Jump to content

Captain WIP


Orblivion

Recommended Posts

My Captain Smash:

IMG_20180918_221153.jpg

 

Based mostly on the Primaris Captain model with bits from Celestine, Sanguinary Guard, Primaris Chaplain, and BA Terminator Captain thrown in.  A lot of it is just pinned right now like the pistol arm, wings, and head.  I'll be switching the head to something more BA appropriate once I decide which one I want to use and the left pauldron will be from the BA Primaris upgrade kit, I'll stick with what came with the Primaris Captain for the right pauldron.  The base and shield I made myself with the 3D printers I use at work.  He's going to remain unpainted for a while unfortunately, as I'm currently saving up for an airbrush.

 

What do you think?

Link to comment
https://bolterandchainsword.com/topic/350412-captain-wip/
Share on other sites

Great start!  I think the thunder hammer looks a little unbalanced - he is holding it too low on the haft to look correct.  Also, I think if you are going to have the shield on him, you should drop the pistol arm and replace it with some more heroic looking to correspond with the rest of his pose.  Otherwise, great start and anxious to see where you go from here!

Link to comment
https://bolterandchainsword.com/topic/350412-captain-wip/#findComment-5169501
Share on other sites

  • 3 weeks later...

Great start! I think the thunder hammer looks a little unbalanced - he is holding it too low on the haft to look correct. Also, I think if you are going to have the shield on him, you should drop the pistol arm and replace it with some more heroic looking to correspond with the rest of his pose. Otherwise, great start and anxious to see where you go from here!

I agree, its just rather long. And the place he is holding it dynamic yes but looks uncomfortable if that makes sense. A shorter hammer would be more commanding in his set pose

Link to comment
https://bolterandchainsword.com/topic/350412-captain-wip/#findComment-5172013
Share on other sites

It’s very cool, I like the idea a lot.

 

I will be doing something quite similar soon, but using the powefist special ed. captain as a base. Doing this as I already have the normal Primaris captain and don’t want twins!

 

One thing worth bearing in mind - rules wise you are obviously using the normal captain data sheet. In friendly club games I’m sure no one cares, but at events and such you will find occasions where they are not happy that he’s on a 40mm base, as the normal captain (which is what he actually is) is on a 32m. Somewhat relevant as he has an aura and a bigger base extends it a little.

 

As I say, very few people will care, but if you want to attend tournaments definitely something to be mindful of. The only reason I’m thinking about it is I’m doing the same and thinking how to solve for it!

Link to comment
https://bolterandchainsword.com/topic/350412-captain-wip/#findComment-5172306
Share on other sites

It’s very cool, I like the idea a lot.

 

I will be doing something quite similar soon, but using the powefist special ed. captain as a base. Doing this as I already have the normal Primaris captain and don’t want twins!

 

One thing worth bearing in mind - rules wise you are obviously using the normal captain data sheet. In friendly club games I’m sure no one cares, but at events and such you will find occasions where they are not happy that he’s on a 40mm base, as the normal captain (which is what he actually is) is on a 32m. Somewhat relevant as he has an aura and a bigger base extends it a little.

 

As I say, very few people will care, but if you want to attend tournaments definitely something to be mindful of. The only reason I’m thinking about it is I’m doing the same and thinking how to solve for it!

wow didnt think it was that serious, never though about it. I figured the max for a space marine hq would be 40mm, since the max ive seen for infantry was a terminator and they sit on 40 mm

Link to comment
https://bolterandchainsword.com/topic/350412-captain-wip/#findComment-5172310
Share on other sites

Usually TOs don't care too much about base sizes unless the difference is extreme. There's no rule for base sizes after all and bigger bases have about as many disadvantages as they have advantages. If you have conversions that are out of the norm it's always advised to contact and ask the TO beforehand tho.

Link to comment
https://bolterandchainsword.com/topic/350412-captain-wip/#findComment-5172321
Share on other sites

The general rule is that the model should be based on the base size that the model is currently sold with.

 

As I say, most people won’t care, but some events (or event attendees) will enforce it, so it’s worth bearing in mind if you have any aspiration to play in them :)

 

As I say, the reason I’m thinking about this is that I’m presently doing the exact same conversation and am worried about it!

Link to comment
https://bolterandchainsword.com/topic/350412-captain-wip/#findComment-5172348
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.