Wassa Posted October 22, 2018 Share Posted October 22, 2018 So since we can only regen 1CP per game round, having both Grand Strategist and Kurovs Aquila is probably overkill. Which one is more optimal to keep? GS gives 1 reroll in addition to the reroll per CP spent so is more likely to regenerate one. KA only allows 1 reroll per enemy strategem. Generally playing Cadia I’d probably go with STT warlord trait and the Cadian relic. I might take the Laurels too as a combo, but that would make KA probably not worth taking anymore. Thoughts? Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/ Share on other sites More sharing options...
domsto Posted October 23, 2018 Share Posted October 23, 2018 I would say if you want to keep one of them i would go with the Grand Strategist. Simply because you get more dice to roll to regain one so the chance is higher. But i would probably just drop both and play another Warlord Trait or Relic. Grand Strategist and Kurovs Aquila are pretty much useless now. Thanks GW Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5178245 Share on other sites More sharing options...
sairence Posted October 23, 2018 Share Posted October 23, 2018 Grand Strategist isn't useless at all. If you play Guard with our many cheap strategems, you are pretty much guaranteed to get a CP back per battleround. That's still 5 - 7 over a game, which is substantial. Kurov's Aquila I was never a huge fan off, but that was likely due to often playing opponents that would burn through their CP pool with only a handful of strategems...it never ended up doing much for me at all. I've been playing around with Old Grudges a bit recently and it's pretty neat. Especially since it affects all AM and I often run a mix of Scions and one other regiment. You just need to pick an important unit you can reach T1 and can reliably deal a crippling blow to your opponent. In terms of relics I've always been a fan of the Laurels of Command. I usually run them on a Temepestor Prime that would drop with 2 Plasma Command Squads. Sometimes it does nothing, but when it works it's just mean. Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5178270 Share on other sites More sharing options...
Feral_80 Posted October 23, 2018 Share Posted October 23, 2018 I agree with sairence. Grand strategist can still be (barely) decent, not an auto-include anymore however. Which in itself can be a good thing: more variety!I'll probably lean towards Old Grudges: you'll hardly struggle to find a worthy target nowadays.Kurov's Aquila, I was never a fan either, except in 2v2 long games of course. Now it is just garbage, as most of our relics. Might as well go for fun and put the Blade of conquest/Emperor's benediction on a suiciding Lord commissar brawler.Overall, this faq has placed AM, which was already struggling vs top-tier armies, even more behind in the food chain, while at the same time not solving at all the issues with allies and the faithful 32 problem. Let us wait and see if the rumours about CA will be confirmed and put the final nail in our coffin. Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5178300 Share on other sites More sharing options...
Wassa Posted October 23, 2018 Author Share Posted October 23, 2018 What are the CA rumours now? Kurovs Aquila was amazing in 2vs2 or all vs all games until the nerf. In our local club we only have 3-4 hours and as a guard player we rarely get to round 4! Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5178316 Share on other sites More sharing options...
domsto Posted October 23, 2018 Share Posted October 23, 2018 I think he's talking about major Price hikes across the Board for Guard. Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5178351 Share on other sites More sharing options...
MrZakalwe Posted October 23, 2018 Share Posted October 23, 2018 Which would be amusingly bad as Guard armies haven't been reaching top table in a long time. Kind of expecting it though as GW seems unwilling to deal with the soup issue. Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5178375 Share on other sites More sharing options...
Shamansky Posted October 23, 2018 Share Posted October 23, 2018 I always preferred Old grudges, but my teammates were always insisting on GS. So now i can keep what i want with the good reason, not just 'cause i want. The bigger problem for me is no reinforcements till turn2, which now is really crippling my Elysians and scions. Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5178387 Share on other sites More sharing options...
domsto Posted October 23, 2018 Share Posted October 23, 2018 I always preferred Old grudges, but my teammates were always insisting on GS. So now i can keep what i want with the good reason, not just 'cause i want. The bigger problem for me is no reinforcements till turn2, which now is really crippling my Elysians and scions. I really hope we see a Point drop for all these Deepstrike focused Units, simply because they where Priced with the hard hitting Power of a First Turn drop in mind. Now that they hit like a wet Towel they need to cost in relation to it. I personally drop all my Sions out of my Hard Lists. Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5178402 Share on other sites More sharing options...
Feral_80 Posted October 23, 2018 Share Posted October 23, 2018 I think he's talking about major Price hikes across the Board for Guard. Correct. It seems that GW is willing to put an end to the abuse of AM by all other Imperium armies not by limiting allies, but by punishing AM. I.e., instead of limiting soup, they are just 'solving' the issue by making AM crap so that no other Imperium army will take the faithful 32. That AM is already heavily struggling to keep up with many other armies does not seem a concern. Typical GW mentality, sadly. At least, this is what has happened so far. If really the next CA goes on the same way, AM is pretty much screwed except in friendly games or vs even crappier armies (Marines, Chaos, etc.). Let's see. Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5178403 Share on other sites More sharing options...
duz_ Posted October 23, 2018 Share Posted October 23, 2018 Gents, lets not fall into the trap of being side tracked with hypotheticals on CA or the other changes related to the FAQ that did or didnt happen. This is specifically about alternative Relics and WL traits seeing as stacking isnt as efficient as it previously was. On that note I always find the relic power sword great value. Mainly for lols and the look on my opponents face when he's faced with a S5 guardsmen :lol: Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5178434 Share on other sites More sharing options...
domsto Posted October 23, 2018 Share Posted October 23, 2018 I really like the Master of Command Warlord Trait. It helps to bypass the stupid Rule of 3. Also the Laurel of Command is a great thing to have Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5178440 Share on other sites More sharing options...
Wassa Posted October 23, 2018 Author Share Posted October 23, 2018 I do like the combination of Superior Tactical Training with Laurels of Command. Especially if your squads are bunched up. Several squads all with FRFSRF rerolling all misses and wound rolls of 1... dang, it's like having the relic of Lost Cadia all over again. Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5178524 Share on other sites More sharing options...
duz_ Posted October 23, 2018 Share Posted October 23, 2018 My thoughts exactly Wassa FRFSRF + re-roll 1's (of some description for those who aren't Cadian :P ) seems like a good plan Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5178527 Share on other sites More sharing options...
Frater Cornelius Posted October 23, 2018 Share Posted October 23, 2018 Few other warlord traits are any good. I still prefer GS. KA is too unrealiable and highly depends on the opponent. GS gives you a higher chance to get that one. Also, remember that while you can only gain one per game turn, GW has not mentioned anythin about pre-game Stratagems. You can still get a few more during deployment if you are running allies or have other shenanigans in mind. This is the only place KA could shine, to mild pre-game Strats from the opponent. But again, too unreliable and very context-sensitive. Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5178580 Share on other sites More sharing options...
FallenSoldiers Posted October 24, 2018 Share Posted October 24, 2018 Frater nailed it. GS is still clutch for CPs your spending before the game. I just build a catachan list around Straken using “Lead from the Front”. A 6” heroic intervention and refilling failed hits could be a fun way to punch the lights out of that enemy character. Especially if it’s a monster (looking at you Daemon Princes and Tyranids) and you’re rerolling failed wounds too Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5179017 Share on other sites More sharing options...
-Nemesis- Posted October 24, 2018 Share Posted October 24, 2018 Grand Strategist isn't useless at all. If you play Guard with our many cheap strategems, you are pretty much guaranteed to get a CP back per battleround. That's still 5 - 7 over a game, which is substantial. Really more like 3-4. If you haven't run out of time or determined a clear winner by turn 4, I don't know what game you guys are playing. :P Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5179057 Share on other sites More sharing options...
-Nemesis- Posted October 24, 2018 Share Posted October 24, 2018 I always preferred Old grudges, but my teammates were always insisting on GS. So now i can keep what i want with the good reason, not just 'cause i want. The bigger problem for me is no reinforcements till turn2, which now is really crippling my Elysians and scions. I really hope we see a Point drop for all these Deepstrike focused Units, simply because they where Priced with the hard hitting Power of a First Turn drop in mind. Now that they hit like a wet Towel they need to cost in relation to it. I personally drop all my Sions out of my Hard Lists. I don't think anything was priced with anything in mind. Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5179061 Share on other sites More sharing options...
Shamansky Posted October 26, 2018 Share Posted October 26, 2018 My latest tournament, before the GS+KA nerf, i took only KA and Old grudges. Tallarn Battalion and Elysian Vanguard detachments gave me 9 CP total. We had 3 games of 1500 points. Ran out of CP once on last game turn which was the 4th and right before tabling the opponent. So I don't think it's a big problem really. People just don't see any alternatives yet and this makes them nervous. But we can live and win without that "OP" stuff. The Guard is a very adaptive force, sometimes too much adaptive in my opinion, that's why 'imperial soup' even exists. All GW needed to do is to restrict CP-pools to faction keywords in a manner they did with detachments: excluding Imperium, Chaos etc. But they chose to punish the Guard again. May be because guardsmen are not that shiny-magic-fancy-pointy-eared and (which is more plausible) their models cost less money. They're simple dudes with almost non-fictional weapons. Who ever would want to play them? They should be as good as decorations for 'real heroes'. Well, those 'heroes' can bite my dirt-covered battle tank's rear armour. This is just another limitation of our obvious options. We'll find the way out this mess. As we always did. Link to comment https://bolterandchainsword.com/topic/350766-what-changes-has-tactical-restraint-made-to-your-army/#findComment-5179433 Share on other sites More sharing options...
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