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Repulsor with 3x Flamestorm Aggressors in Primaris list


veelo

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Hi guys,

 

I have mostly completed my Primaris Deathwatch army and my mate offered me his Repulsor so I'm trying to figure out a tactic for its use (I know its not super competitive)

 

My list atm is

 

Watch Master

Jump Watch Captain

5x Intercessors

5x Intercessors

5x Intercessors

5x Intercessors/4x Hellblasters/Inceptor

5x Intercessors/4x Aggressors/Inceptor

Redemptor

Redemptor

 

What do you think of adding the Repulsor and a 3 man squad of Flamestorm Aggressors? So hard to work out what type of squad to put in with such small transport capacity

It's going to be a huge target for the opponent, but the Redemptors should help take the pressure off a bit.  Just try to get that thing forward as quickly as possible because Flamestorms in midfield will get chewed up very quickly.

I don't mind it. I think the Repulser helps the flame aggressors the most out of all of the Primaris units to make use of the transport. Would you have room to fit in a Primaris Chaplin with them? Odds are your flame aggressors are going to get into CC, and re-rolling hits from the Chappy could really make them a hard hitting unit in CC as well. 

This list seems like it’s mostly for fun and theme and I play a ton of Primaris games with my Deathwatch and Ultramarines no matter how frustrating they are, so I’ll go give you my two shock grenades worth of thoughts....

 

The watch Captain is kind of an oddball in this list. So here’s the type of list theme I use around a Repulsor when I really want to get mileage out of my Aggressors: Fortis Squad “Shake and Bake”

 

Take a Fortis squad with 5 auto Bolters instead of Boltrifle. Give the sarge a power weapon. ( I wish he could take Xeno phase but I think GW screwed up). Add two flame gauntlet Aggressors and you’re at 9 spaces ( I agree the Repulsor should be 12 imo).

 

With the last spot put a Primaris Chaplain in the Repulsor. This is actually a decent cc unit for Primaris all things considered.

 

You get out and advance for a very large move that I find always surprises the heck out of people. Then shake and bake: auto Bolters and flamers. Now you have a very mobile Primaris squad ready to receive a charge and/or give one with the chaplains assistance.

 

I have used this configuration lots except with out the chaplain ( I use a Captain because I don’t own a chappy). But because of Kill Team I am buying one anyway.

Aggressors are pretty decent in combat and it surprises people that they have power fists, I'd definitely give the Sgt a power sword.

My biggest issue with them is they're so unreliable in combat with only 2 attacks that hit 50% of the time. Good for a surprise and backup plan, but not good enough to routinely double down on their melee prowess.

Aggressors are pretty decent in combat and it surprises people that they have power fists, I'd definitely give the Sgt a power sword.

My biggest issue with them is they're so unreliable in combat with only 2 attacks that hit 50% of the time. Good for a surprise and backup plan, but not good enough to routinely double down on their melee prowess.

See, Aggressors, while only hitting on 4s in melee, are still really good for melee. That being said, for Deathwatch, they're not the sole choice for melee Primaris... Really, this would be my choice:

  • Intercessors x5 (auto-bolt rifles, Chainsword or Power Sword on Sergeant)
  • 1 Aggressor (Flamestorm Gauntlets)
  • 1 Aggressor (Boltstorm Gauntlets & Fragstorm Launcher)
  • 1 Reiver
  • 1 Inceptor (Assault Bolter)
  • Last spot either another Aggressor or Intercessor

 

Well we’re trying to give Veelo some advice for his new Repulsor and he mentioned some Aggressors.

 

I still stand by my shake and bake squad for something tried and tested. I also want to emphasize saving a spot for a character inside th Repulsor because one of the few advantages the Repulsor gives us is the chance to reduce our drops.

 

I agree the Aggressors aren’t amazing for CC but with character support it’s not bad. I think the squad works for me because it’s a whole picture kind of deal. You get extra movement from a vehicle, you advance without penalty, and the flamers will have targets, potentially rerolling 1’s to wound. It’s annoying to charge and when it is charged it can dish out some punishment. It’s a configuration that really works a lot better for DW than other armies for obvious reasons.

 

To be honest in my Ultramarines the Aggressors kind of stink overall and I much prefer using them with this army and even more so as part of a Fortis in a Repulsor.

Well we’re trying to give Veelo some advice for his new Repulsor and he mentioned some Aggressors.

 

I still stand by my shake and bake squad for something tried and tested. I also want to emphasize saving a spot for a character inside th Repulsor because one of the few advantages the Repulsor gives us is the chance to reduce our drops.

 

I agree the Aggressors aren’t amazing for CC but with character support it’s not bad. I think the squad works for me because it’s a whole picture kind of deal. You get extra movement from a vehicle, you advance without penalty, and the flamers will have targets, potentially rerolling 1’s to wound. It’s annoying to charge and when it is charged it can dish out some punishment. It’s a configuration that really works a lot better for DW than other armies for obvious reasons.

 

To be honest in my Ultramarines the Aggressors kind of stink overall and I much prefer using them with this army and even more so as part of a Fortis in a Repulsor.

Well, after thinking on it more, since shake and bake doesn't focus on CC all that much since you won't charge after advancing, I suppose their relative efficiency in a fight is kind of a moot point unless you can encourage an opponent to charge it. Thinking even more about it, the things you'd use to eat the overwatch against a unit like this are also the things you don't usually want power fists near, so I like that you're basically throwing a massive threat into the opponent's face that has no clear solution except focusing it from range.

 

Not to mention it's one of the only strats I've seen that can make a chaplain other than the dread worth bringing. I second this suggestion.

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