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Primaris no place in my space wolves


munocat

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I love the size and look of the Primaris, the HQ have no access to relic weapons, nor frost. Wish power weapons on receiver sgt.

 

I am finding primaris in my space wolves list are nothing but a sink hole.

 

Greyhunters cheaper troops

Thunderwolves better fast attack

Wulfen are just to good, so no room for reivers

Long fangs trump hellblasters with buffs from stratagem.

 

I painted up 2 units of 5 intercessors, 2 units of 5 reivers, 6 inceptors and 10 hellblasters.

 

The on the hunt stratagem is not worth it on the hellblasters, wulfen just rock it better.

 

Thunderwolves more endurance hit than inceptors.

 

 

Lists are more durable, competitive without primaris.

 

I can get 11 command points leaving the primaris behind.

The only way I can picture using Primaris for us is as a shooty, on foot force. Shove in melee support as wanted/needed. I mean a -whole- table of on foot space wolves. 

 

You can make maximum use of the True Grit strat with intercessors. Barrel forward with a simple weight of guys on the ground/shots/ap -1 regular bolters. I think it would lend itsself to use of Aggressors and taking hold of the midfield. 

 

But... maybe I am wrong? 

I feel like this is comparing apples to oranges.

 

GH are cheaper than intercessors, however intercessors are more durable and better weapons. It is highly dependent on what you want them to do. Reivers can deep strike without use of a stratagem and are beneficial against heavy overwatch armies.

 

In general though I get the same feeling. Primaris are underwhelming compared to our SW units, however when compared vanilla Primaris to vanilla SM it is much easier to compare. SWs have sat in a better position than our codex brothers, I feel, and the Primaris (usually) being a upgrade for them but a "meh" for us shows that.

Primaris are all basically shooty right now, which puts them in an awkward place for Space Wolves, who are (among Space Marines) currently the best at toeing the line between shooty and fighty. I could see a mixed force working, but even if I think it works fine in the lore (Primaris as skilled experts who are nonetheless trying to prove that they are as Fenrisian as the rest), I just don't think big Marines and little Marines look good all mixed together.

 

In a fantasy role-playing game I once played a Viking type character with Giantism who has a really awkward relationship with his people since they have to admit he's the best fighter, but he'll never really be "one of the guys". I could see that working for a single Primaris character in an old Marines army, like as a Wolf Lord or Battle Leader. He's worthy of the position because of his skill, size, and training, but he still stands out and doesn't totally fit in among his peers and even those in his command (I can't help being the biggest and the strongest. I don't even excerise). It's a cool story dynamic.

 

I know that's pretty off topic, but not only does the "single Primaris HQ among an army of old Marines" work aesthetically, I think it could work in gameplay, at least for someone who is looking for a way to get the chance to play with the new toy. Because Primaris-ing a WL or WGBL is basically paying for an extra wound on your buff banner, which might be worthwhile.

Edit: Hope no one saw that.

 

Yeah they're super plain right now. They need some flavour - special wargear and some more factional flair would go along way. That will come i'm sure.

 

The Redemptor is super fun and useful though. I reccomend it.

 

I've added a bunch of Primaris to my collection but mostly just to convert cool wolf models. I'm not investing too heavily as of now - just the contents.of Tooth and Claw so far. I'd like to add 5 reivers and some Hellblasters at some point, but I need to finish whats in front of me.

I think this is a problem the Primaris are having just in general regardless of which Space Marine force takes them. Other options do what they do cheaper and/or better and they just don't fill out an effective niche at this point. They feel like an army that should mostly be going on their own without mixing in older marine units but half of their range is missing. I expect some time in the first half of 2019 we'll get some new Primaris units that will help flesh out their force and might make them more effective and synergistic than they currently are.

Until then they will probably continue to see a lot of shelf time while Smash Captains run around like crazy, that's just how it goes sometimes.

For my part, i'll still keep using trying to use them. Hellblasters are fun actually, and with our Cunning of the Wolf, they arguably work better than most Space Marine variants save for the Dark Angels. and even over Dark Angels, we can have a bigger and more mobile threat range with our hellblasters.

 

That being said, long fangs can trump hellblasters even without strategems, but the gap isn't so big. although with Strategems Wolf's eye and Keen Senses, arguably make them better, but those cost CP to use, whereas Hellblasters only really need a Lord to ensure they get the job done. and thanks to Hunters Unleashed, they won't be helpless in CC.

Edit: Hope no one saw that.

 

Yeah they're super plain right now. They need some flavour - special wargear and some more factional flair would go along way. That will come i'm sure.

 

The Redemptor is super fun and useful though. I reccomend it.

 

I've added a bunch of Primaris to my collection but mostly just to convert cool wolf models. I'm not investing too heavily as of now - just the contents.of Tooth and Claw so far. I'd like to add 5 reivers and some Hellblasters at some point, but I need to finish whats in front of me.

 

Saw what? .........

 

I was hoping that this codex would have been the opportunity to expand on primaris. The codex was a missed opportunity in that regard (and a few others). The codex could have brought some new primaris units to the game. At the very least to make those primaris units "Canis Helixed". Give hellblasters the long fang keyword. Give Interceptors a close combat weapon, they're grey hunters dangit! They have to make units unique to us eventually.

 

GW probably wants to release primaris over time as to not replace the old range overnight. But I want them to. The primaris marines just look so much better. I'm ready to go all in on them. But as it stands the primaris I got in the Tooth and Claw set are probably going to wait until primaris as a whole are developed more. Maybe I will end up making those primaris a different chapter.

 

More primaris is inevitable and when they come out we will probably miss out on all the new primaris stratagems and stuff that will come out in a new space marines codex.  I just wish we were the codex to introduce more of them to the world. We ended up being a filler Imperium codex for a GSC & Orks campaign. Our codex could have been released in December with the other marine dexes. Especially if they weren't going to introduce anything from Ashes of Prospero. You know who I am talking about.

 

Erm, sorry for a bit of a rant. OP, my opinion is you are correct in your initial assessment.

Munocat, why choose between Wulfen and hellblasters using on the hunt, send them both. You can use the strat more than once before the game. Helblasters make a great support unit for Wulfen. Also a Wolf Priest with jump pack dropping in at the same time for buffs.

 

I think Primaris have their place. Intercessors can help hold central objectives. Aggressors are good at chaff clearing, meaning our heavy hitters can charge better targets. Helblasters as above. There are ways to fit them in, it's as fire support for our choppier units.

One of my bigger complaints about primaris is the lack of a cheaper transport like a rhino or razor back. Excepting on the hunt its 300 points to get some dudes down field. I thin intercessors would be gold if they could zoom around the board for some objective scooping.

Biggest miss for me in the codex was to make the Aggressors carry Frost Weapons vs. Flammers.  Might be silly, but was something I was really hoping to see that could make them our own from a lore standpoint.

 

Well as with all other issues with the range as far as models go I wasn't expecting any new mini releases with the codex, BA and DA only got Lieutenants and that's all we got for new models. I don't think the release schedule this year was designed with the intention of releasing new kits for each faction, we got some odd things like the Webway gate and some odd character models and that's it.

 

Over the next few years, who knows, the next SW codex will probably have some chapter specific primaris kit, but that's likely a year or two off at least.

 

Biggest miss for me in the codex was to make the Aggressors carry Frost Weapons vs. Flammers.  Might be silly, but was something I was really hoping to see that could make them our own from a lore standpoint.

 

Well as with all other issues with the range as far as models go I wasn't expecting any new mini releases with the codex, BA and DA only got Lieutenants and that's all we got for new models. I don't think the release schedule this year was designed with the intention of releasing new kits for each faction, we got some odd things like the Webway gate and some odd character models and that's it.

 

Over the next few years, who knows, the next SW codex will probably have some chapter specific primaris kit, but that's likely a year or two off at least.

 

 

Yea I think we can expect a big push for Primaris in a chapter agnostic sense real soon, then way later getting some chapter specific stuff.

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