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The Caecus Crusade


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Thank you guys for the kind words. I just had to use that massive eviscerator when I saw it. Could not resist.

 

My idea for the fighting companies is to have them structured by role E.g.the avenging blades are the assault company, the wardens of the slain are more defensive leaning, so focussed on ranged combat and the fury recast is an Experimental formation to try and integrate primaris into the templars organizational structure.

 

In terms of manpower at the moment I should have something about 80—90 infantry models painted. I surely want to get to 100. Which should be quite doable.

 

I dont have a final number of bodies im going for,but I think its awesome to have on the table exactly

The Rhino looks great! As for a name, "Sigismund's Hand" is my suggestion, for it delivers Templars to their objective, the way a mailman's hand delivers a message. ("Sigismund's Fist" should be reserved for something with more firepower, e.g., a Vindicator or even a Land Raider Achilles.)

I left the scrolls blank, because I dont have abame yet, exactly. The other two rhinos are pilum and odium.

Sigismunds Hand/Fist might be a good Name for a space Ship though.

 

The additional turret is kromlech, I wanted to magnetize an extra stormbolter to each of my rhinos. Little did I know that there is only one sb in this kit, so I am one sb short across 3 rhinos now.

The hatch was in the kit actually

Holy Emperor, that is one seriously cool choice of colours for the paint work. I absolutely love what you did with the models. In the end, I think I like the second one a bit better (for having more black), but they're both nearly equally amazing.

 

BTW, these dreadnought are really small in comparison to other versions, aren't they? And, does Forge World still produce and sell these kits?

The pattern of dreadnought is Castra ferrum. I believe Forgeworld only produces the Salamanders special character anymore..?.GW still makes them since they're the 'standard dreadnought'. And they're pretty small compared Leviathans and Redemptors, even contemptors are fair bit taller.

 

Vespasians dreads seem to be Forgeworlds mk. V series which hasn't been for sale in quite a while now. Got drowned out by all the heresy spam. A shame too, as they were the best Castra ferrums made in my opinion, along with Forgeworlds Ironclad version.

 

Nice to see you bring them to life Vesparian :thumbsup:

That's indeed a shame. This venerable dreadnoughts were properly awesome.

 

Regarding size, I am also a proud owner of one of these and I noticed that they're even smaller than their standard, plastic castraferrum equivalents. So what I meant is that they are cool, but a bit stubby when 'regular' dreadnoughts are around... Not to mention the other patterns Reinhard spoke of.

I will see the comparison in size when putting them next to my Stock gw ven dred. I bought the two of them conpletely magnetized and with the weapons options pictured off a guy from my gaming Group for 50€ after gw failed to deliver a Stock ven dred to our flgs.

I am pretty pleased with how they turned out and can now Tell people that I own forgeworld models so there is that.

 

Edit:

I was curious myself and did a comparison, middle is Stock gw venerable dred, sides are fw models:

http://imgur.com/gallery/HEXIAc7

  • 3 weeks later...

So the crusade continues. Amidst a tunoltous Real life and (slowly) painting my sector fronteris terrain I stripped some very old models, gave them some New weapons and repainted them, so please greet squad Hugo and Brother Mark the Tenacious, who is mainly there for Kill Team. Brother Mark earned his Honorary title, when withe the coming of 8th edition he clung to his Power fist so tightly that rather his arm would break off, than his fist be removed.

 

 

xQnYZUG.jpgqrrcf5V.jpg

 

And that leaves me with 5 terminators and 1 one terminator marshal unpainted as well as a landspeeder that I am currently stripping the paint off. Then I will have my templar back log completed and will have to see, how I continue. The first step has already be fifured out for me: I will paint my rogue trader Box, that has been sitting around unopened since release.

I can already say the best Part of owning an airbrush is without a doubt in my mind ak interactive ultra matte varnish. I mean look at how matte These guys are.

Now that you've pointed it out, I really like the matte finish. I mean, I haven't paid much attention to the finish and just considered the models in their as-is state. Are all the models you've posted here varnished?

 

Thanks for raising the topic - this helps me a lot since I've been trying to find images online of Black Templars in a matte finish. I think, I need to varnish my models to give at least some layer of protection to the paintjob, but a guy working in a store told me to never use matte and instead go for satin; however, I happen to have a matte varnish for my board games (I'm using their Quickshade) and I must admit I quite like the look of the models. The metallics are somewhat dull and less shiny, but the overall effect is definitely nice - why, I don't know, but it seems nice.

 

As for the Black Templars, I can see in your photos that the matte finish makes the actual colours (like red, yellow and tan) pop nicely and the blacks are... I don't know - richer? deeper? Simply put, nicer :P

Varnishes are difficukt. It depends on what you want. I love extremely matte varnishes. They make everything Pop, but show where your transitions are rough. But they will also dimm out your metals somewhat. I started varnishing with my company Veteran squads and loved the absolute matteness it gave. The Black just Looks way creamier and Richer and darker. When my citadel varnish ran out, I tried liquitex because it was cheap and quick to get on Amazon. It matted almost nothing. Which is cool too.

 

I think the Ideal Method for me would be:

Paint the Model sans metal and varnish it in ultra matte

Paint the metals and varnish with liquitex matte varnish or just leave as is to retain the metallic gleam.

 

Hope my autocorrect-affected ramblings can help you. I feel like varnish can do a lot for us as hobbyists. I also like to repaint Power weapons in gloss varnish after matte varnishing.

 

 

Edit:

The cybots where done with liquitex if that helps in comparing the effect of varnishes.

The Caecus Crusade tooke to the field in force yesterday with the following list with allies from the 588. Caleda Corps (Guard) and an allied Knight.

Marshal Vespasian and his forces rushed in to defend the hallowed soil of the Imperium honouring old battle honours to buy time for Imperial reinforcements to make planetfall in order to face impending doom in the form of an uneasy alliance of the Greenskins and the genetic abominations known as the genestealer Cults.

Under Heavy losses of loyal Imperial guard forces and with time running out Crusade forces managed to wipe out two of the disgusting Xenoforms known as Warbosses and two subverted Guard tanks as wells as staggering numbers of Greenskins and some of the cowardly cult forces before falling back with acceptable casualties, heaviest of all being one of the venerated forefathers having to be rescued under enemy fire from a renegade knight.

Special honours will be bestowed on the 588. Caleda Corps whose valiant forces never backed down even once and died on the blades of the enemy to buy time for vital counter charges.

 

Lessons learned: Don't let evil sunz have turn one or get :cussed. Blowing up enemy tanks in tight packed enemy formations is fun. Bolt Pistols and Stormbolters can actually ruin more normal infantry pretty well. we can still slice up orks and the emperor ascendend banner rocks, especially the ld -1 thing when facing large blobs of infantry can come in clutch.

 

Roll of battle on my side:

++ Battalion Detachment +5CP (Imperium - Space Marines) [67 PL, 7CP, 1097pts] ++

+ No Force Org Slot +

**Chapter Selection**: Black Templars

Battle-forged CP [3CP]

Detachment CP [5CP]

Specialist Detachment [-1CP]: Black Templars Sword Bretheren

+ HQ +

Captain [6 PL, 124pts]: Jump Pack, Storm shield, Thunder hammer, Warlord

The Emperor's Champion [4 PL, 75pts]

+ Troops +

Crusader Squad [8 PL, 123pts]: 4x Neophyte w/Combat Knife
. 2x Initiate w/Chainsword
. Initiate w/Heavy Weapon: Power sword
. Initiate w/Special Weapon: Flamer
. Sword Brother: Bolt pistol, Power sword

Crusader Squad [8 PL, 123pts]: 4x Neophyte w/Combat Knife
. 2x Initiate w/Chainsword
. Initiate w/Heavy Weapon: Power sword
. Initiate w/Special Weapon: Flamer
. Sword Brother: Bolt pistol, Power sword

Crusader Squad [8 PL, 123pts]: 4x Neophyte w/Combat Knife
. 2x Initiate w/Chainsword
. Initiate w/Heavy Weapon: Power sword
. Initiate w/Special Weapon: Flamer
. Sword Brother: Bolt pistol, Power sword

+ Elites +

Company Veterans [8 PL, 110pts]
. Space Marine Veteran: Power axe, Storm shield
. Space Marine Veteran: Power axe, Storm shield
. Space Marine Veteran: Power axe, Storm shield
. Space Marine Veteran: Power axe, Storm shield
. Veteran Sergeant: 2x Lightning Claw

Company Veterans [8 PL, 132pts]
. Space Marine Veteran: Power fist, Storm shield
. Space Marine Veteran: Power fist, Storm shield
. Space Marine Veteran: Power fist, Storm shield
. Space Marine Veteran: Power fist, Storm shield
. Veteran Sergeant: Storm shield, Thunder hammer

+ Dedicated Transport +

Drop Pod [5 PL, 65pts]: Storm bolter

Rhino [4 PL, 74pts]: 2x Storm bolter

Rhino [4 PL, 74pts]: 2x Storm bolter

Rhino [4 PL, 74pts]: 2x Storm bolter

++ Battalion Detachment +5CP (Imperium - Space Marines) [25 PL, 2CP, 488pts] ++

+ No Force Org Slot +

**Chapter Selection**: Black Templars

Detachment CP [5CP]

Relics of the Chapter (2 Relics) [-3CP]

+ HQ +

Chaplain [6 PL, 90pts]: Bolt pistol, Jump Pack, The Crusader's Helm

Lieutenants [4 PL, 67pts]
. Lieutenant: Master-crafted boltgun, Power sword

+ Troops +

Crusader Squad [5 PL, 112pts]
. 2x Initiate
. Initiate w/Heavy Weapon: Lascannon
. Initiate w/Special Weapon: Plasma gun
. Sword Brother: Chainsword, Combi-plasma

Crusader Squad [5 PL, 112pts]
. 2x Initiate
. Initiate w/Heavy Weapon: Lascannon
. Initiate w/Special Weapon: Plasma gun
. Sword Brother: Chainsword, Combi-plasma

Crusader Squad [5 PL, 107pts]
. 2x Initiate
. Initiate w/Heavy Weapon: Missile launcher
. Initiate w/Special Weapon: Plasma gun
. Sword Brother: Chainsword, Combi-plasma

++ Vanguard Detachment +1CP (Imperium - Space Marines) [25 PL, 1CP, 414pts] ++

+ No Force Org Slot +

**Chapter Selection**: Black Templars

Detachment CP [1CP]

+ HQ +

Lieutenants [4 PL, 65pts]
. Lieutenant: Chainsword, Plasma pistol, Teeth of Terra

+ Elites +

Cenobyte Servitors [1 PL, 6pts]: 3x Cenobyte Servitor

Company Ancient [4 PL, 63pts]: Chainsword, Standard of the Emperor Ascendant

Venerable Dreadnought [8 PL, 140pts]: Missile launcher, Twin lascannon

Venerable Dreadnought [8 PL, 140pts]: Missile launcher, Twin lascannon

++ Total: [117 PL, 10CP, 1999pts] ++

 

I am unsure wether to remove the plasma pistol from my castellan and take a third lascannon instead, the rocket launcher sucks vs leman russes. Also not sure about the crusader helm. I played my Marshal as a Chapter Master (which is pretty good I feel), so I started with only 9 CP which isn't a lot, if you want your sword brethren to chop up some vehicles and you have to abhor some witches. So Removing the helm would free up 2 more CP, putting me at 11. In the end we had to end after turn two, when my Sword Brethren came in (and wrecked face, as they should) but I was out of CP. Still killed some 100 Orks and Gretchin. We were doomed to loose from the start facing two horde armies, with my game partner being forced to take a knight and a baneblade and a lr just to get to 2k points, the GSC fielding more tanks than us and the orsk having some 200 boots on the ground and da jumping two 30 boyz squads into melee turn 1, as well as 10 warbikers (which we killed) and the melee tank (which we killed).

I am actually pretty content, I managed to wipe out a lot of orks with minimal losses on my side and managed to hurt the gsc a bit. The problem was mainly, that no Guns on our side remained, that could remove 30 Grots in cover positioned on two of the mission objectives. So the enemy would outscore us. Our only win condition was to take the center objective and the one in their deployment zone. My Swordbrethren and Marshal deepstruck and deleted the GSC infantry protecting the objective, as well as one of their leman russes, which in turn dealt 3 mortal wounds to a 5 man squad. Leaving  a sgt with hammer, a swordbrother with fist and my marshal with his hammer to face down a traitorous knight paladin and a second leman russ. The russ I could have defenitely managed with ranged weapons or just weathered his shooting, the knight I am not entirely sure. But time (As in rl time) ran out anyways, so I will sadly never know. But VS orks I need a better answer than I have to weather turn one somehow (which kind of worked our) or get first turn myself.

 

And there is a few pictures, I had to crop the one, where there is people to be seen, the first one is my crusade taking to the field, afterwards there is pictures from the game.

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Felt pretty good to me, yeah. Especially putting my first squad next to the Dreads I painted last and seeing the difference felt quite good.

 

Motivated by the game I put some thought in a permutation of the list, basicly it replaces the droppod full of swordbrethren with two ironclads and a techmarine for more Boltershots and less, but hopefully more powerful and durable melee attack vs Tanks and knights, while still having crusaders, Chaplain, marshal, EC and castellan to Deal with more elite melee threats like aberrants or nobz

 

++ Battalion Detachment +5CP (Imperium - Space Marines) [67 PL, 7CP, 1107pts] ++

 

+ No Force Org Slot +

 

**Chapter Selection**: Black Templars

 

Battle-forged CP [3CP]

 

Detachment CP [5CP]

 

Specialist Detachment [-1CP]: Black Templars Sword Bretheren

 

+ HQ +

 

Captain [6 PL, 124pts]: Jump Pack, Storm shield, Thunder hammer, Warlord

 

Techmarine [5 PL, 61pts]: Boltgun, Power axe

. Servo-harness: Flamer, Plasma cutter

 

The Emperor's Champion [4 PL, 75pts]

 

+ Troops +

 

Crusader Squad [8 PL, 117pts]: 4x Neophyte w/Combat Knife

. 3x Initiate w/Chainsword

. Initiate w/Heavy Weapon: Power sword

. Sword Brother: Bolt pistol, Power sword

 

Crusader Squad [8 PL, 117pts]: 4x Neophyte w/Combat Knife

. 3x Initiate w/Chainsword

. Initiate w/Heavy Weapon: Power sword

. Sword Brother: Bolt pistol, Power sword

 

Crusader Squad [8 PL, 117pts]: 4x Neophyte w/Combat Knife

. 3x Initiate w/Chainsword

. Initiate w/Heavy Weapon: Power sword

. Sword Brother: Bolt pistol, Power sword

 

+ Elites +

 

Ironclad Dreadnought [8 PL, 137pts]: Dreadnought chainfist, Hurricane bolter, Ironclad Assault Launchers, Meltagun

 

Ironclad Dreadnought [8 PL, 137pts]: Dreadnought chainfist, Hurricane bolter, Ironclad Assault Launchers, Meltagun

 

+ Dedicated Transport +

 

Rhino [4 PL, 74pts]: 2x Storm bolter

 

Rhino [4 PL, 74pts]: 2x Storm bolter

 

Rhino [4 PL, 74pts]: 2x Storm bolter

 

++ Battalion Detachment +5CP (Imperium - Space Marines) [25 PL, 4CP, 484pts] ++

 

+ No Force Org Slot +

 

**Chapter Selection**: Black Templars

 

Detachment CP [5CP]

 

Relics of the Chapter (1 Relic) [-1CP]

 

+ HQ +

 

Chaplain [6 PL, 90pts]: Bolt pistol, Jump Pack

 

Lieutenants [4 PL, 63pts]

. Lieutenant: Chainsword, Master-crafted boltgun

 

+ Troops +

 

Crusader Squad [5 PL, 112pts]

. 2x Initiate

. Initiate w/Heavy Weapon: Lascannon

. Initiate w/Special Weapon: Plasma gun

. Sword Brother: Chainsword, Combi-plasma

 

Crusader Squad [5 PL, 112pts]

. 2x Initiate

. Initiate w/Heavy Weapon: Lascannon

. Initiate w/Special Weapon: Plasma gun

. Sword Brother: Chainsword, Combi-plasma

 

Crusader Squad [5 PL, 107pts]

. 2x Initiate

. Initiate w/Heavy Weapon: Missile launcher

. Initiate w/Special Weapon: Plasma gun

. Sword Brother: Chainsword, Combi-plasma

 

++ Vanguard Detachment +1CP (Imperium - Space Marines) [25 PL, 1CP, 409pts] ++

 

+ No Force Org Slot +

 

**Chapter Selection**: Black Templars

 

Detachment CP [1CP]

 

+ HQ +

 

Lieutenants [4 PL, 60pts]

. Lieutenant: Bolt pistol, Chainsword, Teeth of Terra

 

+ Elites +

 

Cenobyte Servitors [1 PL, 6pts]: 3x Cenobyte Servitor

 

Company Ancient [4 PL, 63pts]: Chainsword, Standard of the Emperor Ascendant

 

Venerable Dreadnought [8 PL, 140pts]: Missile launcher, Twin lascannon

 

Venerable Dreadnought [8 PL, 140pts]: Missile launcher, Twin lascannon

 

++ Total: [117 PL, 12CP, 2000pts] ++

 

Created with BattleScribe

  • 2 weeks later...
  • 2 weeks later...

Brothers!

 

I need some input from you. Real life is keeping me from the workbench more than usual at the moment and I don't get lots of time in. I am stretched for time right now and I will be at least in the next month as I have to move cities again and start a new job.

Two more Templar units will be done, when time allows. One is basicly finished, but I want to try out Oil washes on that one so it will still take some time, till I'm done with it.

 

But: ETL VII is coming and I want to pledge at least something and finish it. But I am unsure as to what to pledge. I am actually thinking about just doing some Intercessors. I wanted to be able to field a primaris batallion at some point anyways and that new Repulsor variation is growing on me. Doing 10 Inercessors and then maybe another ten would enable me to field some indominatus veterans with a powerfist. Which could/should be nice. I'd need to order new Shoulders on shapeways, but I need to do that anyways. Another Option would be Assault terminators or Sternguard. Both of which I like the models of and would "need" for killteam. 

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