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Merits of Murderfang


greysquigg

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Since our codex dropped are you finding you're looking at murderfang a bit more favourably than before?

 

Now that he gets the plus 2 attacks on the charge and he can heroically intervene the 6 inches? 

 

He's slight bit dearer than a venerable dread but with his character rules and an arguably better great wolf claw than the wulfen dread,  I think he's a solid pick.

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Hell yes. The murderfang is great at taking down knights, pair it with an axe and shield dread or wulfen and you're golden. The stratagem to give a dread the reroll 1s aura is great for this. Allow something else to tank the hits though. No invuln hurts a lot

I think TrawlingCleaner hit the nail on the head with the lack of Invulnerable Save, it really does hurt a lot. As such I think Murderfang is probably going to do the best when he is surrounded by other units, Venerable or Wulfen Dreads with shields, Contemptors and the like, things that can draw fire and soak it up better than Murderfang. I always favor target saturation whenever choosing army composition, one dread or one tank is just a target waiting to soak up every stray lascannon around, if you are taking armor it is important to take enough of it to stress your opponent's ability to handle armor.

I think TrawlingCleaner hit the nail on the head with the lack of Invulnerable Save, it really does hurt a lot. As such I think Murderfang is probably going to do the best when he is surrounded by other units, Venerable or Wulfen Dreads with shields, Contemptors and the like, things that can draw fire and soak it up better than Murderfang. I always favor target saturation whenever choosing army composition, one dread or one tank is just a target waiting to soak up every stray lascannon around, if you are taking armor it is important to take enough of it to stress your opponent's ability to handle armor.

 

Keep in mind he's a character so if he's getting shot making his way up the board thats pretty much user error...

 

 

Give him armour of Russ? There's nothing to say he can't, he's a character no? And the relic would be great against lone big models

He's a named character so no he cant take the armor.

Ah what a numpty, of course. My bad

The secret special unit to run with dreads and murderfang is an Iron Priest with the armor of russ

 

2+/4++ and he can repair dreads while moving before his 6" intervention

 

And then his special armor will keep a dread alive longer if facing a specialist unit (can save bjorn or murderfang from a hard hitter)

The secret special unit to run with dreads and murderfang is an Iron Priest with the armor of russ

 

2+/4++ and he can repair dreads while moving before his 6" intervention

 

And then his special armor will keep a dread alive longer if facing a specialist unit (can save bjorn or murderfang from a hard hitter)

 

Yep thats why im keeping my Twolf priest. Beefy as hell, super support, killy to boot.

Guest Triszin

 

The secret special unit to run with dreads and murderfang is an Iron Priest with the armor of russ

 

2+/4++ and he can repair dreads while moving before his 6" intervention

 

And then his special armor will keep a dread alive longer if facing a specialist unit (can save bjorn or murderfang from a hard hitter)

 

Yep thats why im keeping my Twolf priest. Beefy as hell, super support, killy to boot.

 

MURDER! =D

 

Keep in mind he's a character so if he's getting shot making his way up the board thats pretty much user error...

 

 

Which is why he really needs something with him to tank and draw fire, other Dreads with invuln saves are a good option I think. Otherwise if he is running up the board alone he'll wind up the closest target as he closes into close combat range. The character keyword is only protection if you are behind other friendlies, it won't save even a character dread if it's running into combat alone. I've seen some of my local players field close-combat oriented character dreads of several varieties and the character keyword protects them during the first turn but when they leave their escort behind to reach close combat they can be shot to pieces. Chaplain dread charging a Knight Armiger by itself and killing it is cool, getting shot to pieces by Hellblasters the following shooting phase... less so.

 

But Murderfang doesn't have to escorted just by Dreads, Thunderwolf Cavalry, Wulfen, Swiftclaw bikers, those are all good fast-moving bubble-wrap options IMO.

 

That said I am sad to see the Thunderwolf Iron Priest is missing from the new Codex, while we can still use the Index option for now that probably won't remain the case indefinitely and mounted Iron Priests are a great escort for dreads, character or otherwise.

I mean same rules apply dread or regular character, if you leave them alone your going to have a bad time. The fact we have two dreads (not counting FW) that can hide behind the character keyword is insanely good. The people asking for an invul on Bjorn quite frankly are just wishlisting. If they did that his price would be so prohibitive the value would go down so fast.

 

I never go into combat assuming im going to stay there, hopefully i kill the thing whatever it is but if i don't almost always there going to leave. Same saturation best practices apply, if you give your opponent one clear choice you're losing.

I was thinking about running him with 15 fenrisian wolves as a flanker... But really he should be up the middle with the rest of your characters.

 

As much as I love putting tons of fenrisian wolves on the board in my games (they look so cool mixed in with a SW army), I don't think you can ever really afford to run 15 at a time given their poor performance in the morale phase. 3 packs of 5 would probably be better most of the time.

I think he is fun as always. The 2 extra attacks are cool, and I think when I can I want to add him to my force, but I don't think he is that great. We punches hard, but gives few buffs and Bjorn punches nearly as hard with less attacks, and gives more buffs. Cool dude and a fun option, not great though.

 

I was thinking about running him with 15 fenrisian wolves as a flanker... But really he should be up the middle with the rest of your characters.

 

As much as I love putting tons of fenrisian wolves on the board in my games (they look so cool mixed in with a SW army), I don't think you can ever really afford to run 15 at a time given their poor performance in the morale phase. 3 packs of 5 would probably be better most of the time.

 

 

Yes indeed and you get the added benefit of having your opponent scratching his/her head as to where he or she needs to put his or her shots. 

I was lucky to get a forgeworld ven dread before they went - any issue with giving him the arms of love and running as Murderfang?

I wouldn’t think so, go for it! I don’t plan on making mine “open faced” so taking a few liberties I think is the spice of the game!

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