cernunnos Posted August 8, 2018 Share Posted August 8, 2018 I have bought a Deredeo Dreadnought with Plasma Cannonade for my Dark Angels but am looking for advice on the secondary weapon to pick. The twin heavy bolters seems to me like the weapon I am going to get the most output from, given their range. However, the heavy flamers seem like a useful deterrent to small assault units that are looking to stop my Deredeo from shooting by tying it up in combat. While I may be getting less output from the heavy flamers than the heavy bolters, they may help the plasma cannonade do more over the course of a game. That said the heavy flamers do cost more points that could be spent elsewhere more usefully perhaps. So I guess the question is if in my position which option would you pick? Link to comment https://bolterandchainsword.com/topic/349454-deredeo-weapon-options/ Share on other sites More sharing options...
Knight Angels Posted August 8, 2018 Share Posted August 8, 2018 i would choose the heavy bolter because heavy flamers are too expensive Link to comment https://bolterandchainsword.com/topic/349454-deredeo-weapon-options/#findComment-5140904 Share on other sites More sharing options...
Shadowseer Posted August 8, 2018 Share Posted August 8, 2018 Heavy bolters are the way to go IMO. If your Dorito is charged, it probably means your back line is already in trouble. On the other hand, bolters give you 6 shots a turn that can put a dent in most lightweight units. Link to comment https://bolterandchainsword.com/topic/349454-deredeo-weapon-options/#findComment-5140998 Share on other sites More sharing options...
Basteala Posted August 8, 2018 Share Posted August 8, 2018 Not to mention with intractable, you could withdraw and shoot anyway. Besides, having a screen of Aggresors will probably offer better protection than a couple heavy flamers. 17 points each is too much for a "what if" scenario. Link to comment https://bolterandchainsword.com/topic/349454-deredeo-weapon-options/#findComment-5141183 Share on other sites More sharing options...
Stormxlr Posted August 9, 2018 Share Posted August 9, 2018 Heavy Bolters absolutely, HBs are one of the best weapons in this edition imho. Link to comment https://bolterandchainsword.com/topic/349454-deredeo-weapon-options/#findComment-5141534 Share on other sites More sharing options...
cernunnos Posted August 11, 2018 Author Share Posted August 11, 2018 Thanks for the replies. I must say I was reluctantly leaning towards the heavy bolters too. While I take the point about my backline being compromised anyway if the deredeo is charged, it is worth noting that with the range of the plasma cannonade it will probably be deployed quite aggressively making it more open to early charges than perhaps would normally be the case for a fire support unit. I hadn't thought about intractable, and it does allay concerns a bit. That said I am reluctant to move the deredeo if possible due to the risk of mortal wounds, and there are plenty of uses for command points if I can save them, so it isn't without its downsides. I think what settles it really is the points cost of the two options and the potency of the heavy bolters. If the heavy flamer was the cheaper option I may have been more tempted. As it stands I can't help but think that if I opt for heavy flamers I am getting a weaker choice at a higher points cost. While I would have to factor in the cost of infantry support, it is unlikely I would have the deredeo operating in isolation anyway, Link to comment https://bolterandchainsword.com/topic/349454-deredeo-weapon-options/#findComment-5142769 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.