Marshal Rohr Posted September 18, 2018 Share Posted September 18, 2018 Does anyone use Reiver Squads to represent crusader squads in the rules? Essentially, you could model Intercessors with chainswords and bolt pistols and have them counts as Reivers? Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/ Share on other sites More sharing options...
Cryptix Posted September 18, 2018 Share Posted September 18, 2018 Does anyone use Reiver Squads to represent crusader squads in the rules? Essentially, you could model Intercessors with chainswords and bolt pistols and have them counts as Reivers? You'd need a larger pistol, considering they're supposed to be using Heavy Bolt Pistols, but it'd probably work. You can also use their auto-bolt rifles as bolt carbines. Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5168456 Share on other sites More sharing options...
Arganias Posted September 18, 2018 Share Posted September 18, 2018 There will come a day, far down the line, when we will have obscenely excessive amounts of heavy bolt pistols like we have regular bolt pistols now... but it is unfortunately not this day. Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5168477 Share on other sites More sharing options...
Marshal Rohr Posted September 18, 2018 Author Share Posted September 18, 2018 I don’t really mess around with the new weapons since older bolters and pistols are finally in the right scale. If they are trivets their pistols would be understood to be heavy pistols and if they have rifles they’d be intercessors. Can Reivers ride in Repulsors? Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5168775 Share on other sites More sharing options...
Medjugorje Posted September 19, 2018 Share Posted September 19, 2018 Does anyone use Reiver Squads to represent crusader squads in the rules? Essentially, you could model Intercessors with chainswords and bolt pistols and have them counts as Reivers? It was a possible thing in my mind... but i decided not to do this because i want to play Reiver Squads too. Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5169104 Share on other sites More sharing options...
Marshal Vespasian Posted September 19, 2018 Share Posted September 19, 2018 You could just give your reiver squads chainswords, they just look better than combat Knies. I want to play with reivers at some point too. still unsure, what to do with them modeling wise. There are those robed and tabarded kromlech prime bodies. On the other hand they do Look pretty cool on their own and I want to leave my primaris more 'factory fresh' to show that they are new(ish) to the Eternal crusade Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5169170 Share on other sites More sharing options...
Blindhamster Posted September 19, 2018 Share Posted September 19, 2018 Blood Angels player here, but i've used Reivers a bit.I think the problem my black armoured brethren will have with them is they don't have much hitting power, the thing that makes crusaders work is the couple of hidden power weapons a squad can have to make up for the chainswords generally poor damage output.Blood Angels work a little better due to the +1 to wound meaning just a few more saves are forced, which can really make the difference.Model wise, I love the idea of using intercessor bodies and adding a few tabbards, then giving them chainswords and bolt pistols. Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5169203 Share on other sites More sharing options...
Medjugorje Posted September 19, 2018 Share Posted September 19, 2018 Blood Angels player here, but i've used Reivers a bit. I think the problem my black armoured brethren will have with them is they don't have much hitting power, the thing that makes crusaders work is the couple of hidden power weapons a squad can have to make up for the chainswords generally poor damage output. Blood Angels work a little better due to the +1 to wound meaning just a few more saves are forced, which can really make the difference. Model wise, I love the idea of using intercessor bodies and adding a few tabbards, then giving them chainswords and bolt pistols. funny thing on that point is crusader with 1 attack and chainsword makes more damage then the guy with power weapon. (for example against MEQ) Power-Sword: 1 A - 0,66 hits - 0,33 wounds - 0,275 - damage per point: 0,016 Chainsword: 2 A - 1,32 hit - 0,66 wounds - 0,220 - damge per point: 0,017 (against Orks) 1 A - 0,66 hits - 0,33 wounds - 0,33 - damage per point: 0,0194 2 A - 1,32 hit - 0,66 wounds - 0,55 - damge per point: 0,042 Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5169375 Share on other sites More sharing options...
Blindhamster Posted September 19, 2018 Share Posted September 19, 2018 how does that equation look for intercessors vs reivers though? which is what this is about? Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5169392 Share on other sites More sharing options...
Brother Sheep Posted September 19, 2018 Share Posted September 19, 2018 And whats the equation with a unit who has 2 attacks? Reiver / sword brethern / intercessor sgt (with his 3 attacks) Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5169400 Share on other sites More sharing options...
Marshal Wolfhart Posted September 20, 2018 Share Posted September 20, 2018 Assuming we are fighting T4 3+ save: Intercessors: 2 * 2/3 * 1/2 * 1/3 = 2/9 = 0,22 wounds Reivers: 3 * 2/3 *1/2 *1/3 =3/9 = 0,33 wounds for reference, powersword Crusader: 1 * 2/3 * 1/2 *5/6 = 5/18 = 0,27 chainsword Crusader: 2 * 2/3 * 1/2 * 1/3 = 2/9 = 0,22 Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5169734 Share on other sites More sharing options...
Marshal Rohr Posted September 20, 2018 Author Share Posted September 20, 2018 I don't understand the equations Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5169758 Share on other sites More sharing options...
Brother Sheep Posted September 20, 2018 Share Posted September 20, 2018 Its the equation to hurt: I take the last one for example for you: Chainsword crusader: 2 Attacks * hitting on 3+ (2/3) * wounding on 4 (1/2) * saving throw on 5+ for the boy ( 1/3 ) = 0.22 dead boyz thanks to 1 fighting crusader Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5169816 Share on other sites More sharing options...
Medjugorje Posted September 20, 2018 Share Posted September 20, 2018 Its the equation to hurt: I take the last one for example for you: Chainsword crusader: 2 Attacks * hitting on 3+ (2/3) * wounding on 4 (1/2) * saving throw on 5+ for the boy ( 1/3 ) = 0.22 dead boyz thanks to 1 fighting crusader 5+ why orks have 6+ and marines 3+ my equation should be shown that a crusader with chainsword is more efficent then a crusader with power sword. Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5169881 Share on other sites More sharing options...
Marshal_Roujakis Posted September 21, 2018 Share Posted September 21, 2018 While quite true... Power Sword looks hell of a lot better than the gardening tool that is the chainsword... Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5170506 Share on other sites More sharing options...
Medjugorje Posted September 21, 2018 Share Posted September 21, 2018 While quite true... Power Sword looks hell of a lot better than the gardening tool that is the chainsword... look better in term of the "LOOK" (viewing with eyes) or look into the results in our math? Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5170758 Share on other sites More sharing options...
Sword Brother Adelard Posted September 21, 2018 Share Posted September 21, 2018 I believe on this occasion he means the visual aesthetics. Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5170776 Share on other sites More sharing options...
Medjugorje Posted September 21, 2018 Share Posted September 21, 2018 you are right brother. there is nothing like a Black Templar with a sword !!!!!!! Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5170825 Share on other sites More sharing options...
Schlitzaf Posted September 22, 2018 Share Posted September 22, 2018 As I said before in Tide Squads (200ish points) your paying 2% (4pts) for a 2% increase in damage output by the squad. It’s not a question of efficiency, per say. Like yes the 17 point Crusader does less wounds per a point spent. But what isn’t true, is that the 17 point Crusader does less wounds than the 13 point Crusader. The truth is 17 point Crusader does in fact do more wounds, than 13 point Crusader does. So I always tell people, you should only take a 1A Power Sword, in tide squads only because it becomes ‘efficient’. Or more specifically it makes so it isn’t inefficient. Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5170836 Share on other sites More sharing options...
Marshal Wolfhart Posted September 22, 2018 Share Posted September 22, 2018 Its the equation to hurt: I take the last one for example for you: Chainsword crusader: 2 Attacks * hitting on 3+ (2/3) * wounding on 4 (1/2) * saving throw on 5+ for the boy ( 1/3 ) = 0.22 dead boyz thanks to 1 fighting crusader 5+ why orks have 6+ and marines 3+ my equation should be shown that a crusader with chainsword is more efficent then a crusader with power sword. You need to calculate saves with the anti-thesis, as you consider their save to fail as a success for you to wound. On a 1 and 2 a 3+ save is failed, that is 2/6 results, so 1/3. That's where the 1/3 comes from. In the example for the boy the factor for the save would need to be 2/3, as 1,2,3,4 count as succes, hence 4/6 = 2/3 ;) Sounds way more complicated than it actually is, the gist of it is: If you calculate wounds, take the chance for the wound to NOT be saved. Link to comment https://bolterandchainsword.com/topic/350380-reivers-and-intercessors/#findComment-5170943 Share on other sites More sharing options...
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