Schurge Posted November 12, 2018 Share Posted November 12, 2018 I always run melee Berserker lists (7th edition was painful). I've been trying to make a melee Khorne list for a Kill Team campaign at the local GW but I am doing very poorly against the teams I've practiced against. I just don't have the weight of dice necessary to make a bunch of chain swords kill anything, meanwhile I have to eat a round or two of fire from AP weaponry and deal with mortal wounds from psychic powers. I've ran some variant of this against shooty vanilla Blood Angels, Death Guard, and Grey Knights: - Aspiring Champion (Leader) w/ Power Sword - CSM (Combat) w/ Chainsword and Bolt Pistol - CSM (Zealot) w/ Chainsword and Icon of Wrath - CSM Gunner (Demolitions) w/ Flamer - CSM w/ Chainsword and Bolt Pistol - CSM w/ Chainsword and Bolt Pistol - Cultist Champion w/ Shotgun - Cultist Gunner w/ Heavy Stubber - Cultist Gunner w/ Heavy Stubber As I wrote this I realized I hadn't tried putting Flamers on the Cultist Gunners yet... if I did so I would have to drop a CSM and replace him with two Cultists with CCW and Bolt Pistol. In the past, running just a few cultists in less then half range of the enemy has just led to free kills for the other player, which is why I've been sticking with the Stubbers so far. The most success I've had was actually running an all Cultist list. I lost in the end due to the game timing out but I took a little over half of the opposing force with me. Against shooty vanilla Blood Angels I have the most success, obviously. I think that they have a slight statistical advantage over me due to range and more AP but I think just improving strategy on my end will negate that advantage. Against Death Guard I can't kill anything. My Specialists can be picked off with solid AP weaponry and the Heavy Stubbers are useless. We were playing assassination and my leader was too far separated from the group which ended up getting him killed by a stray bolter shot. Against Grey Knights I get face-rolled. Some good AP, lots of attacks, (two my 1-2 attacks per person aside from the Stubbers which were again, useless) and a practically guaranteed Mortal Wound every turn. The last game I played against them I was defender and they had to get to my edge of the game board. I died to a man and my CSM w/ Flamer was the only guy to get a single kill. I ran my melee guys in groups of two, my Leader and Zealot were wiped out in melee against a Psychic Knight... and that's pretty much how the rest of it ended up working out. Anyways, any critiques of my list? Is my problem more strategy then list? Is melee CSM just not viable at the moment? Thanks. EDIT: Sadly, this campaign doesn't allow Commanders because the store manager is using it as a way to get more new people into the game and he wants the barrier of entry to be low. Link to comment https://bolterandchainsword.com/topic/351156-making-a-semi-competitive-melee-khorne-list-possible/ Share on other sites More sharing options...
Kinstryfe Posted November 12, 2018 Share Posted November 12, 2018 I have a team made of a leader with fist, icon, zealot, flamer, and heavy bolter, plus two flamer cultists and a regular cultist named Chaff. It's done decently well the few times it's hit the table, but usually that's down to the Flamers for some reason. I think that CC is just tough for chaos to do because you'll only have one power weapon, and 3+ saves will save most of what you manage to wound. Add to that Chaos being one of the weaker lists at the moment and you'll usually be facing an uphill battle. Link to comment https://bolterandchainsword.com/topic/351156-making-a-semi-competitive-melee-khorne-list-possible/#findComment-5190443 Share on other sites More sharing options...
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