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How do you outfit your wolf lord?


Grimbur

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I'm looking at ways to outfit a wolf lord. I've settled on thunder hammer + storm shield as weapons, but unsure whether he should have a thunderwolf or jump pack.

 

A thunderwolf seems like the better choice to me, +1 toughnes and +2 wounds are super useful for a combat character and the movement is pretty good. However I've seen several army lists here use the jump pack. So now I'm wondering, why?

 

How do you outfit your wolf lord(s), and why?

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Fly key word gives really strong mobility. When you move over the terrain, charge over models and terrain and with the new chapter trait 6 inch HI. So you are right about  the stats but i think mobility wins them. 

 

I kitted two wolf lords  with jp , TH/SS, wulfen stone, saga of the wolf kin and armor of russ.

My favorite is actually Bike Lord with Thunderhammer and Storm bolter. Relatively cheap with T5 and if you are using a lot of Razorbacks, can keep up with vehicles as they close in for kill.  Also works as emergency objective grabber at the later part of the game. Acts as a decent enough counter assault.

 

Jump Lord also does the same but with less toughness and wounds. I normally use them to buff my outflankers like Hellblasters or other plasma combi plasma Grey Hunters.

 

Will be using wulfen stone later along with saga of wolfkin.

I lean in favour of a Jump Pack as it provides another way to bring in a unit from Reserve. A Jump Lord can charge enemy in ruins which a Thunderlord cannot.

 

Having said, a Thunderlord is stronger, just slightly less flexible. I don't think you will feel sad by taking a Thunderlord and 1 of each would work really well together if you can afford the points.

I'm more attached to TDA on characters than is probably reasonable, but it does give you defense and deep strike. Jump Pack is probably better, and I will try it out once I get some jump pack pieces.

 

The BS 2 on the Lord is a shame to waste, in my opinion. During the index I almost always used combi plasma, since he has built in rerolls. But now Frostfury looks too good to pass up.

 

Since I usually run a Lord and Battle Leader together, I give the TH/SS to the BL, who has BS 3 and no invulnerable save. The Lord already has a 4++, so I don't mind giving him a gun and weapon and skipping the shield.

I like the Thunderlord as a beat stick, supported by TWC and Wulfen. Most things you want them to be hinting isn't going up ruins/buildings, things like Knights and monsterous creatures. But I see the need to be able to hunt stuff in ruins, so a squad of Skyclaws with a jump WGBL or Wolf Priest usually work well for hunting cowardly units in higher ruins. But that's just my meta.

Depending on whether or not you're taking arjac, the wolf guard with jump packs are generally better than the sky claws due to them always having the 2 attacks plus chainsword. They also work out slightly cheaper if you're going for the lone wolf option. They're actually a comparable option now with the resurgence of arjac.

 

A good load out for me is a vanguard with double WG with jump packs (pack leader with thunderhammer stormshield) and a unit of wulfen backed up by wolf lord either with jump pack but more often on a TW. Very quick package for the points, and can hold a flank all on it's own if you get alpha. 

 

Always take armour of russ on a WL when he's a war lord, even if you're taking a storm shield. It keeps him alive and stops anything charging your vanguard ball of death from killing it outright. If you're taking supporting battle leaders, always give them storm shields because they need it. It's too good to pass up with toughness 5.

Depending on whether or not you're taking arjac, the wolf guard with jump packs are generally better than the sky claws due to them always having the 2 attacks plus chainsword. They also work out slightly cheaper if you're going for the lone wolf option. They're actually a comparable option now with the resurgence of arjac.

 

A good load out for me is a vanguard with double WG with jump packs (pack leader with thunderhammer stormshield) and a unit of wulfen backed up by wolf lord either with jump pack but more often on a TW. Very quick package for the points, and can hold a flank all on it's own if you get alpha. 

 

 

Ah hadnt noticed that about WG with JP...for some reason had skipped over them entirely!

 

So Skyclaws from what i can see, although slightly more expensive, get 1 extra model, as the wolf guard pack leader is included with the unit (whereas with skyclaws he'll be an extra)

 

eg.

Min Unit Wolf Guard with JP + WG Pack Leader with TH/SS = 5 models 116pts

Min Unit Sky Claws With JP + WG Pack Leader with TH/SS = 6 models 120pts

 

Wolf Guard, 2 Attacks base, 3 if near arjac (will arjac keep up?)

Sky Claws, 2 Attacks base, 3 if they charged (not neccessarily getting this all the time)

 

The usefulness of that extra model is debatable. Could soak extra fire, or could cause a harder morale test should the whole squad but one be wiped.

 

 

Either setup seems a decent entourage for a JP Wolf Lord though.

 

Depending on whether or not you're taking arjac, the wolf guard with jump packs are generally better than the sky claws due to them always having the 2 attacks plus chainsword. They also work out slightly cheaper if you're going for the lone wolf option. They're actually a comparable option now with the resurgence of arjac.

 

A good load out for me is a vanguard with double WG with jump packs (pack leader with thunderhammer stormshield) and a unit of wulfen backed up by wolf lord either with jump pack but more often on a TW. Very quick package for the points, and can hold a flank all on it's own if you get alpha. 

 

 

Ah hadnt noticed that about WG with JP...for some reason had skipped over them entirely!

 

So Skyclaws from what i can see, although slightly more expensive, get 1 extra model, as the wolf guard pack leader is included with the unit (whereas with skyclaws he'll be an extra)

 

eg.

Min Unit Wolf Guard with JP + WG Pack Leader with TH/SS = 5 models 116pts

Min Unit Sky Claws With JP + WG Pack Leader with TH/SS = 6 models 120pts

 

Wolf Guard, 2 Attacks base, 3 if near arjac (will arjac keep up?)

Sky Claws, 2 Attacks base, 3 if they charged (not neccessarily getting this all the time)

 

The usefulness of that extra model is debatable. Could soak extra fire, or could cause a harder morale test should the whole squad but one be wiped.

 

 

Either setup seems a decent entourage for a JP Wolf Lord though.

 

 

Wolf guard gain 3 attacks base with a chainsword, 4 if arjac is near and they don't need to charge. Also you can keep a model within 1 inch of a model in combat, and teleport arjac in and still get his buff. It actually works out 1 attack better than the skyclaws. Also it means that power fist you sometimes take on the skyclaw leader is better used on a wolf guard due to it gaining the same amount of attacks and there's also a thunderhammer in there.

You basically get the same but you don't need to charge and don't have the positioning problems you end up with when taking the wulfen. 

 

You can also load them all up with storm bolters for 3 pts/model, but I probably wouldn't recommend doing it. It makes them very points heavy and bolters don't do an awful lot I find.

 

If you weren't taking arjac, then take skyclaws.

 

The reason you take the 5 models instead of 6 is the moral phase. Rolling a 4 or less to not run away is better than rolling a 3 or less with the skyclaws. You can play LOS games with the pack leader too, so once the round of shooting that killed the rest of the unit is done, he's safe(ish). 

 

So on topic, once you're defending your lord with 2 other character's flying to heroically intervene with the benifit of the armour of Russ you win.

I usually run my WL on Thunderwolf with a TH/SS loadout accompanied by a unit of TW cav with SS and frost swords/TH as they benefit from his aura and can cover a lot of ground plus they are pretty tough to chew through and usually ensure he arrives where I want him to start smashing face, especially now with the hunters unleashed meaning he is hitting more reliably with the TH. I have converted a couple of models with TH and jump packs to use as lords or battle leaders as the mobility and fly keyword are so useful plus as has been said already the limitations of TW cav charging into scenery can be an issue, however rule of cool usually wins out for me and my TW WL is my go to :yes:

I prefer jump pack TH/SS.  Fly keyword is just to powerful and flexible to not take a jump pack over thunder wolf.  Ability to Heroically Intervene or charge over other models, ability to charge flyers, built in deep strike and ability to fight in upper levels of terrain.  IMO that flexibility more than outweighs the extra toughness and wounds from mounting him on a wolf.  Interesting idea though on taking a storm bolter over shield to get Frost Fury.  I'll be bringing a JP Rune Priest with my lord, and the RP will get the Armor of Russ as he can better leverage the invuln save.  Originally was planning to take the Wulfen Stone on the WL, but am also bringing a pack of Wulfen so the Stone won't always be a benefit.

I am going to try something a bit different. Wolf Lord with jump pack, pair of wolf clawss, wulfen stone and saga of the wolfkin. 7 S5 -2 attacks on the charge 6every turn after hitting on 2+ rerolling 1s and re rolling wounds. Then my WGBL with jp SS/TH and armor of russ

I am going to try something a bit different. Wolf Lord with jump pack, pair of wolf clawss, wulfen stone and saga of the wolfkin. 7 S5 -2 attacks on the charge 6every turn after hitting on 2+ rerolling 1s and re rolling wounds. Then my WGBL with jp SS/TH and armor of russ

I'm working on the exact same thing. Brutal, though I'm putting him on a thunderwolf for the teeth and claws, see if I can wipe a 10 man strong squad every combat. Fight twice is horde annihilation right there. Or HI him in and split attacks if needed.

An important question when outfitting Wolf Lords and Battle Leaders, as well as when deciding how many of each to bring, and when deciding how to move them around during a game:

 

To what extent are we buying these characters for the rerolls, verses for their combat prowess? I've always loved Logan and other SW characters because they are equal measure beatstick and force multiplyer. So is it 50/50? Or 70/30 beatstick/multiplyer? Or the other way around?

 

How do you guys view this? Are they beatsticks with a buff as cherry on top if other people happen to be around? Or do you price and position them to surround themselves with people they can buff, and getting them to smash face is a cherry on top?

For me given how awesome our named characters are they are a force multiplier with a great cc cherry on top.

 

Except the TH SS jump pack armour of Russ WGBL or the TH SS jump pack wulfen stone wulfenkin Saga Wolf Lord. These are beatsticks with great force multipliers.

So, I'm considering equipping one with jp, th, Frostfury and Saga of the Hunter. The idea is to keep him supporting the main bulk of the army with rerolls and melee support w/6" HI and then using his manueverability to assassinate out of position characters. Hunter seems to compliment Frostfury well and would be easy to complete the deed. Not too expensive, so he should get his points back if used correctly.

So, I'm considering equipping one with jp, th, Frostfury and Saga of the Hunter. The idea is to keep him supporting the main bulk of the army with rerolls and melee support w/6" HI and then using his manueverability to assassinate out of position characters. Hunter seems to compliment Frostfury well and would be easy to complete the deed. Not too expensive, so he should get his points back if used correctly.

 

I like this idea, but 'm not sure how Saga of Hunter compliments Frostfury apart from being able to shoot while advancing and then charge. Remember that most of the time, you don't actually want to kill all the guys you want to charge in shooting phase.

 

However, Frost fury seems to be a very decent gun to supplement your units ranged guns. Haven't tried it yet though.

My default wolf lord has a jump pack a combi-melta and a thunder hammer with saga of the hunter and a wulfen stone

 

*I rely on placement and blocking with the 4++ instead of the 3++

Combi-melta is a wild card sometimes great other times don't care...it helps with character killing and vehicle popping (flyers too)

 

 

So, I'm considering equipping one with jp, th, Frostfury and Saga of the Hunter. The idea is to keep him supporting the main bulk of the army with rerolls and melee support w/6" HI and then using his manueverability to assassinate out of position characters. Hunter seems to compliment Frostfury well and would be easy to complete the deed. Not too expensive, so he should get his points back if used correctly.

I like this idea, but 'm not sure how Saga of Hunter compliments Frostfury apart from being able to shoot while advancing and then charge. Remember that most of the time, you don't actually want to kill all the guys you want to charge in shooting phase.

 

However, Frost fury seems to be a very decent gun to supplement your units ranged guns. Haven't tried it yet though.

It allows for maximum mobility while still being effective in the shooting phase (3+, re-rolling 1s) and still being able to charge. Gives options for shooting targets of opportunity and charging in to support other units that might need it.

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