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What clan combinations are you most intrigued to try


patchestheclown

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So with the new codex on preorder and a lot of videos going over them (SS82 and Table Top Tactics being my favorites) what clan(s) are you interested in taking together and what are you thinking of for the direction of your Waaaaggghh??

 

 

My initial thoughts would be evil suns mechanized with Goff Skarboyz inside or doing evil suns mechanized with a vanguard of death skulls so my warboss finally has an invlun save.

Rumor has it that as with Space Marines chapters etc, you can't have Goffs inside Sunz transports etc.

Personally I'm just probably gonna stick with a single klan, ES for the most part I'd imagine (my kustom paint scheme being kinda of like a mix between ES and Goff for armor, although my infantry also has a good portion of browns for their clothing).

Based on rumors, I had figured that I would be either Evil Sunz or Blood Axes for my main force, and Bad Moons for my Mek Guns. Once the Deffskullz trait was confirmed, I switched the artillery to that trait.

As of now, with the revelation that grots don't get kulturs and that Blood Axes are >18" away, and thinking more about how good Skarboyz are, I'm still torn, but now its about Evil Sunz or Goffs for the bulk. I don't really know. I'm also considering Bad Moons detachments for heavy shooting units, like an air wing with triple dakkajets. Also, a Blood Axe Patrol, with the finkin cap to pick up the CP regen trait.

I'll really have to get my hands on the codex itself and really pour some time and thinking to boil down to a few options that I'll have to play to get a feel for. And I love that. I'm so excited to discover what this book offers!

I'm liking the potential synergy between the Snakebites WL trait and Killa Kanz - morale immune Kan wall hooo! Also, their relic is aces and their strat looks pretty good, if expensive/situational. Tempted also by a Freebooterz detachment, simply because it's fluffy/fun.

I'm going to be running mine as deathskulls because my stuff is painted to represent deathskulls. The fact that their trait is fantastic is certainly nice but even if it was garbage I'd still be running deathskulls. I'll probably be sticking with my standard list of core of giant boyz mobs + walker support + specialists in trukks. I think my list is probably about a wash in points with the increase in boyz points and a decrease to most other things, but we'll see when the battlescribe file drops because I'm too lazy to handcount my list. I may drop the KFF mek because of the invuln trait and just use more boyz instead.

I'm going to divide the bulk of my models into Goffs and Deff Skulls. Pre divided into 2 battalions Then the specialist units, Bikes and fast stuff over to Evil Suns and some shooty stuff over to Freebooterz. 
Not planning to play Bad Moons or Blood axes just now. And no plan to paint a large amount of yellow at all. Yuck! 
I don't think there will be any problem with mixing my units again later if I just play a single clan for a game.

Some combos off the top of my head (not sure if all are legal since I can't read the specific wording on everything yet):

 

- 2x 30 Boy squads combining with Mob Up. Keep a Warphead nearby to cast Warpath followed by Da Jump. Charge in (more effective as Evil Sunz for the +1 to charge) with 240 attacks! Could also be even nastier as Goffs and make them Skarboyz for S5.

 

- Tellyport a Bonecrusher wagon full of Nobz. Try to land near at least 1 vehicle and one other unit. Use Ramming Speed to charge in and deal mortal wounds and defrolla one unit. Use Boarding Action afterwards to have each Nob do a single attack onto the nearby vehicle. With all the Klaws and Big Choppas it should do some nasty damage.

 

- Similar to above, but with a Morkanaut/Gorkanaut charging in. Maybe throw a Mek or 2 in there to keep him stompin'.

Unless mob up is substantially changed then one of the units involved has to number ten or under.

 

Tellyporting does seem to be one of the best things for those of us who are not all on board the speed freeks train. One of my new standard things is going to be tellyporting in a unit of deff dreads, as they act separately after deployment to spread out the death better, and three separate rerollable charges means at least one is probably going to make it in.

Tellyporting does seem to be one of the best things for those of us who are not all on board the speed freeks train. One of my new standard things is going to be tellyporting in a unit of deff dreads, as they act separately after deployment to spread out the death better, and three separate rerollable charges means at least one is probably going to make it in.

 

Wanna really break hearts?  Go for Evil Suns and add +1 to the Charge roll.  IMO Dreadmobs will benefit best from Evil Suns to counter their speed issues, which may seem counter-intuitive to the Speed Freeks philosophy but effectiveness speaks for itself!

Yeah but I don't play evil sunz, I play deathskulls. I'm also not super concerned with wringing out every last bit of efficiency from my lists, I'm not a tournament player. Tellyporting dreads just seems like an unorthodox orky thing to do. It probably would be fantastic for evil sunz though. Deathskulls trait won't be bad for them by any means still, especially since they get their full rerolls as each dread acts as it's own unit.
  • 2 weeks later...
All my stuff is in the process of being painted still. Going with Deathskulls to fit what I've done so far (and I like their fluff). May mix some evil sunz in there as I have a large deffkopta squadron and some of the old trakks (if they can still be used)
Man that theme sounds awesome. Have you started that yet or is it just a hypothetical at the moment? I will say deathskulls would really work well with that, since it rewards MSU mobs, that way you can have a smaller number of boyz to help keep you from getting burned out on the conversions.

Man that theme sounds awesome. Have you started that yet or is it just a hypothetical at the moment? I will say deathskulls would really work well with that, since it rewards MSU mobs, that way you can have a smaller number of boyz to help keep you from getting burned out on the conversions.

It exists

 

http://www.the-waaagh.com/forums/index.php?showtopic=54112&hl=

 

 

http://www.the-waaagh.com/forums/index.php?showtopic=54109

Hail Skarboyz !! 

i'm sneakily trying to build me a propa force of evil sunz and Bad moons to suprize me mates wif (i should be a deffskull but wot da) i get the New dex this weekend :biggrin.:

question though - i love orky vehicles so naturally evil sunz but im going to end up with a few flyers too soo pretty -should i use the flyers as a bad moons detachment?.

i'm new to orks massively (last played them years ago when we had all those old buggies etc the memory of that grot flamer wagon or whatever it was... :rolleyes: 

anyways new orks on the horizon... i'm putting together right now a Megatrakk scrapjet (its sooo awesome looking) and i have a converted blitza bomber (that hopefully will look like a German Stuka) looking to get some more aircraft...any standouts people???... just dakka Jet's?!?  ....

what troops should i think about getting(i dont want too many..."I know orks!!!" but i love the vehicles so much :wub:

any insights will be appreciated 

 

Cheers, Mithril

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