other sites More sharing options...
WarriorFish Posted July 9, 2018 Share Posted July 9, 2018 Spyboy is correct on the Regimental bits, also in that Scions have a nice BS3+ that's wasted on flamers. They're more useful for a pure Stormie force who can do with a bit of anti-infantry help but for most a smaller and mobile force should try and hit as hard as possible, as quickly as possible usually. Plasma is a good choice for them as aside from the 3+ platform they can drop into optimum range and with Tempestor Prime support deliver the hurt. Link to comment https://bolterandchainsword.com/topic/348779-need-advice-on-tallarn-infantry-to-go-with-imperial-knights/#findComment-5120280 Share on other sites More sharing options...
Dusktiger Posted July 9, 2018 Author Share Posted July 9, 2018 i totally missed they didnt have <REGIMENT> in their keywords. oh well; after doing a few conversions, i wasn't liking how scion arms with skitarii legs make the model look very imbalanced. just about as bad of a scaling as trying to put primaris arms on eldar bodies. i was going to look around for some kinda 3rd party model to make the basic infantry guys anyways, so that's good to know now before i tried to make any more of these scions. i'm thinking of making 1 squad with a flamer, 2 with a plasma gun. since ill have around 40pts left, which do you guys think is better? a special weapon squad, or a command squad, for all sniper rifles? Link to comment https://bolterandchainsword.com/topic/348779-need-advice-on-tallarn-infantry-to-go-with-imperial-knights/#findComment-5120380 Share on other sites More sharing options...
MARK0SIAN Posted July 9, 2018 Share Posted July 9, 2018 I would say a special weapon squad beats a sniper command squad any day. Unless you get really lucky with rolling 6s for the mortal wounds, those snipers will take 2 or 3 turns to kill a single company commander equivalent character, longer if he’s a more formidable one like a Space Marine captain. A special weapon squad on the other hand will contribute more to the battle overall, even if they can’t target the characters Link to comment https://bolterandchainsword.com/topic/348779-need-advice-on-tallarn-infantry-to-go-with-imperial-knights/#findComment-5120385 Share on other sites More sharing options...
Harrowmaster Posted July 9, 2018 Share Posted July 9, 2018 If you mean snipers on a SWS or CCS then go with the latter because of BS 3+ otherwise I would say a plasma SWS. Link to comment https://bolterandchainsword.com/topic/348779-need-advice-on-tallarn-infantry-to-go-with-imperial-knights/#findComment-5120388 Share on other sites More sharing options...
MARK0SIAN Posted July 9, 2018 Share Posted July 9, 2018 Yeah, perhaps I misunderstood what you meant. If you meant special weapon squad or command squad both with sniper rifles like Harrowmaster says then it should be the command squad. But my real advice would be don’t bother with the sniper rifles at all. A special weapons squad with plasma (again as Harrowmaster says) is a much better way to go. Link to comment https://bolterandchainsword.com/topic/348779-need-advice-on-tallarn-infantry-to-go-with-imperial-knights/#findComment-5120399 Share on other sites More sharing options...
Dusktiger Posted July 9, 2018 Author Share Posted July 9, 2018 yeah, i was thinking either or with sniper rifles. but you guys recommend the SWS with plasma guns instead, eh? I'll work towards that then. Link to comment https://bolterandchainsword.com/topic/348779-need-advice-on-tallarn-infantry-to-go-with-imperial-knights/#findComment-5120850 Share on other sites More sharing options...
Dusktiger Posted July 9, 2018 Author Share Posted July 9, 2018 so here's my revised list: ++ Battalion Detachment +5CP (Imperium - Astra Militarum) [17 PL, 255pts] ++Regimental Doctrine: Tallarn+ HQ +Company Commander [2 PL, 34pts]: Grand Strategist, Kurov's Aquila, Laspistol, Power maul, WarlordLord Commissar [4 PL, 35pts]: Boltgun, Power sword+ Troops +Infantry Squad [3 PL, 47pts]. 8x Guardsman. Guardsman W/ Special Weapon: Plasma gun. Sergeant: Chainsword, LaspistolInfantry Squad [3 PL, 47pts]. 8x Guardsman. Guardsman W/ Special Weapon: Flamer. Sergeant: Chainsword, LaspistolInfantry Squad [3 PL, 47pts]. 8x Guardsman. Guardsman W/ Special Weapon: Plasma gun. Sergeant: Chainsword, Laspistol+ Elites +Special Weapons Squad [2 PL, 45pts]: . 3x Guardsman. Guardsman W/ Special Weapon: Plasma gun. Guardsman W/ Special Weapon: Plasma gun. Guardsman W/ Special Weapon: Plasma gun++ Total: [17 PL, 255pts] ++ Link to comment https://bolterandchainsword.com/topic/348779-need-advice-on-tallarn-infantry-to-go-with-imperial-knights/#findComment-5120854 Share on other sites More sharing options...
Dusktiger Posted July 11, 2018 Author Share Posted July 11, 2018 so i've been tinkering with my Company Commander to get an idea on the paint scheme i wanna go for. He's got a bit more green on him than the basic dudes will have, due to rank and all. The plebs will just have the left shoulder pad and maybe their helmets/berets. maybe just sergeants wearing berets? Anywho, here's my ginger mustachioed company commander. I haven't decided yet how, or if, ill try to model this Kurov's Aquila on him. Link to comment https://bolterandchainsword.com/topic/348779-need-advice-on-tallarn-infantry-to-go-with-imperial-knights/#findComment-5121585 Share on other sites More sharing options...
WarriorFish Posted July 11, 2018 Share Posted July 11, 2018 I like the yellow, is that Tallarn Sand? A bit of difference to help Sergeants stand out is good, so berets for them will work very nicely :) Link to comment https://bolterandchainsword.com/topic/348779-need-advice-on-tallarn-infantry-to-go-with-imperial-knights/#findComment-5121712 Share on other sites More sharing options...
Dusktiger Posted July 11, 2018 Author Share Posted July 11, 2018 i went with Zandri Dust for his uniform, which was washed with agrax afterwards. i havent done his coat yet, since the entire model is getting agrax over all the base colors to make him feel like he stepped out of a dusty desert. Link to comment https://bolterandchainsword.com/topic/348779-need-advice-on-tallarn-infantry-to-go-with-imperial-knights/#findComment-5121820 Share on other sites More sharing options...
MARK0SIAN Posted July 11, 2018 Share Posted July 11, 2018 I like him overall but I might be tempted to try and separate the cloth colour from the armour colour a little more. Could be something as simple as a heavier wash on one of them or a quick dry brush :) Link to comment https://bolterandchainsword.com/topic/348779-need-advice-on-tallarn-infantry-to-go-with-imperial-knights/#findComment-5121850 Share on other sites More sharing options...
Dusktiger Posted August 5, 2018 Author Share Posted August 5, 2018 hey guys, bit of a photo-dump update for ya: I did some GS coat bottoms, and then trimmed some of the filigree off the shoulder pads for the "basic" guys. Lastly, skitarii vanguard helmets. and here's the Taurox conversion with some paint on it. this should explain alot of how i did this. so to start, you make the kit as-is up to mounting the axles, and stop before attaching them. Then you cut the axles off at the central hub, following the angle the hub had. Next, i experimented with how high up i wanted the treads to sit on the body, deciding on a position that lifts the frame about 1/8" off the table. This height means the mudwalls above the treads will be in the way however. So, i marked off a level line across the front ones that would make them flush with the cab. My choice of where to place the treads, along with cutting the mudwalls meant a 1/8" space between the treads' sides and the mudwall. The back set i did the same, but measured off to make the cut line flush with the back walls. At this point i'm gonna note that the suspension shocks are not on the front ones, but are on the back ones. this is because of the height clearance between the two sets of mudwalls. I had to cut off the dangly bits on the back due to the lowered height. Next, the back area. This i did by using a dremel to quickly trim and adjust the shape of the roof so it would sit flat. Then, i filled out the upper area of the walls with GS to hide all the gaps. once cured, i tried smoothing it down with sandpaper. The engine cowling is the last bit i changed. Given how much bigger this conversion makes the taurox appear, having the angled hood (thus implying a smaller engine block) seemed off. So, i started by taking the radiator grille and lifted it up until it would cause the hood to sit flat. This also requires you trim the hood a bit because now it's too long to fit where it should. i straightened the edge on the front, and then shortened the back until it slipped into place. And then i used GS to fill in the gap between the top and side bits. In retrospect, i should've put a bit of plasticard behind the gaps that i filled in, because it would've been easier to fill in and make the sections look even smoother. Link to comment https://bolterandchainsword.com/topic/348779-need-advice-on-tallarn-infantry-to-go-with-imperial-knights/#findComment-5138294 Share on other sites More sharing options...
Spyboy Posted August 7, 2018 Share Posted August 7, 2018 That taurox conversion looks pretty sweet. Link to comment https://bolterandchainsword.com/topic/348779-need-advice-on-tallarn-infantry-to-go-with-imperial-knights/#findComment-5140050 Share on other sites More sharing options...
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