Wassa Posted September 10, 2018 Share Posted September 10, 2018 A query about the Grinding Advance rule where we get to fire the turret weapon at the same target twice. Do we: Resolve the first shot before resolving the second shot? or Do we allocate all shots and then roll them all? In particular: If something is within range after the first shot, but then no longer in range for the second shot, can we still shoot? The demolisher cannon is D6 attacks against units containing 5+ models, else it is D3. If the first shot brings the models down to less than 5 do we then shoot the second at D3 or D6 still? Link to comment https://bolterandchainsword.com/topic/350227-grinding-advance-shooting/ Share on other sites More sharing options...
librisrouge Posted September 10, 2018 Share Posted September 10, 2018 RAW, you need to fire them two seperate times. i.e.: roll # of shots, hits, wounds, saves, THEN roll # of shots, hits, wounds, saves AGAIN. Now, 99% of the time, for most variants, it won't matter. You pointed out the one big time it will, the demolisher cannon against units large enough to trigger the additional shots. If you kill a bunch with the first salvo, then the second might have less shots. The ranged issue only matters if your range cuts the unit in half and your opponent is savy enough to take advantage of that. With any other russ, if the whole target is in range, just roll the two shots together. Link to comment https://bolterandchainsword.com/topic/350227-grinding-advance-shooting/#findComment-5164414 Share on other sites More sharing options...
WarriorFish Posted September 10, 2018 Share Posted September 10, 2018 libris nails it, most of the time it makes no difference so you can roll away in the manner which suits you. For the times it can matter it's not too much extra work to separate the rolls though :) Link to comment https://bolterandchainsword.com/topic/350227-grinding-advance-shooting/#findComment-5164470 Share on other sites More sharing options...
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