Julius Firefocht Posted November 10, 2018 Share Posted November 10, 2018 Hi all. I've picked up Kill Team recently and I've been pretty happy with the game's rules, where you and your opponent make your respective movement and then take turns to activate models to shoot with. It's a simple "you-go-I-go" system, and the battle round is over after all players have finished shooting with all their models. In my mind this neatly solves the current situation in 8th Ed where the army that goes first secures a heavy advantage by alpha strikes. GW is trying to solve the issue with a strategem where the 2nd player gains an army-wide cover save modifier, but that IMO is a patch that does not solve the root problem. So I've been contemplating on using the Kill Team movement and shooting rules with regular games of 8th Edition for games within our own playgroup. It will go something like this: 1) Roll 2D6 to decide who has initiative and becomes the first player. 2) First player moves his entire army 3) Second player moves his entire army 4) First player activates 1 unit from his army to shoot with, then hands over to the second player. Repeat until both players run out of units to shoot with. 5) First player activates 1 unit from his army to charge with, then hands over to the second player. Repeat until both players run out of units to charge with. Resolve melee combat as per 8th Ed rules. 6) Morale checks as per 8th Ed rules. Our playgroup does not play in tournaments and we prefer to have games where my Drukhari army does not shoot half of my friend's Primaris Marine army off the board in turn 1, and vice versa. This idea is still in its infancy, so any feedback or criticism to improve on it are welcome! Link to comment https://bolterandchainsword.com/topic/351112-playing-8th-ed-with-rules-inspired-from-kill-team/ Share on other sites More sharing options...
Panzer Posted November 10, 2018 Share Posted November 10, 2018 It's a simple "you-go-I-go" system It's not. This is what we have currently. Also I'd put the charge move into the movementphase just like in Kill Team. Link to comment https://bolterandchainsword.com/topic/351112-playing-8th-ed-with-rules-inspired-from-kill-team/#findComment-5188939 Share on other sites More sharing options...
Finkmilkana Posted November 10, 2018 Share Posted November 10, 2018 Letting both players move before one player shoots sounds nice, but I fear it would kinda break the balance completely. Longer ranged units would have an incredible easy time simply kiting short ranged stuff. It would at least require a major rebalancing of weapon ranged. Link to comment https://bolterandchainsword.com/topic/351112-playing-8th-ed-with-rules-inspired-from-kill-team/#findComment-5188957 Share on other sites More sharing options...
Ratherdashing Posted November 10, 2018 Share Posted November 10, 2018 I feel like Guard should get to activate an entire platoon equivalent for each Marine squad, and a knight should get to shoot one gun for each activation. That concept anyway, not those specific quantities. Link to comment https://bolterandchainsword.com/topic/351112-playing-8th-ed-with-rules-inspired-from-kill-team/#findComment-5189263 Share on other sites More sharing options...
Trevak Dal Posted November 11, 2018 Share Posted November 11, 2018 I've messed around with a modification of "die for each unit in a bag" type thing like I've seen in boltaction. I think you run into compounding issues the larger the game becomes, or the larger the units are. Link to comment https://bolterandchainsword.com/topic/351112-playing-8th-ed-with-rules-inspired-from-kill-team/#findComment-5189444 Share on other sites More sharing options...
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