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Why are SW so popular?


b1soul

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I didn't know the Aett had its own shipbuilding facilities, I always thought it was just one huge fortress which could house, maintain and defend against fleet action, but not actually building. As for forges, again I know they produce a lot of their own arms and armour, but I thought for the big machines like Land Raiders, Rhinos and new Repulsors, it still has to come from a Forgeworld somewhere.

 

Oh well, one thing for certain, the Aett as fortress monastery goes seem to be held as higher standing compared to its equivalents, somehow being compared to the Imperial palace and Luna in terms of fortification.

 

Wrath of Magnus really did a number on the Aett though. However I expect with the new Primaris reinforcements, the Aett should be more better manned now. After all, a fortress is only as good as its defenders.

 

Most chapters can probably manage to build some Rhino chassis vehicles and some arms and armor. Large quantities or rarer and more advanced tech has to come from Forge Worlds. That is not the case for all chapters though. The Blood Angels, Ultramarines, Salamanders and Iron Hands for instance clearly have the facilities and specialists to forge a great many things and so do the Space Wolves. Not just rhinos and the like but the Fang's upper levels go so high they pierce the atmosphere of Fenris itself and the pinnacle of the Fang incorporates void-docks that service, repair and restock the chapter's Great Ships.

 

The void-facilities of the Fang may not actually build many ships but they are certainly more than sufficient to undertake extensive refits and handle even some very big ships like battle and heavy cruisers. They might not be able to handle extensive overhaul of a battleship, the chapter might have to rely on navy or mechanicus facilities for that. We also do know the chapter is capable of building it's own class of destroyer known as the Hlaupa-class, not to mention the manufacture of the unique Stormwolf and Stormfang Gunships used by the chapter and the Skarr gunships used by the Kaerls.

 

 

I didn't know the Aett had its own shipbuilding facilities, I always thought it was just one huge fortress which could house, maintain and defend against fleet action, but not actually building. As for forges, again I know they produce a lot of their own arms and armour, but I thought for the big machines like Land Raiders, Rhinos and new Repulsors, it still has to come from a Forgeworld somewhere.

 

Oh well, one thing for certain, the Aett as fortress monastery goes seem to be held as higher standing compared to its equivalents, somehow being compared to the Imperial palace and Luna in terms of fortification.

 

Wrath of Magnus really did a number on the Aett though. However I expect with the new Primaris reinforcements, the Aett should be more better manned now. After all, a fortress is only as good as its defenders.

 

Most chapters can probably manage to build some Rhino chassis vehicles and some arms and armor. Large quantities or rarer and more advanced tech has to come from Forge Worlds. That is not the case for all chapters though. The Blood Angels, Ultramarines, Salamanders and Iron Hands for instance clearly have the facilities and specialists to forge a great many things and so do the Space Wolves. Not just rhinos and the like but the Fang's upper levels go so high they pierce the atmosphere of Fenris itself and the pinnacle of the Fang incorporates void-docks that service, repair and restock the chapter's Great Ships.

 

The void-facilities of the Fang may not actually build many ships but they are certainly more than sufficient to undertake extensive refits and handle even some very big ships like battle and heavy cruisers. They might not be able to handle extensive overhaul of a battleship, the chapter might have to rely on navy or mechanicus facilities for that. We also do know the chapter is capable of building it's own class of destroyer known as the Hlaupa-class, not to mention the manufacture of the unique Stormwolf and Stormfang Gunships used by the chapter and the Skarr gunships used by the Kaerls.

 

In that case, make sense that over the years, the Wolves would have been capturing and refitting ships to eventually become huge in numbers. May not be big battleships, but hey, even frigates seem bigger than Imperial Star Destroyers in Warhammer 40K universe.

 

Also I guess the Wolves may have their own special relationship with certain forgeworlds or ad mech, despite their often rocky relationship.

 

I wonder where they get their manpower though as typically, Imperium ships have crews in the tens of thousands. Fenris only has a small population (a few million) and most of it is needed for recruitment. 

 

Back to OP though, I just read Lukas the Trickster by Josh Reynolds, and it has made me love the Wolves even more. In case you guys don't know what the book is about...

 

This is the tale of how Lukas lost his heart to the Dark Eldar Duke sislilslsss something. And oh boy it was glorious.

 

 

Long story cut short, even the Blood Claws are relateable.

 

I wonder what kraken taste like though. Lukas seems to think its ok. I love eating squid myself, either fried or sauteed. :P

I wonder where they get their manpower though as typically, Imperium ships have crews in the tens of thousands. Fenris only has a small population (a few million) and most of it is needed for recruitment. 

 

Fenris is home to many thousands of humans who are not tribespeople. The Iron Isles has a population of smiths and craftsmen and the chapter possesses tens of thousands of serfs. Many have served the chapter for generations and most are probably Fenrisians themselves. The descendants of failed aspirants, or drawn from the population of the iron isles. These populations will be supplemented with individuals recruited from Midgardia, Frostheim and Svellgard, or even further afield from Garm or other worlds under the protection of the chapter. Some may even be acquired by various ships during campaigns for whatever reason. There will also be seconded Tech Priests and Astropaths who will bring along a population of servants and other additional personnel of their own.

 

Not to mention a ship can be crewed by many fewer people than it can actually hold and support. A cruiser might only need a skeleton crew of a few thousand individuals supplemented with a couple hundred servitors to effectively operate the ship while a similar vessel could have a standing population running well into the tens of thousands. As such it is probably not hard for the standing chapter fleet to requisition a sufficient crew by transferring surplus personnel from other ships of the fleet.

 

Also depending on the nature of the captured ship some of the existing crew may be able to be pressed into service by the chapter. Some of the crews of chaos ships will be slaves stolen from Imperial worlds that, once liberated, would be happy to serve as the new crew of the ship for the chapter, while others might be pirate or rogue trader vessels who are enemies of the Imperium or guilty of trafficking in xenos tech or something but not otherwise corrupted by chaos or mutation and, once the command echelon and its enforcers are eliminated, the bulk of the crew may still be usable by the chapter. Transfer over a few hundred officers, technicians and armsmen and the ship is ready to go.

 

I wonder where they get their manpower though as typically, Imperium ships have crews in the tens of thousands. Fenris only has a small population (a few million) and most of it is needed for recruitment. 

 

Also, traditionally Marines vessels utilise more advanced technology, more automated systems and more servitor automation, so don't require as large crews as Navy vessels.

Yes the Aett was specifically designed by the emperor to be completely independent, the only fortress of that kind.

 

Also on ship crew Midgardia was a huge civilised world so population from there could easily man the ships.

 

If there's something I didn't like about wrath of Magnus is that by killing Midgardia now we can't have an allied force of midgardian Imperial guard!

Yes the Aett was specifically designed by the emperor to be completely independent, the only fortress of that kind.

 

Also on ship crew Midgardia was a huge civilised world so population from there could easily man the ships.

 

If there's something I didn't like about wrath of Magnus is that by killing Midgardia now we can't have an allied force of midgardian Imperial guard!

Midgardia sounds like it would have been an interesting planet for an RPG...I'm imagining Norse steampunk

 

Well given that Cadians are still around in rather large numbers we can still do Midgardian Imperial Guard, they would just be legacy regiments with no hope of fresh recruits. Alternatively who knows, maybe Midgardia will be re-colonized or the survivors will be transferred to Frostheim and establish underground hives there like on Valhalla. The Fenris system took some damage, Midgardia was pretty heavily scoured by orbital bombardment but there has been a century or so to rebuild. Unfortunately the codex did not address the situation of the Fenris system at all, the damage to Fenris itself was barely mentioned and little was said about the recovery or rebuilding efforts.

Any good sources for Midgardia's history or culture?

 

Not much, what is described in details is their recent events, specifically when Trazyn the Infinite trolled the Wolves in the Champions of Fenris supplement, and of course the invasion and eventual destruction of Midgardia during the events of the Curse of the wulfen and Wrath of Magnus. Typical hard to live world, almost Death World status I think, was a big jungle I think so one might imagine them being like Catachans.

 

Turns out Midgardia had a C'tan pokeball hidden on it, which was why Trazyn came.

Before it was burned and most of the population killed Midgardia was a world of toxic jungles too dense and poisonous for humans to inhabit them. The population lived in underground hives hung from the suspended roots of the jungle that poked down through the thin crust to hang down into huge caverns filled with lakes of lava. The population lived in hanging cities in these caverns, with the roots of the poisonous jungle above and the burning lava below and solid rock all around. The primary industry and export from Midgardia was the sap of the trees collected from the roots and shipped to the surface via a couple of fortified cities that linked the underground to the surface and orbit.

We got few details about the people and what we did get was fairly generic Imperial hive-world fare, though they could easily be a cool cross of somewhat steampunk and norse inspired aesthetic. Runes and scrollwork added to normal Imperial tech and steampunk boiler suits and rebreather type equipment. I would imagine any guard regiments or PDF on Midgardia to be heavily focused on hazardous environment operations as that defines daily existence on Midgardia. Armored environment suits, rebreathers and helmets would be the norm.

Of course Midgardia's cities were all but annihilated and its surface heavily razed by bombardment. However I don't remember anything specifying whether the entire surface was purged or if some of it survived, if so then it probably wouldn't take all that long for the rampant jungles to reclaim the burned areas and the underground hives could be rebuilt and re-inhabited.

Are Midgardian people and Fenrisian people related genetically?

 

I supposed even if they are not related, the SW may have transplanted Fenrisian culture to Midgardia

 

It is possible the populations of the Fenris system are related, but we do not know that for sure. As far as culture goes I would say it is a safe bet to assume some Fenrisian culture would have rubbed off on Midgardia, the same as it clearly has other worlds under the chapter's protection like Garm. For instance while they don't have tribes the various industrial cavern cities might well have borne the name of an particular wolf or animal from Fenrisian myth or ecology, they may well have used Fenrisian runes to mark locations and adorn their clothing and equipment and other things like that, even if they aren't all bearded warriors wearing furs and carrying axes and the like.

Might take the plunge when I'm done with my wolves. The new Star striders from kill team look awesome so might use them to represent midgardians.

From what I've seen, striders have got a wild boar symbol on their coats- the wolfs head is only on their sergeant :/ And on traders coat there is a cat/mountain lion

 

Might take the plunge when I'm done with my wolves. The new Star striders from kill team look awesome so might use them to represent midgardians.

From what I've seen, striders have got a wild boar symbol on their coats- the wolfs head is only on their sergeant :/ And on traders coat there is a cat/mountain lion

Dang not as perfect as it could be but still usable: https://en.m.wikipedia.org/wiki/Gullinbursti

 

I'm thinking about doing midgardians be the polar opposite to Fenrisians, civilised and impeccably clean, sort of how Sweden is today :)

 

The contrast would be nice.

So a Fenrisian wearing a bowtie?

 

Well the Swedish, Danish, Norwegians and Finnish are snappy dressers during the Renaissance. All four are descended from the old Vikings. So go for it! and the Boar is a worthy enough herdaldric animal, you can even argue that Midguardia had giant boars roaming its toxic jungles.

 

Sigh, really wish they hadn't come out now though, it seems like the Wolves codex release has been overshadowed by Middle Earth, Kill Team and the new sub factions. As if we need MORE sub-factions, especially pox ridden ones like the Gellerpox. Fantastic models but easily the most disturbing i've seen since the Haruspex  and the Mutalith was invented. Ironically, they are even more scary and chill inducing than the Death Guard.

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