Commissar potato Posted October 23, 2018 Share Posted October 23, 2018 What do you think will happen to guard for the upcoming chapter approved? I would like to see changes that would balance guard such as a small point increase to basilisks, or maybe a point increase for mortars. Or even a decrease for manticores or wyverns. What I dont want is for guard to get slaughtered but I have a bad felling about GW doing something like bring guardsmen up to 5ppm. Anyway, What would you like to see in the new CA? Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/ Share on other sites More sharing options...
MrZakalwe Posted October 23, 2018 Share Posted October 23, 2018 I'd like to see meltaguns and missile launchers reduced in price (along with vanquishers and demolishers). I'd like to see mortars increased in cost. Unfortunately what I expect is increases to everything used in soup lists. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178420 Share on other sites More sharing options...
domsto Posted October 23, 2018 Share Posted October 23, 2018 I hope to see a Price drop to: Wyverns,Hydras,Manticores,Demolishers,Deathstrike,Autocannons,Melter,Rocked Launchers,..... Id like to see a complete rework of: Vanquishers,Deathstrike,Wyrvan Psykers,..... I don't get why the Basilisk should get more Expensive, yes it hits hard but it mostly dies fast. But as many i am pretty concern if we will survive the CA, sadly GWs way to solve all their Problems is by nerfing Guard. Clearly the AM are the true evil why soup armys are dominating all the Tournaments, wait there are Soup lists without Guard Like Eldar or Chaos? Still Guards fault. I am pretty sure that's what goes trow their Minds right now. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178426 Share on other sites More sharing options...
TheUbikator Posted October 23, 2018 Share Posted October 23, 2018 I'm pretty concerned we'll be hit with nerfhammer pretty hard. Because GW can't do balance properly, and certain units will go up not because they are overperforming but because how CPs work in this game. 5ppm guardsmen will hit us hard, 6ppm (as I saw somewhere on B&C) will make guard almost unplayable IMO. I would like to see reworked vets. I would like to see chimeras, meltaguns, wyvern and manticores go down in points. But knowing GW Guardsmen and bullgryns will go up, and that will be all. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178452 Share on other sites More sharing options...
GuardDaddy Posted October 23, 2018 Share Posted October 23, 2018 I'd settle for guard being untouched. I'd like to see codex CP. Warlord determines Faction. CP are only generated by that faction, only stratagems from that faction can be used. This will allow GW to focus on balance within codex. Adjusting points/rules/strategems as required. It would end farming. YOu can stilll take allies as you wish, but only generic strategms could be used on them. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178465 Share on other sites More sharing options...
domsto Posted October 23, 2018 Share Posted October 23, 2018 I forgott to mention i wish for a point drop for allmost all the named Charakters in the Codex. Like Yarrik or creed. They all cost a little bit to much in my opinion. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178469 Share on other sites More sharing options...
sairence Posted October 23, 2018 Share Posted October 23, 2018 Especially Yarrick, who costs as much as fully kitted out Hellhound. XD Eh...I don't think 5p per Guardsman would be the end of the world. It just wouldn't solve the underlying issue that makes the loyal 32 such an auto-take. So I'm hoping for adjustments to the detachment rules. Maybe up the CPs a detachment gives you, but limit CP-generation and strategems to the WLs detachment. I'd keep regimental/chapter/household bonuses for allies though...no reason why they should suddenly forget everything. Pointdrops for Transports would be nice. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178473 Share on other sites More sharing options...
Commissar potato Posted October 23, 2018 Author Share Posted October 23, 2018 I just hate the idea that other people are taking advantage of the guard and in response, GW nerfs guard and hurts the players that exclusively play that army. Nerfing something to the ground is just simply not how you balance a game. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178513 Share on other sites More sharing options...
MARK0SIAN Posted October 23, 2018 Share Posted October 23, 2018 It will be mainly points increases and nerfs for guard in CA. If you look at the track record, I can think of maybe 2 examples of changes in all the previous errata/faq/CA that were a plus for Guard. The rest have been nerfs and points increases and that was before the loyal 32 were even complained about. They will hit guard hard because, as others have said, they can’t balance, they don’t want to admit they have a rubbish detachment/cp system and guard are not one of their favourites like Eldar or Chaos. My main guesses would be: Increase guard to 5ppm Points increases for some vehicles Points increases for mortars Possibly tests for orders like conscripts have Points increase for Company Commanders Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178518 Share on other sites More sharing options...
Commissar potato Posted October 23, 2018 Author Share Posted October 23, 2018 If they murder guard I might have to take a break from Warhammer if they shamelessly slaughter an army which many people have put time and money into as a posed to taking a step back and looking how they are balancing/designing this game. One last salty comment, I know they are a business that’s designed to make money, but I hate this whole “these models sell the best, better not touch them” business model. Ok rant done lol. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178545 Share on other sites More sharing options...
domsto Posted October 23, 2018 Share Posted October 23, 2018 I know this all looks grimm, but remember the Commissar. They overnerfed him pretty bad, but after some time they fixed their "fix". So if they really kill Guard like we all fear, all we have to do is wait for the next FAQ after the CA or maybe the nexte CA. I know that doesn't sound good. All i want to say was, on some rare cases GW realize that they made a mistake. So keep your heads up fellow Guardsmen. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178558 Share on other sites More sharing options...
Frater Cornelius Posted October 23, 2018 Share Posted October 23, 2018 I expect that nothing will happen. At most, Mortars increase and maybe Bullgryn increase. The latter is not as likely, as they nerved Bullgryn plate and Take Cover already. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178577 Share on other sites More sharing options...
librisrouge Posted October 23, 2018 Share Posted October 23, 2018 I expect that nothing will happen. At most, Mortars increase and maybe Bullgryn increase. The latter is not as likely, as they nerved Bullgryn plate and Take Cover already. I honestly agree with the good Frater. I'd be a bit surprised if we had any real significant changes, both for or against us. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178596 Share on other sites More sharing options...
duz_ Posted October 23, 2018 Share Posted October 23, 2018 I suspect Bullgryns will see a point increase, whether thats the model, war gear or both... I'm hoping GW is smart enough to realise the the price of guard isn't the issue, but the freedom of CP's that is causing their abuse. Other than that it would be nice to see melta for BS3+ go down and maybe even vets However I suspect we probably won't see too much from CA, but then again who knows... Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178610 Share on other sites More sharing options...
Feral_80 Posted October 23, 2018 Share Posted October 23, 2018 I expect unwarranted points increases and no fixes to the real problem of the game: the proliferation of negative to hit modifiers and a broken allies/CP system. Solving the latter issues would require to redesign the game. I do not expect GW to admit that they managed to screw up 8th edition in 6 months, so I do no expect any sensible changes. They'll probably nerf guard so hard until they simply make it unviable to take the faithful 32 for other Imperium armies. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178691 Share on other sites More sharing options...
Thorakitai Posted October 23, 2018 Share Posted October 23, 2018 I expect to see the points for guardsmen, mortars and company commanders go up. Nothing else shows up in competitive lists, and most of the forgeworld stuff has already been nerfed into uselessness, so will probably be ignored. This won't solve the loyal 32 problem though. Either the cost increase will be small for 32 models (but crippling for a full guard army of course) or it will be big enough that people just take the AdMech equivalent instead, which is currently only 17 points more expensive, and went down in cost substantially in the last CA. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178730 Share on other sites More sharing options...
Wassa Posted October 24, 2018 Share Posted October 24, 2018 Hopefully a restriction that CPs generated/regenerated can only be used on that faction. Mortars vs Wyvern needs a points balance. Tank Commander vs Pask needs a points balance. Hopefully a decrease in Manticore points. Deathstrike is currently unplayable. Survivability of Command/Special/Heavy weapons squads. Vanquisher needs something doing to it. Yarrick is crazily overpriced for his points. Something to stop us getting screwed over by -1 to hit. Someone needs to find where second missile on the Valkyrie is hiding. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178932 Share on other sites More sharing options...
Commissar potato Posted October 24, 2018 Author Share Posted October 24, 2018 It looks like im going to focus on the hobby side of things if what all of you say is what happens. All of my friend are gonna be so hyped if there is a guard nerf as I often beat them lol. But, what will be will be. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178988 Share on other sites More sharing options...
MrZakalwe Posted October 24, 2018 Share Posted October 24, 2018 We don't know what's going to happen, we can just observe patterns and hope this time the pattern doesn't continue. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5178998 Share on other sites More sharing options...
micahwc Posted October 24, 2018 Share Posted October 24, 2018 Stupid Wish List: An ability to let Leman Russ turret weapons fire even if enemies are within 1", but not the ability to fire at enemies within 1". Maybe with a -1 to hit penalty to represent the gaunts/grots getting in the way of the guns. An ability to let vehicle mounted flamer weapons fire at enemies within 1". Why wouldn't you shoot your heavy flamer at the genestealers attacking your hull? Maybe apply this rule to pintle mounted weapons as well, seeing as that is what a pintle mount is for. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5179021 Share on other sites More sharing options...
Wassa Posted October 24, 2018 Share Posted October 24, 2018 An ability to let vehicle mounted flamer weapons fire at enemies within 1". Why wouldn't you shoot your heavy flamer at the genestealers attacking your hull? Maybe apply this rule to pintle mounted weapons as well, seeing as that is what a pintle mount is for. Actually that could make it worth taking pintle mounted weapons! Though i've always liked the idea of a pintle mounted storm bolter on a hellhound! Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5179080 Share on other sites More sharing options...
-Nemesis- Posted October 26, 2018 Share Posted October 26, 2018 Make the dopier vehicles cheaper. Make meltaguns and missile launchers cheaper too. Give standard bearers (Character). Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5179429 Share on other sites More sharing options...
MrZakalwe Posted October 26, 2018 Share Posted October 26, 2018 Give standard bearers (Character). This! I want to convert up a standard bearer but currently there's no point unless I want to run Kell as command squads just get shot off the table. I'd like a character medic too (again mostly so I'm not being punished for including characterful conversions). Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5179453 Share on other sites More sharing options...
Shamansky Posted October 26, 2018 Share Posted October 26, 2018 well i don't like the idea of creating even more elite options. A command squad as an upgrade of a Commander would be nice. That would help with several problems: overcrowded elites, targetable medics and standard bearers, survivability of commanders. But i don't think GW would make such thing. Because that would be something that makes the Guard more playable and would be an actual upgrade and not a nerf, which is unacceptable. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5179491 Share on other sites More sharing options...
MrZakalwe Posted October 26, 2018 Share Posted October 26, 2018 What's the issue with more elite options? With our tendency to run multiple detachments we hardly have problems with elite slots as an army. Link to comment https://bolterandchainsword.com/topic/350775-what-will-happen-to-guard-in-chapter-approved/#findComment-5179503 Share on other sites More sharing options...
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