Peopleschamp Posted August 16, 2018 Share Posted August 16, 2018 I find the rules around terrain very vague in 40k. One thing that came up in a game last night was can knights move into ruins (there was an objective in the middle of one)? And to broaden that discussion how about woods and moving over low fences barricades etc... Link to comment https://bolterandchainsword.com/topic/349630-ruins-and-knights-movement/ Share on other sites More sharing options...
Mr. Shine Posted August 16, 2018 Share Posted August 16, 2018 The rulebook's Battlefield Terrain section has the rules for Ruins, Woods and Barricades. They're fairly straightforward as to how they affect units with specific keywords. They're quite straightforward in terms of answering your questions, I believe, but is there something specific you're struggling with after referring to those rules? Link to comment https://bolterandchainsword.com/topic/349630-ruins-and-knights-movement/#findComment-5145957 Share on other sites More sharing options...
Tyriks Posted August 16, 2018 Share Posted August 16, 2018 Vehicles can't pass through walls, so if by "move into ruins" you mean cross some barrier to get in, then no. They can only go through openings physically big enough for the base. Link to comment https://bolterandchainsword.com/topic/349630-ruins-and-knights-movement/#findComment-5146302 Share on other sites More sharing options...
Scribe Posted August 17, 2018 Share Posted August 17, 2018 Even Super Heavy Walkers? That seems odd. Note: I haven't played 8th. Link to comment https://bolterandchainsword.com/topic/349630-ruins-and-knights-movement/#findComment-5147222 Share on other sites More sharing options...
Eddie Orlock Posted August 19, 2018 Share Posted August 19, 2018 They can only go through openings physically big enough for the base.If the model has the movement it could trace the nape of the terrain up and down the walls to get into an enclosure as the formal restraint is on ending a move above the ground floor. Link to comment https://bolterandchainsword.com/topic/349630-ruins-and-knights-movement/#findComment-5148211 Share on other sites More sharing options...
Peopleschamp Posted August 29, 2018 Author Share Posted August 29, 2018 In the rules under obstacles it states titanic models can move over obstacles. the examples they give are tank traps and razor wire. How does a very low wall relate to this and moving a knight over it? Game last knight I deployed my knight in a ruin with a probably a 1 inch high wall in front. Discussion was could I just walk over it or did I have to go around it... Link to comment https://bolterandchainsword.com/topic/349630-ruins-and-knights-movement/#findComment-5156609 Share on other sites More sharing options...
Tyriks Posted August 29, 2018 Share Posted August 29, 2018 As Eddie Orlock pointed out, and as the rule you references does, you can indeed step over the obstacle if you have the movement. You just can't end on any level other than the ground floor. Link to comment https://bolterandchainsword.com/topic/349630-ruins-and-knights-movement/#findComment-5156620 Share on other sites More sharing options...
Peopleschamp Posted August 29, 2018 Author Share Posted August 29, 2018 As Eddie Orlock pointed out, and as the rule you references does, you can indeed step over the obstacle if you have the movement. You just can't end on any level other than the ground floor. Yep I get that but when is a wall not an obstacle or is it always a wall so you can't step over it even if it is only a 1/2 inch high Link to comment https://bolterandchainsword.com/topic/349630-ruins-and-knights-movement/#findComment-5156644 Share on other sites More sharing options...
Tyriks Posted August 29, 2018 Share Posted August 29, 2018 A wall is, by definition, an obstacle to movement. Obstacle would mean anything interfering with your movement. if it doesn't interfere then there is nothing to worry about; if it does interfere then the rule allows you to step over it. Link to comment https://bolterandchainsword.com/topic/349630-ruins-and-knights-movement/#findComment-5156646 Share on other sites More sharing options...
Peopleschamp Posted August 29, 2018 Author Share Posted August 29, 2018 A wall is, by definition, an obstacle to movement. Obstacle would mean anything interfering with your movement. if it doesn't interfere then there is nothing to worry about; if it does interfere then the rule allows you to step over it. W hat you say makes perfect sense Tyriks its just that there is nothing I can find stated in the rules around moving over walls for titanic models and the height of them eg at what point does the wall become too high to move over? Link to comment https://bolterandchainsword.com/topic/349630-ruins-and-knights-movement/#findComment-5156659 Share on other sites More sharing options...
Eddie Orlock Posted August 30, 2018 Share Posted August 30, 2018 In the interpretation that movement measured traces the nape of the terrain, a wall is too tall when movement to, up, over, and down exceeds the models available movement for this turn. So a model with a 5" wide base passing over a 1" wide, 5" tall, wall by the shortest path that started in base contact with the wall would need 5"(up), 6"(base+wall width over), and 5"(down) for a total of 16". Unless the model had some rule that exempted it from part of the calculation. Link to comment https://bolterandchainsword.com/topic/349630-ruins-and-knights-movement/#findComment-5156882 Share on other sites More sharing options...
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