BolterZorro Posted September 6, 2018 Share Posted September 6, 2018 I like those robots guys. I'll some just for the mini. But how are they in game? in the current meta? As objective grabber teleport/infiltrators? as surprise fighters to slow the enemy? I have no clue Link to comment https://bolterandchainsword.com/topic/350128-sicarians-especially-infiltrators-in-the-current-meta/ Share on other sites More sharing options...
Redtoof Posted September 6, 2018 Share Posted September 6, 2018 Judging by their performance in battle reports, Infiltrators seem useful but unreliable. Ruststalkers seem hilariously inept. Link to comment https://bolterandchainsword.com/topic/350128-sicarians-especially-infiltrators-in-the-current-meta/#findComment-5162046 Share on other sites More sharing options...
BolterZorro Posted September 6, 2018 Author Share Posted September 6, 2018 Judging by their performance in battle reports, Infiltrators seem useful but unreliable. Ruststalkers seem hilariously inept. Problem, we don't even see them (or I didn't ;-) ). Second problem, so few gamers are actually playing mecha which sadly, under represented, do badly in tourneys... :-( And the bonus: no particular synergy with IK . sooooooooooo sad Link to comment https://bolterandchainsword.com/topic/350128-sicarians-especially-infiltrators-in-the-current-meta/#findComment-5162061 Share on other sites More sharing options...
synthaside Posted September 6, 2018 Share Posted September 6, 2018 I adore my Sicarans , they actually fare very well in most games, consider them fragile shock troops... you dont hear about them as much because people in the meta are obsessed with electro priests rather than these boys but in my opinion these guys can be just as good if not better against the right type of Foe Of the 2 variants, you can take Rustalkers and Infiltrators ... each with 2 different loadouts.Rustalkers, with either loadout, take a hard pass as much as adore my team of them ; Without clear delivery method or any ranged attacks they are just too squishy , they die running across the field, toughness 3, 2 wounds and 4 up save just aren't " good enough to survive the chaff firepower that will be thrown at them. i've also tred using them as a counterattack unit but sadly when they do make a charge they can't take a weapon which is either strong enough or has enough ap ... to do any damage , Right now they feel like Genestealers with no Punch. Due to the way Chord weapons work you are fishing for 6's to wound to get a few mortal wounds in and unlike oh taser weapons we cant buff the chance. Futher more they can be awkward to use as you need to do 5 attacks with chordclaws and the rest with their basic weapons ... even if i could get all their attacks with chordclaws .... would i use them .... over a hundred points of hoplites , Infiltrators of electro priests probably not ... that's how underpowered they feel Infiltrators These guys are the better variant of your Sicarian .... love or hate theDome-headed helmet these Uzi-wielding ninjas kick ass ... while turn 1 deep strike took a serious hit in FAQ/beta rules where I stopped using them quite as much .... in favour of hoplites in a stygies Terrax I can still see me running these guys especially as Mars or Ryza for re-rolls of one to wound in combat) .. My prefered loadout is taser goads and Flechette blasters. The deep strike SUPRISE 25 - 50 shot Wrath of mars blast from this unit is something to behold ... and remember those uzis are pistols ... you can use them inside combat too, who wouldn't take a 5 shot pistol even if its only strength 3 ap -0 in combat the taser goads explode into 3 hits on 6's .... and the fact that Sicarians have the Skitarii keyword and as such you can use them with the add one to hit rolls in combat stratagem for 1 cp that you also use with dragoons exploding on 5+s rather than 6's ... Sadly they aren't allowed to take a data tether to buff to 4's but frankly... who cares with that much ZAP .... Even when they lost an attack in the Ad mech Erratta these guys still do the business, 2 attacks each 3 for the Priceps strength 6 these are premier killers in combat ... make even terminators fail saves when you make them role 20 of them ;-) Link to comment https://bolterandchainsword.com/topic/350128-sicarians-especially-infiltrators-in-the-current-meta/#findComment-5162075 Share on other sites More sharing options...
BolterZorro Posted September 6, 2018 Author Share Posted September 6, 2018 what size of unit do you suggest? I'd like to use them as: - fast teleport to a point (first appearance) when needed in a scenario (to grab objo or finish kill something etc...) - attack somewhere (teleport) to slow down my opponent or disturb/distrack him - far objective grabber - heavy hitter where needed when the circumstances allow it all in all, suprise the opponent Link to comment https://bolterandchainsword.com/topic/350128-sicarians-especially-infiltrators-in-the-current-meta/#findComment-5162099 Share on other sites More sharing options...
Heliomanes Posted September 6, 2018 Share Posted September 6, 2018 I agree with Synthaside. Sicaran Infiltrators are mostly interesting to a Mars force, since they are in need of infiltrators/deep strikers - and the "Wrath of Mars" ability works well with a big unit that can generate a lot of hits. Kit them out with flachettes and tasers. If you want to use them that way, you'll want to max out the unit size.Without "Wrath of Mars" they become a lot less useful, and should be kept as small and cheap skirmisher squads that are fast, can grab objectives - but are likely to die from a stiff breeze.All in all two very different units, filling different roles for different lists. Link to comment https://bolterandchainsword.com/topic/350128-sicarians-especially-infiltrators-in-the-current-meta/#findComment-5162138 Share on other sites More sharing options...
DeStinyFiSh Posted September 6, 2018 Share Posted September 6, 2018 Ruststalkers are the worst unit (besides the basic Servitors) in the Codex... unfortunately, because they look amazing. Infiltrators, while not looking as cool as the Ruststalkers, do an amazing job. Before the Terrax arrived they have been the only way to deep strike (appart from Lucio), so I took at least 5 with me every game to get a little flexibility. With the Uzis and the Taser Rule they are amazing at slaughtering horded. But the number of shots and hits combined with the S6 in CC will also cause some damage to more elite units. Honestly, the never disappointed me, whether in bigger units or just 5 of them, you will most liekely get some mileage out of them. Link to comment https://bolterandchainsword.com/topic/350128-sicarians-especially-infiltrators-in-the-current-meta/#findComment-5162178 Share on other sites More sharing options...
Clingy Posted September 6, 2018 Share Posted September 6, 2018 They were mvps in a few of my last games, but I was mostly mars and needed objective grabbers Link to comment https://bolterandchainsword.com/topic/350128-sicarians-especially-infiltrators-in-the-current-meta/#findComment-5162391 Share on other sites More sharing options...
BolterZorro Posted September 7, 2018 Author Share Posted September 7, 2018 are they viables outside Mars? What's about kinda spam, like 2*10 or 10+5+5 to distract/annoy the ennemy and lett the kastellan arrive to erase everything? Viable? Link to comment https://bolterandchainsword.com/topic/350128-sicarians-especially-infiltrators-in-the-current-meta/#findComment-5162771 Share on other sites More sharing options...
DanPesci Posted September 7, 2018 Share Posted September 7, 2018 I run 2 x 5 man squads of infiltrators in my stygies list. If i had the models id probably run a third. Theyve always managed to make their points back either by killing light infantry/screens (or having weight of fire to kill a couple elites), or simply because they provide much needed late game deepstrike options for grabbing objectives. can also see why they would hugely benefit from wrath of mars...but I've never used mars. Ruststalkers as people have mentioned just arent good. No point taking over priests other than the models are waaaaay better. Link to comment https://bolterandchainsword.com/topic/350128-sicarians-especially-infiltrators-in-the-current-meta/#findComment-5162791 Share on other sites More sharing options...
SydonianDragoon404 Posted September 10, 2018 Share Posted September 10, 2018 I no longer use Infiltrators now that we have the drill. Infiltrators used to be our only source of deep strike, now they aren't, and the drill with troops inside is just straight up better. Link to comment https://bolterandchainsword.com/topic/350128-sicarians-especially-infiltrators-in-the-current-meta/#findComment-5164040 Share on other sites More sharing options...
synthaside Posted September 10, 2018 Share Posted September 10, 2018 On occasion, I have combined the two , I have two drills and I will Stygies them in full of hoplites, an inquisitor and a Priest with the Mask of never missing in combat.Usually, this is enough to force an opponent to break their lines , move counterpuch r units to try and handle the threat and leave a nice spot for 10 Infiltrators to arrive and cause havoc among the more squishy units , I've run them as mars but typically i cant afford to do so so if im taking my Knight support units. Link to comment https://bolterandchainsword.com/topic/350128-sicarians-especially-infiltrators-in-the-current-meta/#findComment-5164175 Share on other sites More sharing options...
BolterZorro Posted September 12, 2018 Author Share Posted September 12, 2018 problem with the drill: it is FW, most tourneys around here don't allow FW... Link to comment https://bolterandchainsword.com/topic/350128-sicarians-especially-infiltrators-in-the-current-meta/#findComment-5165421 Share on other sites More sharing options...
synthaside Posted September 12, 2018 Share Posted September 12, 2018 That's , odd most events around my way don't put restrictions on forge world stuff ... I've been on the receiving end of a kicking from at Kitan, in a small 1250 local event Hell at the Dutch GT I've been given permission to use my Non-GW Mantic Terrax along with my Forge world Terrax too.I dont think Forge world " Codices have been allowed Eg the lost and the dammed or Renegades ... but Units sure as hell have ... after all, there are as many lemons in forgeworld as there are op units, and in my opinion, the drill is actually quite balanced ... unless you go Stygies with it Mwhahahhaahahah * laughs in binary * Link to comment https://bolterandchainsword.com/topic/350128-sicarians-especially-infiltrators-in-the-current-meta/#findComment-5165457 Share on other sites More sharing options...
brother_b Posted September 12, 2018 Share Posted September 12, 2018 That's , odd most events around my way don't put restrictions on forge world stuff ... I've been on the receiving end of a kicking from at Kitan, in a small 1250 local event Hell at the Dutch GT I've been given permission to use my Non-GW Mantic Terrax along with my Forge world Terrax too. I dont think Forge world " Codices have been allowed Eg the lost and the dammed or Renegades ... but Units sure as hell have ... after all, there are as many lemons in forgeworld as there are op units, and in my opinion, the drill is actually quite balanced ... unless you go Stygies with it Mwhahahhaahahah * laughs in binary * So Stygies VIII infiltration for 1 CP. First turn units pile out, shoot/charge and drill does the same too? Wow, never thought of that. Link to comment https://bolterandchainsword.com/topic/350128-sicarians-especially-infiltrators-in-the-current-meta/#findComment-5165809 Share on other sites More sharing options...
synthaside Posted September 13, 2018 Share Posted September 13, 2018 Yup this is a list I'm doing for s couple of events I posted the full concept on here as a list ... There is even inquisitor support. Link to comment https://bolterandchainsword.com/topic/350128-sicarians-especially-infiltrators-in-the-current-meta/#findComment-5165961 Share on other sites More sharing options...
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