Tadoule Lake Monster Posted October 27, 2018 Share Posted October 27, 2018 Hello, folks! Fair warning, this is a long one. It has been a while since I have posted here because of my new job. I started working at a school, and some of the kids saw me getting boxes of minis. With the help of local government I managed to secure money to get the kids started in Warhammer too. I got the Dark Imperium set and supplied some extras to round them out to around 2000 points. Now that the kids have practiced shooting each other's armies, they want a piece of mine. We have had smaller scale matches before as practice but next weekend I am going to bring my full list and go against their two lists. First, my guys. They have grown a lot since the last time I have posted. I started paying for Battlescribe as well, so I am interested to see how this works. ++ Battalion Detachment +5CP (Imperium - Space Marines) [120 PL, 2398pts] ++ + No Force Org Slot + **Chapter Selection**: Ultramarines + HQ + Captain in Terminator Armor [7 PL, 141pts]: Combi-plasma, Relic blade Chief Librarian Tigurius [7 PL, 130pts]: 1) Veil of Time, 2) Might of Heroes, 6) Null Zone Marneus Calgar [10 PL, 200pts]: Terminator Armour, Warlord + Troops + Scout Squad [6 PL, 96pts]: 5x Camo cloak . Scout Sergeant: Chainsword, Sniper rifle . Scout w/Heavy Weapon: Heavy bolter . 3x Scout w/Sniper Rifle: 3x Sniper rifle Scout Squad [6 PL, 95pts]: 5x Camo cloak . Scout Sergeant: Boltgun/Bolt pistol . 3x Scout w/Boltgun . Scout w/Heavy Weapon: Missile launcher Tactical Squad [5 PL, 94pts] . 3x Space Marine . Space Marine Sergeant: Chainsword, Combi-flamer, Melta bombs . Space Marine w/Special Weapon: Plasma gun Tactical Squad [5 PL, 114pts] . 3x Space Marine . Space Marine Sergeant: Chainsword, Combi-melta, Melta bombs . Space Marine w/Heavy Weapon: Missile launcher + Elites + Terminator Squad [12 PL, 272pts]: Teleport Homer . Terminator Sergeant: Power sword, Storm bolter . 3x Terminator w/CF: 3x Chainfist, 3x Storm bolter . Terminator w/Heavy Weapon: Power fist . . Cyclone Missile Launcher and Storm Bolter: Cyclone missile launcher, Storm bolter Terminator Squad [12 PL, 282pts]: Teleport Homer . Terminator Sergeant: Power sword, Storm bolter . 3x Terminator w/CF: 3x Chainfist, 3x Storm bolter . Terminator w/Heavy Weapon: Chainfist . . Cyclone Missile Launcher and Storm Bolter: Cyclone missile launcher, Storm bolter + Fast Attack + Inceptor Squad [10 PL, 177pts]: 2x Inceptor, Inceptor Sergeant, Plasma Exterminator + Dedicated Transport + Drop Pod [5 PL, 85pts]: Storm bolter Drop Pod [5 PL, 85pts]: Storm bolter Land Speeder Storm [5 PL, 85pts]: Cerberus launcher, Heavy bolter Razorback [5 PL, 122pts]: Hunter-killer missile, Storm bolter, Twin assault cannon Repulsor [16 PL, 340pts]: 2x Fragstorm Grenade Launchers, Auto Launchers, Heavy Onslaught Gatling Cannon, Icarus Ironhail Heavy Stubber, Ironhail Heavy Stubber, 2x Krakstorm Grenade Launcher, Onslaught Gatling Cannon, Twin lascannon Rhino [4 PL, 80pts]: Hunter-killer missile, 2x Storm bolter ++ Spearhead Detachment +1CP (Imperium - Space Marines) [46 PL, 968pts] ++ + No Force Org Slot + **Chapter Selection**: Ultramarines + HQ + Sergeant Chronus [11 PL, 238pts] . Predator: Hunter-killer missile, Storm bolter, Twin lascannon, Two Lascannons + Heavy Support + Devastator Squad [8 PL, 160pts]: Armorium Cherub . Space Marine Sergeant: Power axe . Space Marine w/Heavy Weapon: Lascannon . Space Marine w/Heavy Weapon: Lascannon . Space Marine w/Heavy Weapon: Heavy bolter . Space Marine w/Heavy Weapon: Missile launcher Hellblaster Squad [16 PL, 337pts]: Plasma incinerator . 9x Hellblaster . Hellblaster Sergeant: Plasma pistol Thunderfire Cannon [6 PL, 121pts] . Techmarine Gunner . . Servo-harness: Flamer, Plasma cutter, 2x Servo-arm Whirlwind [5 PL, 112pts]: Hunter-killer missile, Storm bolter, Whirlwind vengeance launcher ++ Vanguard Detachment +1CP (Imperium - Space Marines) [47 PL, 822pts] ++ + No Force Org Slot + **Chapter Selection**: Ultramarines + HQ + Captain [5 PL, 98pts]: Master-crafted boltgun, Relic blade, The Primarch's Wrath Lieutenants [8 PL, 134pts] . Lieutenant: Master-crafted boltgun, Power sword . Lieutenant: Master-crafted boltgun, Power sword + Elites + Apothecary [3 PL, 55pts] Company Ancient [4 PL, 70pts]: Plasma pistol, Standard of the Emperor Ascendant Company Champion [3 PL, 54pts]: Combat shield, Master-crafted power sword Vanguard Veteran Squad [8 PL, 107pts]: Jump Pack, Melta bombs . Space Marine Veteran: 2x Chainsword . Space Marine Veteran: 2x Chainsword . Space Marine Veteran: 2x Chainsword . Space Marine Veteran: 2x Chainsword . Veteran Sergeant: 2x Lightning Claw Vanguard Veteran Squad [8 PL, 107pts]: Jump Pack, Melta bombs . Space Marine Veteran: 2x Chainsword . Space Marine Veteran: 2x Chainsword . Space Marine Veteran: 2x Chainsword . Space Marine Veteran: 2x Chainsword . Veteran Sergeant: 2x Lightning Claw Venerable Dreadnought [8 PL, 197pts]: Twin lascannon . Dreadnought combat weapon w/Heavy Flamer: Heavy flamer ++ Total: [213 PL, 4188pts] ++ Created with BattleScribe The two armies I am fighting are Death Guard and Raven Guard. The kids have a whole boat load of threats, especially in the Death Guard army, that make it a target rich environment. ++ Battalion Detachment +5CP (Imperium - Space Marines) [110 PL, 2019pts] ++ + No Force Org Slot + **Chapter Selection**: Raven Guard + HQ + Captain in Gravis Armor [7 PL, 134pts]: Boltstorm gauntlet, Master-crafted power sword Librarian in Terminator Armor [9 PL, 130pts]: 5) Psychic Fortress, 6) Null Zone, Force stave, Storm bolter Primaris Lieutenants [10 PL, 148pts] . Primaris Lieutenant: Master-crafted auto bolt rifle . Primaris Lieutenant: Master-crafted auto bolt rifle + Troops + Intercessor Squad [5 PL, 95pts]: Auxiliary Grenade Launcher, Bolt rifle . 4x Intercessor . Intercessor Sergeant: Power sword Intercessor Squad [5 PL, 100pts]: Auto Bolt Rifle, Auxiliary Grenade Launcher . 4x Intercessor . Intercessor Sergeant: Power sword Tactical Squad [9 PL, 173pts] . 7x Space Marine . Space Marine Sergeant: Bolt pistol, Chainsword, Melta bombs . Space Marine w/Heavy Weapon: Missile launcher . Space Marine w/Special Weapon: Plasma gun + Elites + Primaris Ancient [5 PL, 69pts]: Standard of the Emperor Ascendant Reiver Squad [10 PL, 154pts]: Bolt Carbine, Grapnel Launcher, Grav Chutes . 6x Reiver . Reiver Sergeant: Bolt Carbine/Heavy Bolt Pistol Venerable Dreadnought [8 PL, 197pts]: Twin lascannon . Dreadnought combat weapon w/Heavy Flamer: Heavy flamer + Fast Attack + Inceptor Squad [10 PL, 135pts]: Assault bolter, 2x Inceptor, Inceptor Sergeant + Heavy Support + Hellblaster Squad [8 PL, 165pts]: Plasma incinerator . 4x Hellblaster . Hellblaster Sergeant: Bolt pistol Land Raider [19 PL, 391pts]: Hunter-killer missile, Multi-melta, Storm bolter, Twin heavy bolter, 2x Twin lascannon + Dedicated Transport + Razorback [5 PL, 128pts]: Hunter-killer missile, Storm bolter, Twin lascannon ++ Patrol Detachment (Imperium - Space Marines) [13 PL, 240pts] ++ + No Force Org Slot + **Chapter Selection**: Raven Guard + HQ + Kayvaan Shrike [8 PL, 150pts] + Troops + Intercessor Squad [5 PL, 90pts]: Bolt rifle, 4x Intercessor, Intercessor Sergeant ++ Total: [123 PL, 2259pts] ++ Created with BattleScribe And finally: ++ Battalion Detachment +5CP (Chaos - Death Guard) [107 PL, 1928pts] ++ + HQ + Malignant Plaguecaster [6 PL, 110pts]: 1. Miasma of Pestilence, 5. Putrescent Vitality Typhus [9 PL, 175pts]: 2. Gift of Contagion, Warlord + Troops + Plague Marines [13 PL, 169pts]: Icon of Despair . Plague Champion . . Codex: Boltgun, Plague knife . 5x Plague Marine w/ boltgun . Plague Marine w/ Special Weapon: Blight launcher . Plague Marine w/ Special Weapon: Plasma gun Plague Marines [13 PL, 179pts]: Icon of Despair . Plague Champion . . Codex: Boltgun, Plague knife . 4x Plague Marine w/ boltgun . Plague Marine w/ melee weapons: Flail of Corruption . Plague Marine w/ Special Weapon: Plasma gun . Plague Marine w/ Special Weapon: Blight launcher Poxwalkers [6 PL, 120pts]: 20x Poxwalker Poxwalkers [6 PL, 120pts]: 20x Poxwalker + Elites + Blightlord Terminators [14 PL, 280pts] . Blightlord Champion: Bubotic Axe, Combi-plasma . Blightlord Terminator: Flail of Corruption . Blightlord Terminator: Bubotic Axe, Reaper autocannon . Blightlord Terminator: Bubotic Axe, Combi-flamer . Blightlord Terminator: Bubotic Axe, Combi-melta Plague Surgeon [4 PL, 65pts]: Balesword + Fast Attack + Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe + Heavy Support + Plagueburst Crawler [8 PL, 146pts]: 2x Plaguespitter, Rothail volley gun Plagueburst Crawler [8 PL, 152pts]: 2x Entropy cannon, Rothail volley gun Plagueburst Crawler [8 PL, 152pts]: 2x Entropy cannon, Rothail volley gun + Dedicated Transport + Chaos Rhino [4 PL, 102pts]: Combi-bolter, Combi-melta, Havoc launcher ++ Total: [107 PL, 1928pts] ++ Created with BattleScribe So that's that. The kids and their lists are maxed out to ensure that they get the best killy power out of their armies. I let them pick out some of the extras, before you judge the armies too harshly. My plan to try and win the game is as follows: push up the middle of the board with Hellblasters in a Repulsor, Razorback filled with Characters to support the push (Champion, Apo, Captain, Lieutenant, Tiggy, and the Ancient), and the Dread. The back Castle is Calgar, Chronus in his tank, WW & Thunderfire. All the rest of the forces are there to encircle or deep strike the remaining forces. I don't know what to really expect from this. Killing the Plagueburst Crawlers is going to be a priority, honestly, because those things cause problems in every game. Does anyone else have any thoughts on how I should handle this? Anything you guys want to suggest to the kids, I will pass on to them as well. Link to comment https://bolterandchainsword.com/topic/350844-ultramarines-vs-two-armies/ Share on other sites More sharing options...
Brother Dallo Posted October 27, 2018 Share Posted October 27, 2018 I suppose the first question is do you want the kids to win? They may be mature enough to handle it well or it may put them off 40k because their teacher's toy soldiers beat their toy soldiers. I know that the general advice is when trying to get people into wargaming in general is do everything in your power to convincingly loose your first game against the new guy. If you utterly thrash them the first time around, it can be a turn off. There are of course people who thrive on this and see it as a challenge so YMMV. I guess I'm curious what you (and the kids) want to get out of this game. Are you looking to broaden their gaming horizons by letting them face new armies and have to adapt to different strategies? Or are you looking to steam roll them? Perhaps somewhere in the middle? Are you just looking a fun few hours where you and them roll some dice and Forge that Narrative? I imagine once we know what your intentions are for this game, it will be easier to tailor advice to your particular situation. Hope this helps and kudos for getting young folks into 40k. I think it's a great hobby to get into when you're school age. Dallo Link to comment https://bolterandchainsword.com/topic/350844-ultramarines-vs-two-armies/#findComment-5180242 Share on other sites More sharing options...
Tadoule Lake Monster Posted October 27, 2018 Author Share Posted October 27, 2018 I suppose the first question is do you want the kids to win? They may be mature enough to handle it well or it may put them off 40k because their teacher's toy soldiers beat their toy soldiers. I know that the general advice is when trying to get people into wargaming in general is do everything in your power to convincingly loose your first game against the new guy. If you utterly thrash them the first time around, it can be a turn off. There are of course people who thrive on this and see it as a challenge so YMMV. I guess I'm curious what you (and the kids) want to get out of this game. Are you looking to broaden their gaming horizons by letting them face new armies and have to adapt to different strategies? Or are you looking to steam roll them? Perhaps somewhere in the middle? Are you just looking a fun few hours where you and them roll some dice and Forge that Narrative? I imagine once we know what your intentions are for this game, it will be easier to tailor advice to your particular situation. Hope this helps and kudos for getting young folks into 40k. I think it's a great hobby to get into when you're school age. Dallo This is a good question I had not considered. They have had this stuff and played matches for a few months, so I think that they are ready for anything. The Death Guard have had good success facing the Raven Guard but it hasn't been all lopsided victories. I guess if I lost by the skin of my teeth that would be best case, but I don't actually think my army is capable of winning a straight up kill game. That DG army has some serious punch, and I am afraid I would get bogged down fighting in the middle. I can drop pod in some Devs and stuff to fight the Plagueburst Crawlers but they are scary. Link to comment https://bolterandchainsword.com/topic/350844-ultramarines-vs-two-armies/#findComment-5180260 Share on other sites More sharing options...
Captain Idaho Posted October 28, 2018 Share Posted October 28, 2018 =][= Little tip - Don't be lazy and copy and paste from things like Battlescribe. It makes it a chore to read and people won't reply as readily as they might. Examples being you're listing 7 Space Marines in a Tactical squad. It's unnecessary information: Tactical Squad [9 PL, 173pts] . 7x Space Marine . Space Marine Sergeant: Bolt pistol, Chainsword, Melta bombs . Space Marine w/Heavy Weapon: Missile launcher . Space Marine w/Special Weapon: Plasma gun Consider you can do it like this: Tactical squad - ×10 - Plasma Gun - Missile Launcher - Melta Bombs, Chainsword and Bolt pistol (Sergeant) =][= Link to comment https://bolterandchainsword.com/topic/350844-ultramarines-vs-two-armies/#findComment-5180583 Share on other sites More sharing options...
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