Rogue Posted September 10, 2018 Share Posted September 10, 2018 If my opponent chooses to charge the lone survivor of my tactical squad (armed with a combi-plasma), and if that last guy manages to blow himself up with overcharged plasma, what happens to the charging squad? Making the charge move anyway feels wrong, as there’s no longer a unit to charge. But it also feels a little unfair denying them their charge move (and the opportunity for better field position) just because my guy doesn’t know plasma safety. Is this covered in the rules somewhere? Link to comment https://bolterandchainsword.com/topic/350220-overwatch-plasma-death-and-charging/ Share on other sites More sharing options...
Panzer Posted September 10, 2018 Share Posted September 10, 2018 The charge fails since the target doesn't exist anymore. Same thing as when the charged unit increases the charge range too much by either removing their own models via overwatch or by killing models in the charging unit. Link to comment https://bolterandchainsword.com/topic/350220-overwatch-plasma-death-and-charging/#findComment-5164184 Share on other sites More sharing options...
Tyriks Posted September 10, 2018 Share Posted September 10, 2018 Yeah, after overwatch is when you roll your charge range. You then see if you can get within 1" of a model in the charged unit(s). At this point the dice roll cannot be high enough to get you into contact with a unit that doesn't exist, so the charge fails. Link to comment https://bolterandchainsword.com/topic/350220-overwatch-plasma-death-and-charging/#findComment-5164596 Share on other sites More sharing options...
Rogue Posted September 10, 2018 Author Share Posted September 10, 2018 That makes sense. Thanks chaps. Link to comment https://bolterandchainsword.com/topic/350220-overwatch-plasma-death-and-charging/#findComment-5164599 Share on other sites More sharing options...
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