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Mixed companies within a battle force?


mertbl

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The way it's supposed to work is a Battle Company reinforced with squads from the 1st & 6th-10th Companies. If squads from two different Battle Companies are fighting together, it's probably either a multi-company operation or a Rynn's World situation.
Yes, Iron Father Ferrum is correct. Battle companies for all intents and purposes, act independently. The 6th and 7th company are entirely tactical squads, the 8th is all assault squads, the 9th is all devastator squads, and the 10th is all scouts. They are specifically there to support battle companies with, so they will typically be the ones found fighting with the battle companies. Sometimes, battle companies will fight together, but they won't look for specific support from each other, (such as 4th company devastators fighting alongside the 2nd company) and instead rely on the reserve companies if they need further squads.
Additionally, and I apologise for not remembering all the exact details of it, the reserve companies usually carry a secondary specialization for which they're distributed. One specializes in bikes, one speeders, etc. So it would be very common to have say half of the Fourth Company deploy, supported by 5 Terminators from the First Company and a squad of bikers from the (Sixth? Seventh?) Company.

It’s true that they usually go places as a task force, with one or more battle companies plus assorted detachments from the other companies, all the other companies in a big hodge podge of assorted support.

 

I think they usually wouldn’t be in the same 2000 point battle. If theyre all together in a strike force, a battle company would fight on your 6’x4’ board with some support, but reserve squads are as likely to be on the next board over being a rear guard or a lightning raid.

 

The reserve companies are for when you need a mass formation. So third company devastators are there to support a very mixed third company force, with one dev squad and three tactical squads all working together. Reserves detachments are more like a mass formation, so you could have three ninth company devastator squads all next to each other under one commander, instead of being integrated with tactical and assault squads under the same Lt, or veteran sergeant, like a battle company.

Additionally, and I apologise for not remembering all the exact details of it, the reserve companies usually carry a secondary specialization for which they're distributed. One specializes in bikes, one speeders, etc. So it would be very common to have say half of the Fourth Company deploy, supported by 5 Terminators from the First Company and a squad of bikers from the (Sixth? Seventh?) Company.

Yes! The 6th company can deploy on bikes, and the 7th can deploy in land speeders, and the 8th can deploy on either.

I figured that a Battle company is mostly the officers and tactical squads that pull ship(s), vehicles, dreds, asm, devs terminators/vanguard/sternguard from other elements of the chapter (asm from 8th company, devs from 9th, scouts from 10th, etc).

 

The charts and pictures I've seen from the various books didn't make sense to me, because a company is a military unit that takes material from the rest of a chapter for purpose built missions, since modern space marines (and properly so) are rapid response Super Soldier Special Forces not "LOL we are hording up wave after wave after wave of of super soldiers for a long drawn out campaign on a single planet"

 

They come in, drop pod the initial hard point, ruin the day of the opposition, have reinforcements drop the heavy gear and more ammo, push forward and do in hours what would take Guard weeks.

 

Not besmirching human guard-humanity took to and conquered a pretty sizable part of the Galaxy before Old Night, with no space marines. Space marines are a scalple force and using them as straight legions was wrong imo. It's one of the reasons I have a hard time processing the waste of resources they talk about in the books. Yeah they got magical StarCraft cheats on that give them all the resources they need to have wave after wave of whatever's being sent in.

I figured that a Battle company is mostly the officers and tactical squads that pull ship(s), vehicles, dreds, asm, devs terminators/vanguard/sternguard from other elements of the chapter (asm from 8th company, devs from 9th, scouts from 10th, etc).

All companies have relatively equal numbers of dreadnoughts (2-4 with 3 being normal). Presumably reserve company dreads contribute to strike forces but battle companies can supply enough for most battles.

 

Reserve company captains are presumably busy with their other jobs like master of the fleet etc.

Presumably reserve company dreads contribute to strike forces but battle companies can supply enough for most battles.

 

Reserve company captains are presumably busy with their other jobs like master of the fleet etc.

Reserve company dreads probably fight with reserve company detachments. It doesn’t seem like they’re aloe just thrown temporarily into the battle company. There’s no reason for reserve detachments not to be their own self contained platoons that bring along their own command structures. It’s not 2 battle company assault squads + three eighth company assault squads = five assault squads. There’s a battle demi-company with an assault squad, a battle demi-company with an assault squad, both of which do Demi-company tasks, and an assault detachment that does assault platoon tasks.

 

The reserve captains are presumably busy running their companies. In Ultramarines, master of the fleet is the fourth company captain. Yes, you were just using a generic example. The captains are making sure there’s a functioning support company, or rifle company, or cavalry company, and apportioning those resources to the strike forces that need them. It’s the same for their dual roles as masters of the fleet and the marches and the armory. They have to make sure that the qualified crew go to the right places and the pipeline of new personnel develop their skills.

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