Akrim Posted October 15, 2018 Share Posted October 15, 2018 Hey all, Playing in a couple 100pt campaigns here and encountered different views on this; When a specialist or fire team level up via gathered experience points are you required to pay the cost for their exp level? Ex Level 2 Specialist - +4 pts, Fire Team crack troops - Level 2 - +1pts , etc. Some are suggesting that you only pay the cost to replace dead casualties. Cant seem to find a definitive wording in the rules unless ive missed something. How are your campaigns treating this? Link to comment https://bolterandchainsword.com/topic/350622-kt-campaign-level-up/ Share on other sites More sharing options...
Panzer Posted October 15, 2018 Share Posted October 15, 2018 You definitely have to pay the new increased cost of the model. The longer your guys survive the more elite your team becomes unless you keep switching them out for fresh meat. Link to comment https://bolterandchainsword.com/topic/350622-kt-campaign-level-up/#findComment-5174311 Share on other sites More sharing options...
Brother Tyler Posted October 15, 2018 Share Posted October 15, 2018 Yes, as sfPanzer says, you definitely pay the cost. This is why the rulebook suggests that the points value of kill teams be increased at an agreed upon point in a campaign. Link to comment https://bolterandchainsword.com/topic/350622-kt-campaign-level-up/#findComment-5174314 Share on other sites More sharing options...
Akrim Posted October 15, 2018 Author Share Posted October 15, 2018 You definitely have to pay the new increased cost of the model. The longer your guys survive the more elite your team becomes unless you keep switching them out for fresh meat. That was my interpretation too. My primary campaign team suffered only 1 dead fire team grunt. The added cost of levels made my team very small so i started drafting new level 1 specialists. Weight of numbers still seems better than experienced specialists. Link to comment https://bolterandchainsword.com/topic/350622-kt-campaign-level-up/#findComment-5174325 Share on other sites More sharing options...
Panzer Posted October 15, 2018 Share Posted October 15, 2018 Weight of numbers still seems better than experienced specialists. Unfortunately that seems to be true for the most part. However I'd always take a level 2 heavy with a multi-shot weapon if possible for example! Link to comment https://bolterandchainsword.com/topic/350622-kt-campaign-level-up/#findComment-5174356 Share on other sites More sharing options...
MasterDeath Posted October 15, 2018 Share Posted October 15, 2018 You can always delete Fireteams and get a fresh one each mission. Leveling up Poxwalkers for example is not that useful. Or if your fireteam got a bad level up. Similar with sepcialists, but you keep the upgraded ones on your rooster. I have many people in my game group complaining that they have to change their one "perfect" setup, I repick my team every game :D Link to comment https://bolterandchainsword.com/topic/350622-kt-campaign-level-up/#findComment-5174368 Share on other sites More sharing options...
Akrim Posted October 15, 2018 Author Share Posted October 15, 2018 You can always delete Fireteams and get a fresh one each mission. Leveling up Poxwalkers for example is not that useful. Or if your fireteam got a bad level up. Similar with sepcialists, but you keep the upgraded ones on your rooster. I have many people in my game group complaining that they have to change their one "perfect" setup, I repick my team every game :D True true, i managed to hit Die Hards on my GSC Neophytes (out of action on 5-6s vs 4-6) its pretty good. I also have “Lucky” Genestealers lol Link to comment https://bolterandchainsword.com/topic/350622-kt-campaign-level-up/#findComment-5174413 Share on other sites More sharing options...
Dr_Ruminahui Posted October 15, 2018 Share Posted October 15, 2018 You are lucky, then - for my two fire team level ups for my astra militarum killteam I got "Lucky" (reroll 1s for armour saves - not worth it on 5+ save models) and Courageous (reroll failed nerve checks - which I get from my vox caster anyway). Needless to say, both fireteams experienced premature retirement and I recruited 2 new ones. Now, if I had rolled die hards (-1 to injury rolls), or skilled (reroll 1s to hit in shooting) for my plasma fireteam, that would be worth the 12 to 20 % increase in model cost - but generally for horde armies the increase in cost just isn't worth what the advance gives you. Link to comment https://bolterandchainsword.com/topic/350622-kt-campaign-level-up/#findComment-5174456 Share on other sites More sharing options...
Akrim Posted October 16, 2018 Author Share Posted October 16, 2018 You are lucky, then - for my two fire team level ups for my astra militarum killteam I got "Lucky" (reroll 1s for armour saves - not worth it on 5+ save models) and Courageous (reroll failed nerve checks - which I get from my vox caster anyway). Needless to say, both fireteams experienced premature retirement and I recruited 2 new ones. Now, if I had rolled die hards (-1 to injury rolls), or skilled (reroll 1s to hit in shooting) for my plasma fireteam, that would be worth the 12 to 20 % increase in model cost - but generally for horde armies the increase in cost just isn't worth what the advance gives you. Die Hards was quite lucky. I agree, the specialist advances don't really seem worth it as each one is close to the cost of a Lvl 1 fighter. Seems like the level up should be purchased at the players discretion as long as they have the XP to do so. Would be way less book keeping. Still loving the game system as a whole though. Link to comment https://bolterandchainsword.com/topic/350622-kt-campaign-level-up/#findComment-5174589 Share on other sites More sharing options...
Brother Tyler Posted October 16, 2018 Share Posted October 16, 2018 ...the specialist advances don't really seem worth it as each one is close to the cost of a Lvl 1 fighter. Seems like the level up should be purchased at the players discretion as long as they have the XP to do so. Would be way less book keeping... That depends upon the faction. In the Grey Knights, for example, the increased cost for level advances doesn't compare to a single model until you have multiple advances. Overall, though, this is why the rulebook suggests increasing the points value of kill teams at a certain point, allowing you to use those advanced models without infringing on the size of your kill team. Link to comment https://bolterandchainsword.com/topic/350622-kt-campaign-level-up/#findComment-5174775 Share on other sites More sharing options...
Akrim Posted October 16, 2018 Author Share Posted October 16, 2018 ...the specialist advances don't really seem worth it as each one is close to the cost of a Lvl 1 fighter. Seems like the level up should be purchased at the players discretion as long as they have the XP to do so. Would be way less book keeping... That depends upon the faction. In the Grey Knights, for example, the increased cost for level advances doesn't compare to a single model until you have multiple advances. Overall, though, this is why the rulebook suggests increasing the points value of kill teams at a certain point, allowing you to use those advanced models without infringing on the size of your kill team. Yeah Ive been suggesting that too in my campaigns. Ive seen some increasing by 5pts / week - that seems decent. Link to comment https://bolterandchainsword.com/topic/350622-kt-campaign-level-up/#findComment-5174915 Share on other sites More sharing options...
MaxB Posted October 17, 2018 Share Posted October 17, 2018 Our store campaign is going up 25pts each month to let us all have fun going up the levels. Just starting month 2 now. I'm playing lots of cultists so will see if it pays off. Link to comment https://bolterandchainsword.com/topic/350622-kt-campaign-level-up/#findComment-5175152 Share on other sites More sharing options...
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