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Deep Striking Dreadnought


Delta.Skies

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Was thinking Deep Striking a dreadnought, but since my points were tight It was either a Venerable Dreadnought with Heavy Plasma / Missile Launcher or Regular Dreadnought with Plasma / Close Combat. Not too sure about it. Any tips / load outs for your deepstriking dreadnought?

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Orange is right, the best deep striking Dreadnought is the Levi. 

 

Out of the two examples you provided, there's no real benefit to deep striking a backfield shooter like that Ven dread, so I'd lean towards the heavy plasma/fist one if those are the only two options. You'll protect it from alpha and be in a good position to try and make a charge coming in. 

 

Any reason why you want a dreadnought? Distraction carnifex duty? With just one in your list, you'll not provide enough redundancy for its role and you'll find the only real benefit you get out of deep striking it is ensuring it does its job for 1 turn before your enemy blows it up immediately. 

 

Any chance you can free up some more points, though? A ven dread with close combat capability would be more resilient, and if you can swing it, a Chaplain Dread wouldn't need to deep strike (having the character keyword and all), so you could save the CP and run it up the board instead. 

+1 to the leviathan.  That thing is a beast that deletes 1-2 things every turn.

 

Remember -1 to hit does not mix well with anything that overcharges, even with rerolls.  Assault cannon/CCW might be a better option.  AC will rip into screening units, especially cutting them down to a manageable size for his 4 attacks across 2 fight phases to finish off.  And you're not spending as many points.

 

As for distraction carnifex, The termite drill will do that job so much better, IMO.  134 pts of T8 murder with internal deep strike is exactly what you want in a distraction carnifex.  T7 dreads just arent beefy enough to do the job.

 

The chaplain vendread is likely going to beat out any vendread that you equip with a CCW.  It's a bargain upgrade, really, between character rule, a much needed invul, and a way to get +1 strength.  Watchmasters and thunderhammers sometimes need this.

Orange is right, the best deep striking Dreadnought is the Levi. 

 

Out of the two examples you provided, there's no real benefit to deep striking a backfield shooter like that Ven dread, so I'd lean towards the heavy plasma/fist one if those are the only two options. You'll protect it from alpha and be in a good position to try and make a charge coming in. 

 

Any reason why you want a dreadnought? Distraction carnifex duty? With just one in your list, you'll not provide enough redundancy for its role and you'll find the only real benefit you get out of deep striking it is ensuring it does its job for 1 turn before your enemy blows it up immediately. 

 

Any chance you can free up some more points, though? A ven dread with close combat capability would be more resilient, and if you can swing it, a Chaplain Dread wouldn't need to deep strike (having the character keyword and all), so you could save the CP and run it up the board instead. 

 

 

+1 to the leviathan.  That thing is a beast that deletes 1-2 things every turn.

 

Remember -1 to hit does not mix well with anything that overcharges, even with rerolls.  Assault cannon/CCW might be a better option.  AC will rip into screening units, especially cutting them down to a manageable size for his 4 attacks across 2 fight phases to finish off.  And you're not spending as many points.

 

As for distraction carnifex, The termite drill will do that job so much better, IMO.  134 pts of T8 murder with internal deep strike is exactly what you want in a distraction carnifex.  T7 dreads just arent beefy enough to do the job.

 

The chaplain vendread is likely going to beat out any vendread that you equip with a CCW.  It's a bargain upgrade, really, between character rule, a much needed invul, and a way to get +1 strength.  Watchmasters and thunderhammers sometimes need this.

Thank you for your input, and I bought a dread for cheap on ebay and wanted to utilize it. I had bit options but attempting to fit it into a list proved to be a lil difficult. I mainly wanted to use it as a distraction for my other deep strikers, but something worthy of a distraction, but to place it as a backfield shoot to protect my AM gun line is viable as well. I still would have a unit of VV with 2 shields as a screen on deep strike or to lock something in to get my jumpack captain into close combat. Just testing out options for what I have and seeing you guys viewpoints.

I wouldn't waste time with a Venerable if all you need is a distraction Carnifex.  Keep the stock Dreadnought cheap and go with a MM to put the hurt on a Vehicle or Monster and by all means leave the CCW on.  Don't bother with the HF either, as from Deep Strike range (>9") you can't use it anyway.  If you're coming into this expecting to lose the Dread and just need it to soak attention for a phase, I don't think you'll go far wrong.

 

As others have said, the Leviathan has been well-established as a go-to unit for DW since we get the near-unique ability to Deep Strike this beast, but since you're not wanting to invest in it I wouldn't go out of your way to get one.  The DW can do perfectly fine in light/moderate meta without the Leviathan, though if you're trying to win a regional tourney you'll obviously want to dig into the pocketbook a bit more.

I absolutely love deep striking my Ven Dread with Las and Fist.

 

The whole idea is bigger than simply charging. Don’t get caught up on the obvious.

 

I make a cluster of deep striking nasties....just pick your poison, for me it’s often Hellblasters coming in hot on T2.

The Ven Dread is their leader....he can be survivable, and in the deep strike you give him Wisdom of the Ancients, just about guaranteeing the Las hits home, and now your Hellblasters can supercharge at will.

 

Depending how things play out, save a CP for that charge if the lascannons did not clear out the hard target.

 

Even vanilla dreads work using this method. In fact I think with the non degrading profile, I prefer it to pricier dreads.

 

I don’t mind sharing what is winning me games, but really there’s no better Codex to use dreads imho and being locked into a singular mind set on this choice is really just shooting yourself in the foot. Heck I’ve dropped Redemptors with Vens and a Fortis... what a mess they can make with Wisdom running.

 

Lots of solid options here.

Dreadnoughts are like one of my favourite units in 40k and I'm so pleased DW make the best use of them.

 

I have one currently with a plasma cannon and I'm not convinced it's that good any more, may need chopping out.

 

 

Dreadnought Plasma Cannons need a rework. A dreadnought should be able to tought something more than a standard heavy weapon. Maybe making it 2D3 shots is a good start.

 

The termite drill seems like a decent option, thought about getting a drop pod and turning it on its side and converting, but i dont know the size comparison of the drill and drop pod for LOS rules and what not. But yall bring up validated statements. Might just have to go with a backfield dreadnought for this one. Wish we could do multi melta, but i dont see it in the codex unless its forgeworld rules. then a multi melta dread / terminator with combi melta and power fist melta dropping in with a screening Vanguard. I have terminators but I think PL wise would exceed half my force on the field. Have to bring that into question as well ( if you are running points, does PL still apply when determining what is half of your force> Our vets kill me point wise in PL if that was the case. )

I've said this tip in the past but if you want to get a good cheap Chaplin Dread Kit just buy the plastic Blood Angel Furioso kit. It comes with the basic two fist load out, as well as a skull face face. 

 

I've said this tip in the past but if you want to get a good cheap Chaplin Dread Kit just buy the plastic Blood Angel Furioso kit. It comes with the basic two fist load out, as well as a skull face face. 

 

https://www.games-workshop.com/en-US/Blood-Angels-Death-Company-Dreadnought

Awesome tip. I will have to revisit that!

Dreadnoughts are like one of my favourite units in 40k and I'm so pleased DW make the best use of them.

 

I have one currently with a plasma cannon and I'm not convinced it's that good any more, may need chopping out.

 

Same. Need to pick up another Ven Dread or other variants. Haven't been able to find another Deathwatch Ven kit as even the webstore isn't listing them currently. 

 

 

Dreadnoughts are like one of my favourite units in 40k and I'm so pleased DW make the best use of them.

 

I have one currently with a plasma cannon and I'm not convinced it's that good any more, may need chopping out.

Same. Need to pick up another Ven Dread or other variants. Haven't been able to find another Deathwatch Ven kit as even the webstore isn't listing them currently.

I think the only difference from the normal Ven kit was that the DW one came with the upgrade sprue.

 

 

 

Dreadnoughts are like one of my favourite units in 40k and I'm so pleased DW make the best use of them.

 

I have one currently with a plasma cannon and I'm not convinced it's that good any more, may need chopping out.

Same. Need to pick up another Ven Dread or other variants. Haven't been able to find another Deathwatch Ven kit as even the webstore isn't listing them currently.
I think the only difference from the normal Ven kit was that the DW one came with the upgrade sprue.

Nice to know. I had wondered that and now I know where that upgrade sprue came from in the SC box my wife picked up for me lol.

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