Charlo Posted August 24, 2018 Share Posted August 24, 2018 So I've got a game at the weekend for our local ladder campaign... Essentially the rules are: Open War Cards 1500 Points Don't be a with your list Seeing as they're easy to transport and all painted to tabletop basic or better (plus they're woefully under-run for me!) I'm thinking of bringing the Golden Boys out for a spin. However, 1500 is not a lot to work with! I'd like to bring a Battalion so I at least have some CP to work with, as at this points level I think strats will be key in maximising performance. 3 Man squads seem too small to achieve anything, so I'm thinking one 3 Man to hold any backfield with a couple SS, but otherwise two 5 man units to roam about with a mix of Spear + Shield. Even this though is about half of my points, and I still need 2 HQs! I can bring a Bike Captain (Aquila Relic + Deny Warlord Trait) and three bikes to give me some mobility aaaaand... Then I'm stuck! I've got about 350ish to play with, but I need another HQ as part of this too! In my collection I've got: 9 Allarus (including Captain + Vexilla) A few other Vexilla A couple more Guardians Telemon (Could be a Contemptor Exemplar as I have Las Storm + Caestus) Coronus A couple Shield Captains Trajaan Valoris Caladius Any ideas? I'd gladly remove the bikes and rework the list around Allarus too (as they're super cool and a little less powerful!) Or I could grab a Vexilla (maybe a Relic one for Fearless and a Mortal Wound Nova?) in Allarus to drop in where needed with an Allarus Shield Captain too? I'll be against an absolutely beautiful mixed Imperium army (Inq/ AM/ Sisters etc) Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/ Share on other sites More sharing options...
Frater Cornelius Posted August 24, 2018 Share Posted August 24, 2018 Well, if you want to keep your list humane but still somewhat competitive, I'd leave it at 3 Jetbikes. I would also keep the Custodian Guard at 3 guys. 4 max. One -1 hit vexilla is also pretty much a must-have if running pure, due to survivability and redundancy. Dawncaptain, 3 JB, 3x3 CG, 1 vexilla will be 1020pts. What you can do now is to add a few more CG and another hammer unit. Maybe a second Dawncaptain and a unit of Allarus? Or an Allarus captain, a unit of Allarun and an Alarus vexilla? Take your pick. Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5153093 Share on other sites More sharing options...
Ania Redfang Posted August 24, 2018 Share Posted August 24, 2018 we have a 75 PL league which is basically 1500ish, I play: Dawn Eagle Captain Normal Captain 3x3 Custodian Guard Terminator Vexilla with -1 3 Allarus 3 Jetbikes at 1500 I think you'd get that + a couple of extra guard. Has worked well for me so far. :) Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5153152 Share on other sites More sharing options...
swordofmandulis Posted August 25, 2018 Share Posted August 25, 2018 If you are allowed to take the Telemon then I would try and go Bike captain misericordia Captain with axe misericordia 3 x Guard squad 2 spears 1 shield and sword Vexillus praetor magnifica, misericordia 3 x vertus praetor misericordia Telemon 2 illiastus accelerator culverins. This is 1499. Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5153398 Share on other sites More sharing options...
Charlo Posted August 26, 2018 Author Share Posted August 26, 2018 Currently settled on: Captain on Jetbike - 3++ & Reroll charges Captain with Spear 5 Custodes - 3 Spear, 2 Sword & Board 5 Custodes - 3 Spear, 2 Sword & Board 5 Custodes - 3 Spear, 2 Sword & Board Vexilla in Allarus - -1 to hit 3 Jetbikes I don't want to do 3 man squads as they seem like a lot of points for no real impact on the table, even one squad member dying means a massive loss to output. Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5153864 Share on other sites More sharing options...
Charlo Posted August 26, 2018 Author Share Posted August 26, 2018 So.... A Win for the Custodes! But hooboy was it a close one. I had two models left, just a single Guardian and the foot Shield-Captain! I'm also convinced Open War Cards is the best way to play 40k. Will do a write up with pics later but I think I don't actually need the battalion CP really. Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5154215 Share on other sites More sharing options...
Frater Cornelius Posted August 26, 2018 Share Posted August 26, 2018 [...] but I think I don't actually need the battalion CP really. U w0t, m8? Custodes have some of the best Stratagems in this game :O IMO Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5154294 Share on other sites More sharing options...
BLACK BLŒ FLY Posted August 26, 2018 Share Posted August 26, 2018 Yeah you need at least eight CP to play them. Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5154374 Share on other sites More sharing options...
Charlo Posted August 27, 2018 Author Share Posted August 27, 2018 [...] but I think I don't actually need the battalion CP really. U w0t, m8? Custodes have some of the best Stratagems in this game IMO Yeah you need at least eight CP to play them. I 100% agree, and maybe I just mis-spent the CP this game - but the CP I did spend didn't seem to do much. Could've been luck but I'm not sure. Of the 8 I used a couple re-rolls (2), Spark of Divinity (1), Shoulder the Mantle (1), Even in Death (2) and a combat interrupt (2CP). Divinity was good as it stopped some Mortals, but Even in Death achieved zero (though Bullgryns with a 3++ are hard...) and with the units I used I didn't have much use for the rest! Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5154597 Share on other sites More sharing options...
Charlo Posted August 27, 2018 Author Share Posted August 27, 2018 So a mini battle report: Went up against Ben's BEAUTIFUL mixed Ministorum + Militarum. 1500pts Open War Deployment: Long edges Objective was The Prize; it's a marker in the center you can pick up and run away with. Last person holding end of turn 5 wins. Our Twists were two fold: Acid Rain: all Shooting at -1 to hit, charges and Advance at -1 too. On a 4+ it stops/ starts again each turn. Battle Frenzy: EVERYTHING has +1 attack. Essentially the battle only took place on the left side of the board, slowly attempting to move to the center. His list: Cannoness - Plasma + Maul Cannoness - Bolter + Chainsword 3x 5 sisters with extra Storm Bolters Celestians with lots of Melta Seraphim with lots of Melta in a Repressor Retributors with Heavy Bolters Repentia Whip lady for Repentia Priest Crusaders Scion Prime Psyker 3x 5 Scions with 3 Plasma 3 Bullgryns with Shields Mine was as above. The TL:DR; Deployment: SC on Bike & Bikes Deployed on the left, opposite most of his army Three Squads of Guardians, Vexilla + SC on foot were in the center (a bit to the left). His Army was all on the left, except for the Scions in deep strike reserve Action: Pre Game: Transports full of Melta Scouted Forward He Seized first turn! Turn One: Did a few wounds to the bikes with lots of Melta Perils but didn't kill his Psyker Bikes proceeded to jump into his Crusaders, Seaphim and Melta-stocked Repressor after doing some damage with Hurricanes, slaying all of the infantry and doing some damage to the tank Guardians + characters moved towards the objective Turn Two: Scions drop in but achieve little, he makes the mistake of re-rolling wounds Order when overcharging plasma at a -2 to hit. Lots of Scions kill themselves. His shooting kills off the other bikes bar the SC, he then charges with Repentia + Ogryns, taking him down to 1 Wound Captain stay put (as I plan to use Even in Death to get two rounds of combat from him). Guardians move to deal with, and thusly murder Scions and move towards the Sisters guns, popping a few off with Spear Bolters Bike Captain achieves little (but tanks a lot), but the SC on foot shoulders the mantle, taking -1 to hit and grabs the Objective Turn Three/ Four/ Five (summing up as not a lot happened): Basically his army moves into mine and I send Guardians in to hold the line. I take out as much as I can while the shield Captain runs away with the Objective. At the end, I have One Guardian and the Captain left, but he's made too much ground to be caught! Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5154614 Share on other sites More sharing options...
Charlo Posted September 7, 2018 Author Share Posted September 7, 2018 Got another game coming up this Sunday! (SUNDAY! SUNDAY!) It will be against Necrons and I'm going to go for a different approach, but feedback and thoughts wanted...! Shield Captain in Allarus Shield Captain on Bike 3x 3 Guardians - 2 Spears, 1 Sword & Board 7 Allarus Terminators Vexilla in Allarus Armour, -1 to Hit Banner Obviously a very simple list... Turn 2 drop the Allarus, Allarus Captain + Vexilla in and start wrecking face where possible. Bike Captain is an Assassin. Guardians cap objectives and provide support. Unleash the Lions will probably come into play. Will most likely make the Biker Captain warlord for 3++/5+++/ Re-roll a fail shenanigans and then shoulder the mantle to the Allarus once he's suicided his life away (hopefully taking out/ holding up a threat!) 7 Allarus is a massive chunk of wounds to chew through. One tactic could be dropping the Vexilla first to then bring the Allarus down later, closer to the foe but I don't think it'll be easy with this few points (1500). Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5162705 Share on other sites More sharing options...
Charlo Posted December 20, 2018 Author Share Posted December 20, 2018 So revisiting this as I have a 1500pt tournament coming up so want to brainstorm a bit... Given a post CA18 world, what do people think? Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5219834 Share on other sites More sharing options...
noigrim Posted December 21, 2018 Share Posted December 21, 2018 Dreads are fieldable Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5220749 Share on other sites More sharing options...
Prot Posted December 22, 2018 Share Posted December 22, 2018 I hate to say it but going back to 1500 I think the bikes are essential. I love Allarus. Always use them, but at 1500 you find yourself chasing the game quite a bit. The good news is at 1500 it's very hard for your opponents to go super armour heavy giving you an edge. Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5221121 Share on other sites More sharing options...
Charlo Posted December 24, 2018 Author Share Posted December 24, 2018 I hate to say it but going back to 1500 I think the bikes are essential. I love Allarus. Always use them, but at 1500 you find yourself chasing the game quite a bit. The good news is at 1500 it's very hard for your opponents to go super armour heavy giving you an edge. Yeah I think you're right. However I'm fairly confident one of the players will be bringing Knights, which I have no idea how I'd deal with at all. Sure they'll only fit 2-3 + some armigers but that's still terrifying. Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5222295 Share on other sites More sharing options...
Bat33.1 Posted December 26, 2018 Share Posted December 26, 2018 Knights are a hard counter for Custodes but pure knights can't claim objectives unless they have something new in CA that I'm not aware of, so they will need to table you. I'd hope for some nice LoS blocking terrain and try to use your mobility to claim some objective points. It will be tough either way, there is a batrep on youtube from 2 UK tournament players one playing Knights the other Custodes that would be worth finding D6Evolution is the poster. The Custodes win but in the pre game chat they say knights win the practice game. Is it maelstrom rules? Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5223265 Share on other sites More sharing options...
Charlo Posted January 17, 2019 Author Share Posted January 17, 2019 Going back to a previous list but now in a post CA world with points drops, I can actually get the following Battalion for 1500pts... Trajhaan Valoris Shield Captain on Jetbike - Misericordia 3x 3 Custodian Guard - 2 Spears, 1 Sword & Board Vexilla Bearer - Defensor (-1 to hit) 7 Allarus Custodians Essentially what I had before, but I can fit the big man TV in. The core 9 Guardians, Trajhaan and the Vexilla all hang our for re-rolls and -1 to hit. Jetbike goes hunting. Allarus drop on turn 2, then aim to split with Unleash the Lions to just become a total nuisance. It would probably be quite swingy, but i'd at least have 8 Command points to play with (plus Moment Shackle if need be) and TVs Axe could do some real heavy lifting at this points level... Inescapable Vengeance stratagem could also be potentially horrific with 7 Allarus shooting at a high-priority character when they arrive. Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5236714 Share on other sites More sharing options...
Prot Posted January 17, 2019 Share Posted January 17, 2019 It looks like a fun list. I wouldn't want to walk it up the table against Knights, but otherwise should be fun! Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5236770 Share on other sites More sharing options...
Charlo Posted January 17, 2019 Author Share Posted January 17, 2019 Taking Knights out of the equation, how do you think it would fare in an all comers environment. I know a few things I'll be seeing are: Tau (but noting massive) IG - Mix of Infantry, Russes, Hellhounds DEldar Potentially Harlequins Tyranids Deathwatch Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5236780 Share on other sites More sharing options...
HighMarshalAmp Posted January 17, 2019 Share Posted January 17, 2019 Taking Knights out of the equation, how do you think it would fare in an all comers environment. I know a few things I'll be seeing are: Tau (but noting massive) IG - Mix of Infantry, Russes, Hellhounds DEldar Potentially Harlequins Tyranids Deathwatch I don't see the sheer number of shots to deal with the hordes. Especially with the Tyranids, it could be wiping those Hive Tyrants after teleporting in and cleaning up afterwards, but it might just as well be getting stuck in big blobs of bugs. And Tau... nothing massive means more infantry than battle suits, that means numbers, that means only going after the characters won't be enough. And while I love Guardians against T4 models, the Terminators don't exactly bring much more in chaff clearing power to the table for their points. I'd really take fewer of them (Allari are essentially designated Character hunters, as you've pointed out, but going large on them in this case means sacrificing all comers preparedness for ultimate Character obliteration) to make room for other things. Stock up on Bikes is what I'm saying. They've each got horde removal power under the hood a humble C:SM player only finds in a Land Raider or a flipping Dreadnought. And while they're not big on Deep Striking, their Movement will make up for that. Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5237025 Share on other sites More sharing options...
Charlo Posted January 23, 2019 Author Share Posted January 23, 2019 Playing with another silly idea... Tahjaan Valoris Shield Captain on Jetbike - Superior Creation, Auric Aquilas 5x Guardians - 3 Spear, 2 Sword & Board 3x Guardians - 2 Spear, 1 Sword & Board 3x Guardians - 2 Spear, 1 Sword & Board Vexilla in Allarus Armour - Magnifica Telemon Dread - Acacnus Las Storm, Caestus with Plasma Ejector Leaves me at 1471 but not really any way to fill that 29pts up...! (other than a lot of extra knives!) Very simple plan; everything crowds around the -1 to hit bubble and deathballs up the centre. Telemon Deepstrikes to induce fear and Bike Captain speeds off when necessary to hunt whatever. Probably not as good as the last list... But the Telemon is fun. Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5240065 Share on other sites More sharing options...
noigrim Posted January 24, 2019 Share Posted January 24, 2019 Caestus is too expensive you can get a nother guardian changing the arm Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5240588 Share on other sites More sharing options...
Charlo Posted January 24, 2019 Author Share Posted January 24, 2019 True, but that fist could do some real damage and if i'm DSing him in I'd rather go for a mixed approach, plus the Plasma Ejector is so cool! Also I don't own any other guns yet :P Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5240814 Share on other sites More sharing options...
noigrim Posted January 25, 2019 Share Posted January 25, 2019 Ah if you ds that's different, would like to see the face of your opponent Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5241809 Share on other sites More sharing options...
Rinion Posted January 25, 2019 Share Posted January 25, 2019 Valoris, 3x3 Aquilon with one adrathic per unit Vexilla magnifica with storm shield Orion 1500 exactly! More constructively, i need to try out the new Telemon after the little nerf to the guns, a Coronus might be good at the new cost too, stuffed full of Allarus or something. Valoris at that point level should be strong too, extra CP if you need them Link to comment https://bolterandchainsword.com/topic/349840-1500pts-custodes-what-to-include/#findComment-5241825 Share on other sites More sharing options...
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