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my Black Templars on Tournament (8th)


Medjugorje

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The UNITS

 

Sigislash

is absolutely the best charakter. Against Tau I sacrificed him to kill a troop unit to gain a point in a mission. Against Ynnari he was the big winner in this game. Take out 2 Razorwing Jetfigher (with Vigilus Stratagem but without Honour the chapter) before he gets killed and in the last game he survived and would have still perfermed if I had enough time - so stand his ground against the hive tyrant special character (which allows 2x movement) and killed about 10 Genestealer which were buffed with 5+++.

I always charged the Razorwing Jetfighter with Company Veterans next to him if the overwatch is too dangerous and the secound RZJ behind a ruin-wall so I cannot take any damage. The main point is that the Rest of the army (lot of models) must played aggressive so many units cannot shoot at him - must futhlly exploit the character rule.


The Emperor's Champion

Sorry to say but against Tau and Ynnari he just able to take dominance the table but never reach any combat. Against Tyranids he take a view wounds of a flying hive tyrant (9 succesfull woundrolls with honour the chapter but 4++ is sometimes too good^^)  before this monster leave the combat (and get shot by a dieing crusader with a plasmagun.

I think 75 points are always okay.

High Marshal Helbrecht

must have. Nothing more to say. More because his rerolls then his fighting skills. He always went with the crusadersquads and the Castellan (Lietenant) + the Relic Banner. Rerolls are absolutley needed with plasma.

Crusader Squad
very competitive if played shooty. 12 shots plasma within 12" + 3d3 plasmacannon in combination with Relic Banner + Helbrecht + Lieutenant is very hard - especially in overwatch (rerolling all but one and six) so if he dies to allow that unit to shoot normal again just to get healed by the Apo next turn^^. Just Tau used the advantage of more range but they performed well against them anyway.


Company Veterans

just good if charakters are next to them. Very good to prevent charakters and force the enemy to shoot at them.


Rhino

8 shots bolter are not bad and not playing against a castellan knight allows them to live a few rounds. Very solid unit. Not used as a transport except against Tau because there I couldnt use the full plasma potential.

1 Lieutenant

must have

Captain in Terminator Armour [WARLORD]
+ The Shield Eternal, Thunder hammer
+ Warlordtrait: Iron Resolve (SM)

 

unkillable (just Tau did it^^) Very strong because the mission setting in germany brings lot of points if you kill the enemy warlord.


Scout Squad
not that strong that I thought but still good ( to prevent psykers in the first round to make what they want)


Apothecary
in this blob with so much characters and plasma ---> needed

Cenobyte Servitors

6 points^^

Company Ancient
nothing more to say

Vanguard Veteran Squad
always a big crosshair on them. But if they are in combat they perform and often they could use as tank unit because of 3++. Never reached a close combat in exception of one time they were charged by genestealers were they take out a few before they get killed because the enemy use the tyranid aquivalent of "honor the chapter". I think they would be better to take them in reserve the next games. I always getting greedy and tried to hide them behind any walls and ruins. Think they can work. Because focus on them the rest of my army survived.

 

 

The ENEMIES

 

Tau: LOS are needed and used. With that many charakters he cannot shoot against them before killing the rest. And normally beeing weak in close combat he fears that output in close combat. Was a good player in the ranking but there are much harder Tau-lists.

 

Ynnari: If your enemy playing just with one spears unit, he cannot take controle over the whole table and he FEARS that many melee output. YES, the Ynnari feared what he should fear^^. most important is deny the witch and fast close combat.

 

Tau: LOS are needed and used. With that many charakters he cannot shoot against them before killing the rest. And normally beeing weak in close combat he fears that output in close combat. Was a good player in the ranking but there are much harder Tau-lists.

 

 

There are more and more T'au lists on tournaments with a bunch of Sniper Drones spammed so don't feel too safe about characters standing out in the open.

A single unit of 9 Sniper Drones has 18 S5 AP0 shots at 24" and with a Drone Controller nearby and a Firesight Marksman with view on their target they're hitting on 3+. They are cheap-ish at 18ppm, with long range and are semi-durable (T4 Sv3+ and the Raven Guard chapter tactic as special rule) so I've already seen lists with three full sized units (almost 500p) throwing 54 sniping shots around. If he manages to wound the character with the first unit he can use the T'au Sept Stratagem for +1 to-wound and have the remaining ones trigger their Mortal wounds on a 5+. :sweat:

 

 

How does one take 3 relics?

Why the confusion? You get one for free in your warlord detachment and then can add up to two more via Stratagem.

I didn't realise you could spend more CP to take more than one on the stray, I've never done it, so rarely re-read the card!

 

I am very much coming round to the idea that pre-battle CP are better spent than in game. For instance, it is a really false economy to not spend the CP on a chapter master, and use it on individual re-rolls instead. The re-roll aura on a crusader helmed Marshal is insane.

 

I am very much coming round to the idea that pre-battle CP are better spent than in game. For instance, it is a really false economy to not spend the CP on a chapter master, and use it on individual re-rolls instead. The re-roll aura on a crusader helmed Marshal is insane.

 

Well it depends. Not every faction has enough relics that are worth the CP. Often you are fine with just two anyway. Usually you spend all your CP in the first two turns anyway to give you the biggest possible advantage early on and them snowball into the later turns so it doesn't really matter whether you spend your CPs before the game begins or not. ^^

 

 

Tau: LOS are needed and used. With that many charakters he cannot shoot against them before killing the rest. And normally beeing weak in close combat he fears that output in close combat. Was a good player in the ranking but there are much harder Tau-lists.

 

 

There are more and more T'au lists on tournaments with a bunch of Sniper Drones spammed so don't feel too safe about characters standing out in the open.

A single unit of 9 Sniper Drones has 18 S5 AP0 shots at 24" and with a Drone Controller nearby and a Firesight Marksman with view on their target they're hitting on 3+. They are cheap-ish at 18ppm, with long range and are semi-durable (T4 Sv3+ and the Raven Guard chapter tactic as special rule) so I've already seen lists with three full sized units (almost 500p) throwing 54 sniping shots around. If he manages to wound the character with the first unit he can use the T'au Sept Stratagem for +1 to-wound and have the remaining ones trigger their Mortal wounds on a 5+. :sweat:

 

 

but they need LOS and they are as weak in input like they are strong in output. What I mean is that after one round with my mortars they dont exist any more^^

 

 

How does one take 3 relics?

Why the confusion? You get one for free in your warlord detachment and then can add up to two more via Stratagem.

I didn't realise you could spend more CP to take more than one on the stray, I've never done it, so rarely re-read the card!

 

I am very much coming round to the idea that pre-battle CP are better spent than in game. For instance, it is a really false economy to not spend the CP on a chapter master, and use it on individual re-rolls instead. The re-roll aura on a crusader helmed Marshal is insane.

 

 

but Helbrecht is so much better. So you save 3 CP, have 1 wound more and a 2+ save AND +1S Bubble.

But he's more expensive, and can't take the Crusader's Helm. 

It depends, if I want the re-rolls up front and the character in combat, Helbrecht is better. But for a backfield castle re-roll aura, the Marshal is the better option, 

dont need a Crusader helmet. At the start i played no match without him. Now I think there are way stronger relics. Maybe it will change if there is a good Primaris Melee unit. For me 3++ half damage is the best defense relic in the entire imperium. And teeth of terra is the best weapon for our Swordmaster. And then there is a banner that makes fearless and shoot on a 3+  

 

All relics are way better then crusaders helm or holy orb.

I think it's situational, if you take a shooty force deployed in cover, the 9inches is really useful. As you can re-rolls basically the whole army. (It also works well on a Chapter Ancient, you may lose the 3+, but the 4+ on a wider area rocks.)

I tried all of them. 3" are just good after deepstrike and successful charges - but here I have to say that a Captain is always better then a buffing Chaplain (and this captains are fighter, no buff-chars... so a good weapon/stormshield/armour is always better then this kind of buff)

just 3" you win in movement. If you have just the "normal" 6" its always posstible.

 

A good friend played a long time a lot of hellblaster and Aggressors with the relic banner and later with the blood angel 5+++ banner.

His whole army fit into that 6" - remember that we dont need to space because of 8th edition.

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