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Scion and Taurox Gatling Guns


dbecer01

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Need some tips on dealing with plasma scions and Gatling gun taurox primes. Plasma wrecks Primaris Marines. His whole army is about 4 Taurox primes and the rest is just plasma and hotshot lasgun scions. What do you guys think I can do?

 

Tried some DC, but failed my charge with descent of angels and reroll.

 

Running this:

1500 points.

Slamguinius, 

10 Death Company,

3x5 scouts, 

3x5 Intercessors, 

1x3 Assault Bolter Inceptors, 

1x5 Hellblasters

2xPrimaris Leiutenants

Primaris Captain in Gravis Armour,

Primaris Ancient with Standard of Sacrifice

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Shoot the tauroxes at range, keep your Marines in a transport or out of LOS until you can engage the Scions on your turn.

 

I'd suggest a Sicaran Venator, will probably destroy or cripple two Taurox vehicles a turn with access to re-rolls. Also the Repulsor is good. You have a lot of HQs in your list who, whilst providing useful auras, don't output lots of direct damage.

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+1 to Ishagu.

 

Is this all you have? Do you have a problem purchasing other models?

 

My first suggestion would be allying a Knight Paladin, or Knight Crusader.

 

If you are wanting to strictly stay BA.

 

I would suggest a list like this:

 

 

++ Battalion Detachment +5CP (Imperium - Blood Angels) [89 PL, 1479pts] ++

 

+ HQ +

 

Captain [6 PL, 129pts]: Jump Pack, Storm shield, Thunder hammer

 

Primaris Lieutenants [5 PL, 74pts]

. Primaris Lieutenant: Master-crafted auto bolt rifle

 

+ Troops +

 

Intercessor Squad [5 PL, 91pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor

. Intercessor Sergeant: Chainsword

 

Intercessor Squad [5 PL, 91pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor

. Intercessor Sergeant: Chainsword

 

Scout Squad [4 PL, 55pts]

. Scout: Boltgun

. Scout: Boltgun

. Scout: Boltgun

. Scout: Boltgun

. Scout Sergeant: Bolt pistol, Boltgun

 

Scout Squad [4 PL, 55pts]

. Scout: Boltgun

. Scout: Boltgun

. Scout: Boltgun

. Scout: Boltgun

. Scout Sergeant: Bolt pistol, Boltgun

 

Scout Squad [4 PL, 55pts]

. Scout: Boltgun

. Scout: Boltgun

. Scout: Boltgun

. Scout: Boltgun

. Scout Sergeant: Bolt pistol, Boltgun

 

+ Elites +

 

Death Company [18 PL, 200pts]: Jump Pack

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

 

Primaris Ancient [5 PL, 69pts]

 

+ Fast Attack +

 

Inceptor Squad [10 PL, 135pts]: 2x Inceptor, Inceptor Sergeant

. Two assault bolters: 2x Assault bolter

 

+ Heavy Support +

 

Hellblaster Squad [8 PL, 165pts]: 4x Hellblaster, Plasma incinerator

. Hellblaster Sergeant: Bolt pistol

 

+ Dedicated Transport +

 

Razorback [5 PL, 120pts]: Twin lascannon

 

Razorback [5 PL, 120pts]: Twin lascannon

 

Razorback [5 PL, 120pts]: Twin lascannon

 

++ Total: [89 PL, 1479pts] ++

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Or if you wanted to run a knight paladin:

 

 

++ Battalion Detachment +5CP (Imperium - Blood Angels) [69 PL, 1057pts] ++

 

+ HQ +

 

Captain [6 PL, 129pts]: Jump Pack, Storm shield, Thunder hammer

 

Lieutenants [4 PL, 67pts]

. Lieutenant: Master-crafted boltgun, Power sword

 

+ Troops +

 

Intercessor Squad [5 PL, 91pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor

. Intercessor Sergeant: Chainsword

 

Intercessor Squad [5 PL, 91pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor

. Intercessor Sergeant: Chainsword

 

Scout Squad [4 PL, 55pts]

. Scout: Boltgun

. Scout: Boltgun

. Scout: Boltgun

. Scout: Boltgun

. Scout Sergeant: Bolt pistol, Boltgun

 

Scout Squad [4 PL, 55pts]

. Scout: Boltgun

. Scout: Boltgun

. Scout: Boltgun

. Scout: Boltgun

. Scout Sergeant: Bolt pistol, Boltgun

 

+ Elites +

 

Death Company [18 PL, 200pts]: Jump Pack

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

 

Primaris Ancient [5 PL, 69pts]

 

+ Fast Attack +

 

Inceptor Squad [10 PL, 135pts]: 2x Inceptor, Inceptor Sergeant

. Two assault bolters: 2x Assault bolter

 

+ Heavy Support +

 

Hellblaster Squad [8 PL, 165pts]: 4x Hellblaster, Plasma incinerator

. Hellblaster Sergeant: Bolt pistol

 

++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights) [23 PL, 439pts] ++

 

+ No Force Org Slot +

 

Household Choice: House Hawkshroud, Questor Imperialis

 

+ Lord of War +

 

Knight Paladin [23 PL, 439pts]: Heavy stubber, Ironstorm missile pod, Reaper chainsword

. Rapid-fire battle cannon w/ heavy stubber: Heavy stubber, Rapid-fire battle cannon

 

++ Total: [92 PL, 1496pts] ++

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I'm not sure a Repulsor will get taken down in one turn from that list. (Or at least from what you've said about it). It's T8, so even overcharging the plasma is only wounding on 4+. It will take a decent amount of plasma to take it down. You should be able to use scouts and Intercessors to keep him from dropping scions in rapid fire range. And even if they focus it down quickly, you should be able to do some major damage to him with the rest of your troops. Intercessors and scouts are pretty effective in melee against T3 units. 

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Repulsor is indeed pricey but I find room for two of them, a Sicaran Venator AND a Primarch in my lists lol

 

I think it's a really underrated tank. You can hide it behind line of sight blocking then fly over the terrain, has lots of Dakka and anti tank. You can put the Hellblasters inside to keep them safe, along with a knit of Intercessors.

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Tarox Primed are overcosted tissue paper. Missile launchers or lascannons do the trick. The honest answer vs Scions is boys before toys. Don't flood the field with 2 wound models when your opponent specializes in killing said models.
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A repulsor, huh? Seems a little point heavy for something they can destroy in one turn.

 

Most things/everything in the game can be destroyed in one turn.

 

Your initial list is severely lacking any kind of anti tank, which is where I think your Taurox problems are coming in. 

 

Your list is very character heavy. 5 in 1500pts. That's a lot of buffing, and not many units for them to actually buff.

 

I'd get rid of one of the lieutenants at a minumum, then one of the captains. Do you want to go with a buffed firebase army, or an assault army? Currently it doesn't do either strongly. I dont think you need 6x troop choices in 1500 either.

 

Use the points saved to invest in transports or anti tank. 2x TLLC razorbacks would do wonders in protecting your scouts and gaining some AT firepower.

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I'd like to try a squad or 2 of HB devs with additional lascanon against this type of army. Plus some AssBackcs and typical set of scouts, DC and Captain Smash and/or Blender.

 

What is a Blender for Blood Angels? Sorry, not familiar with the term.

Alright, so I'm also getting that Razorbacks would be a great platform for heavy weapons (Lascannons, Assault Cannons). I was considering those. The only thing they wouldn't be doing, is actual transport, but it seems that they are quite cheap.

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I'd like to try a squad or 2 of HB devs with additional lascanon against this type of army. Plus some AssBackcs and typical set of scouts, DC and Captain Smash and/or Blender.

 

What is a Blender for Blood Angels? Sorry, not familiar with the term.

Alright, so I'm also getting that Razorbacks would be a great platform for heavy weapons (Lascannons, Assault Cannons). I was considering those. The only thing they wouldn't be doing, is actual transport, but it seems that they are quite cheap.

 

 

Well the scouts can go inside the razorback, so it will protect them. 

 

You could also possibly drop something to take a double plas tactical squad for not too many points. 

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