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Adeptus Custodes Kill Team (Home Brew Rules)


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Just did some quick points draw up. Im not sure how balanced this would be but I know Kill Team is a minimum of 3 models so I created this for the Custodes. Unfortunately, I wasnt sure if I should make "Specialist" classes available.. so I went with out it. If I did make some Specialist class.. it would be either Veteran or Combat. I plan to trial some play testing soon, if anyone gets a chance to do so before I do, please leave your results below!

 

Custodian Guard 26pts

1 Leader

2 Non Specialist(s)

 

Wargear:

5 Points - Sentinal Spear

4 Points - Sentinal Blade

4 Points - Storm Shield

 

With this, you can either have:

2 Sentinal Spears and 1 Sentinel Blade w/ Storm Shield = 96pts

 

Or

 

2 Sentinel Blades w/ Storm Shields and 1 Sentinel Spear = 99pts

 

I think that maybe 2 storm shield guys might be a tad OP but I'll have to see.

 

I may fire this off to GW if it works ok.

Hard to say. 2+ pants are too hard for many armies to chew through. You can probably calculate it. Each Custodes will kill one enemy model per turn. Will any army have a chance of getting through without spamming Plasma? If yes, then it is fair game. If no, then probably not.

My friends know I pretty much only play mono-Custodes now and asked me this exact question.  Considering Custodian guard are 52 points and 59 with spear/shield respectively in 40k, and a tac marine is 13 in 40k and 12 in KT, I think to have a "fair" Custodes list you'd have to break the 3 model rule and just have two Custodian Guard.  They would be wildly overpowered in this setting with a 2+ save, T5, 3 wounds, and a 4++.  This is before their 2+ BS/WS and their AP -1 2D rapid-fire spear in the shooting phase.  Factor in the 6+++ against the only thing that can reliably hurt them from only two warbands and I just think they are incredibly strong.  I don't even want to imagine a Sentinel blade/shield guy with zealot/combat either, or the fact they'd probably have trans-human physiology on steroids.  For narrative missions I'd say go wild, but three Custodian Guard will rightly massacre anything your friends throw at them, I have no qualms with them being left out honestly. 

My friends know I pretty much only play mono-Custodes now and asked me this exact question. Considering Custodian guard are 52 points and 59 with spear/shield respectively in 40k, and a tac marine is 13 in 40k and 12 in KT, I think to have a "fair" Custodes list you'd have to break the 3 model rule and just have two Custodian Guard. They would be wildly overpowered in this setting with a 2+ save, T5, 3 wounds, and a 4++. This is before their 2+ BS/WS and their AP -1 2D rapid-fire spear in the shooting phase. Factor in the 6+++ against the only thing that can reliably hurt them from only two warbands and I just think they are incredibly strong. I don't even want to imagine a Sentinel blade/shield guy with zealot/combat either, or the fact they'd probably have trans-human physiology on steroids. For narrative missions I'd say go wild, but three Custodian Guard will rightly massacre anything your friends throw at them, I have no qualms with them being left out honestly.

Wouldn’t it be a 5++? I think two custodes should be ok as a balance point.

 

Maybe as a slightly weaker option would be 1 Allarus custodian?, a one man killteam

Far far too strong. I was playing about with making an "Imperial Agents" kill team and ended up at 42 for a custodian guard 40 base the same as in 40k, and then Reducing the spear to 2 points to come in at 42 total and no 4++ only 5++. I think this would be reasonable given how well expensive elite models usually do in a 40k based game

I think Custodes as they are would be best for strictly narrative gaming. One Custodes and a couple Sisters of Silence or something similar may work, but a 2+/5++ T5 W3 model is a bit much for kill team unless you're basically packing plasma. I would almost go the opposite route and make them a one man team but ramp up their awesome quotient.

 

1 Custodian Guardian with Guardian Spear

Normal 40k stats but with the 4++

Automatically passes break and nerve tests

Zealot specialist for bonuses on the charge

Ignores all penalties from flesh wounds, both to hit and to going out of action

Something to the effect of tactics like 1CP to shoot again, 2CP to fight again, stuff to make it a monster

Run it solo versus a 100pt KT

 

If you're really intent on running them as a normal KT, I'd say swordofmandulus would be pretty accurate, as long as you waive the 3+ models rule. One would be the Leader, and maybe I dunno Combat, Heavy, or Veteran for the other?

I recall hearing from someone that one of the designers of Killteam talked about using Custodes in the game.  They worked it out and decided that it wouldn't work.  You would have only one model on the board, but he would be damned near unbeatable.  

 

Also, I haven't read through all of the rules yet, but is there any other model that gets a 2+ save?  Or are those verboten like in the last edition?

One guy at T5 2+ 5++ w3 wouldn't not be unbeatable by any means, we all know how weight of fire massacres 2+ saves. And the Custodes would only be able to put out 1 or 2 shots a turn, he would lose everything single game barring possibly the one where you have to kill the leader, and even then would need to be lucky. 2 guys in 100 points would possibly be a decent game, and given the drop in weapon points this is what you would get for your 100pts.

 

I still have hope that they allow an additional specialist role of terminator/equivalent at some point down the road.

  • 2 months later...
  • 6 months later...

3 Guardians, or 1 Guardian and a Shield Captain or Allarus Custodian.  There's a special rule that allows a 2-man Custodes team.

My homebrew rules basically set Guardians at 33 in either configuration, and i may have even been conservative on the statline and abilities.

 

A lot of people say Custodes are overpowered, but these are probably the same people that ignore objectives in a mission and always just try to table the other guy.  The fact of the matter is, two or three guys aren't going to hold a lot of objectives and will draw a lot of attention.  Check out Guerrilla Miniatures Games' battle report to get an idea what i mean (ignore Ash's awful dice luck, the point still stands).

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