WickedJester1013 Posted September 1, 2018 Share Posted September 1, 2018 Looking to start some wolves and the whole codex is pretty new to me. Love what I have read so far but was wondering on what to buy to have a solid 1000points of wolves. Not sure if I should get more primaris or regular marines as well. Thanks for any help! Link to comment https://bolterandchainsword.com/topic/350013-new-player/ Share on other sites More sharing options...
M.Redbeard Posted September 1, 2018 Share Posted September 1, 2018 Welcome to the Rout Brother. For your first models in an army I always recommend to get what grabs your attention. GO for the troops you enjoy and the HQ that you enjoy and what catches your eye. You need to enjoy your army. You can later work on building expanding and seeing what works with the way you enjoy playing. Link to comment https://bolterandchainsword.com/topic/350013-new-player/#findComment-5158513 Share on other sites More sharing options...
GrFlur Posted September 1, 2018 Share Posted September 1, 2018 Welcome to the fang! I believe if i have to start slow at the minis I will start with a Dreadnought and Long Fangs both Magnetized so yo can have 4 variants for the dreadnought and your long fangs can bring nice diferent toys to each battle After that .. too many questions ¿Do you like the wolfies wolves riding wolfies worf worf? ¿Do you prefer our norse-ish ways ? ¿Do you fanci to go more to the Primaris ways? and then... Do you like more the shoting, close combat? vehicles? As RedBeard said, find what you like most and go for it! Link to comment https://bolterandchainsword.com/topic/350013-new-player/#findComment-5158519 Share on other sites More sharing options...
Jackalwolf Posted September 1, 2018 Share Posted September 1, 2018 Yes, what drove you to join the good fight? The charisma of the oldest warrior of the Imperium, Bjorn? The wisdom of Logan and his shield brothers? The brutality of the wulfen? In any case welcome. Imho these are some of the most characterful kits of our range that are always useful: -Wolf Guard Terminators -SW Dreadnought kit -Wulfen -Stormwolf Link to comment https://bolterandchainsword.com/topic/350013-new-player/#findComment-5158527 Share on other sites More sharing options...
Vash113 Posted September 1, 2018 Share Posted September 1, 2018 Honestly I might be alone in this but I would recommend keeping things relatively simple and focus on the basics. The Dark Imperium box is a great option, especially if you split it with someone who wants the Death Guard or resell them on ebay or something. The box gives you a solid starter army, add a Redemptor or two and a Repulsor and some Aggressors and you have a solid and flexible army that is tough, reliable, forgiving of mistakes and fairly balanced.From there you can think about adding more distinct Space Wolves units as you feel out what you like and don't like.I would also probably focus more on the Primaris than older units. Going forward I'm not sure the older Space Marine units will get much love and we may well see mostly, or even exclusively Primaris releases from now on, focusing on them as your primary base is probably a safe bet. Link to comment https://bolterandchainsword.com/topic/350013-new-player/#findComment-5158537 Share on other sites More sharing options...
Rune Priest Jbickb Posted September 1, 2018 Share Posted September 1, 2018 As others have said focus on a good core. My personal favorite core at roughly 1000 is 1 long fangs unit, 2 6 man grey hunters in 2 razor backs, 1 intercessor squad, and Bjorn and a rune priest for HQ. But this is personal preference I reccomend you make a 2 HQ 3 Troop core to start though as command points are gold and battalion is the best source. Link to comment https://bolterandchainsword.com/topic/350013-new-player/#findComment-5158627 Share on other sites More sharing options...
WickedJester1013 Posted September 1, 2018 Author Share Posted September 1, 2018 Thanks for all answers. I’m a little more inclined towards primaris mainly because of the starter box and I can get solid foundation of troops, then add the tooth and claw side of the set as well. I am just not sure how primaris fit with space wolves. Maybe as a fire base and object holders while my specialized units do the charging? Link to comment https://bolterandchainsword.com/topic/350013-new-player/#findComment-5158732 Share on other sites More sharing options...
PeteySödes Posted September 1, 2018 Share Posted September 1, 2018 I’ve only used primaris for objective holding. They’re good at that though. Keep in mind too that primaris is only going to get more robust going forward. Link to comment https://bolterandchainsword.com/topic/350013-new-player/#findComment-5158736 Share on other sites More sharing options...
Vash113 Posted September 1, 2018 Share Posted September 1, 2018 Thanks for all answers. I’m a little more inclined towards primaris mainly because of the starter box and I can get solid foundation of troops, then add the tooth and claw side of the set as well. I am just not sure how primaris fit with space wolves. Maybe as a fire base and object holders while my specialized units do the charging? It entirely depends on what you want the army to do. Primaris put out a good base of fire, Hellblasters near a Wolf Lord and a Battle-Leader for the re-roll aura are a powerful unit and the various characters can be quite effective in melee. With our new ability for Space Wolves characters to heroically intervene a full 6" it can be effective to form a fire-base and HI against enemy units that charge your squads. Inceptors may not be great at melee but they aren't the worst either, with a couple of attacks base they put out more punishment than you'd expect of a heavy-weapons toting unit and otherwise put out a ton of firepower. If you do want to use the Primaris Marines as a base and use other units to engage in melee that is entirely possible. Thunderwolf Cavalry reinforced by deep striking Inceptors is not a bad option for instance. I would suggest Dark Imperium and maybe Tooth and Claw to form the base of your army, get that painted up and play a few games to see how you like the army and then start adding a unit or two at a time from there. Link to comment https://bolterandchainsword.com/topic/350013-new-player/#findComment-5158737 Share on other sites More sharing options...
GrFlur Posted September 1, 2018 Share Posted September 1, 2018 For your's pocket sake ... magnetize everything "primaris stuff" if, as the people say, are going to be the future I hope and expect diferent weapons combinations for the same units.. no the limited ones we've got now Link to comment https://bolterandchainsword.com/topic/350013-new-player/#findComment-5158739 Share on other sites More sharing options...
WickedJester1013 Posted September 1, 2018 Author Share Posted September 1, 2018 Ok I can do magnets. Also how are bikes? I have several and I have the horses from chaos knights I planned on converting to more bikes Link to comment https://bolterandchainsword.com/topic/350013-new-player/#findComment-5158757 Share on other sites More sharing options...
GrFlur Posted September 1, 2018 Share Posted September 1, 2018 take a look at the codex reviews befor jumping to bikes ... because in the codex the majority has gone missing You can chapter and index them but ... ¿for how long? Link to comment https://bolterandchainsword.com/topic/350013-new-player/#findComment-5158775 Share on other sites More sharing options...
Jackalwolf Posted September 1, 2018 Share Posted September 1, 2018 Yes I would steer clear of bikes. The Primaris base of the two boxes is ideal as you and others mentioned. For specialised units go with the ones I mentioned above unless you like something else more! Link to comment https://bolterandchainsword.com/topic/350013-new-player/#findComment-5158785 Share on other sites More sharing options...
M.Redbeard Posted September 1, 2018 Share Posted September 1, 2018 Thanks for all answers. I’m a little more inclined towards primaris mainly because of the starter box and I can get solid foundation of troops, then add the tooth and claw side of the set as well. I am just not sure how primaris fit with space wolves. Maybe as a fire base and object holders while my specialized units do the charging? That is a decent plan. Intercesors are good at standing on objectives, and I am quite a fan of Hellblaster as firepower. Lorewise it is still something a lot of us are trying to figure out. And Bikes are Index only mostly. But I personally like them. I hope they stay for a long time. Link to comment https://bolterandchainsword.com/topic/350013-new-player/#findComment-5158789 Share on other sites More sharing options...
WickedJester1013 Posted September 1, 2018 Author Share Posted September 1, 2018 I may be mistake , but arnt swift claws bikers? Why are they considered index? How are intercepters(the flying ones with the twin heavy bolters) and reivers? I themeaticly love these two units Link to comment https://bolterandchainsword.com/topic/350013-new-player/#findComment-5158994 Share on other sites More sharing options...
Vash113 Posted September 1, 2018 Share Posted September 1, 2018 I may be mistake , but arnt swift claws bikers? Why are they considered index? How are intercepters(the flying ones with the twin heavy bolters) and reivers? I themeaticly love these two units Swift claws are in the book, as are swift claw attack bikes. I think what others have been referring to are the bike character options. We used to be able to put most of our characters and even Wolf Guard on bikes but those options are pretty much all gone in the new codex. They still exist in the Index so you can still field them but it does mean that their cost and other wargear and rules won't be updated to reflect the changing rules-set going forward and eventually this will no longer be an option. Sadly this is also what happened to Iron Priests on Thunderwolves. Link to comment https://bolterandchainsword.com/topic/350013-new-player/#findComment-5158997 Share on other sites More sharing options...
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