Prot Posted November 15, 2018 Share Posted November 15, 2018 Before you go off thinking “failed Sorcs?” Has prot lost his mind? Yes. But more to the point I’m talking about Spawn units. I have to admit for everyday games I’ve been having a blast with them. I’m not claiming they are going to win you a tournament but I think they may be a tad underrated. My last 5 or 6 games I’ve included One squad from 4-5 models or two squads of 3. Some times I give them warptime or -1 to hit but that Strategem is amazingly fun. Plus it feels fluffy to have a squad of them. I’m wondering if anyone else is using them and what your results have been like. Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/ Share on other sites More sharing options...
brother_b Posted November 15, 2018 Share Posted November 15, 2018 I own two tide of spawn boxed sets. That's 20 spawn. I'd love to field that somehow ! Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5191843 Share on other sites More sharing options...
Skerr Posted November 15, 2018 Share Posted November 15, 2018 I use them, they are an almost always must take for me at most point levels. They make a great disruptor force, like you said underrated and fun. They make decent screens and the strategem really allows you to choose a great range of mutations to fit your target. I love how we can work in other spawn via various special rules. I currently use DnD aberrations as proxies though I am looking forward to putting together and painting a squad or 2. Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5191844 Share on other sites More sharing options...
Panzer Posted November 15, 2018 Share Posted November 15, 2018 Imo Spawns are great because you don't really expect anything from them so you can just throw them at the opponent and enjoy whatever happens. The fact that they aren't useless just makes it better. :P Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5191884 Share on other sites More sharing options...
Ulfast Posted November 15, 2018 Share Posted November 15, 2018 I enjoy them very much too. I try to use them and they always do something. Best thing is that usually my opponents are in two camps, eather they are very afraid of them or they ignore and think they are worthless. Anyway, I can use that and give me an edge :) Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5191949 Share on other sites More sharing options...
The Yncarne Posted November 15, 2018 Share Posted November 15, 2018 One of my opponents runs 1 or 2 in his lists against me. Skerr's highlighted my experience playing against them. Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5191995 Share on other sites More sharing options...
Tyriks Posted November 15, 2018 Share Posted November 15, 2018 I want to use them but my local stores have slim pickings for Chaos aside from a handful of kits. For the price they seem pretty reliable. Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5192067 Share on other sites More sharing options...
Brother Captain Ed Posted November 15, 2018 Share Posted November 15, 2018 I need to use them more. I just find they tend to get squeezed out when list making hits crunch time and I'm scrabbling for points. I do love the stratagem that turns a character into one though. It's super disruptive and, while it can't really salvage a bad situation, it can really muck it up for your opponent. I had a sorcerer get left flapping in the wind after some Genestealers tore down the Rubrics and Helbrute with him. The sorc got charged, but then *bam!* spawn. He didn't kill but one or two stealers, but they were left standing there unable to fight and that gave me a turn to have reinforcements swoop in and squash a unit that would otherwise have murdered/tied up many times its point value. I only have 3, though. So I've never tried just including them in a list. Maybe I should. Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5192089 Share on other sites More sharing options...
Prot Posted November 15, 2018 Author Share Posted November 15, 2018 Try proxying them if you can for some test games. I find them a super fun unit and people will tend to ignore them. If I get first turn they often get Warp Time, and maybe -1 to hit. Roll them into CC and no one will ignore them again. Lots of fun. I think the squad size needs to be 3-4 minimum though. They have the wounds, but not the save to survive. Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5192274 Share on other sites More sharing options...
Sonoftherubric21 Posted December 7, 2018 Share Posted December 7, 2018 Glad to see I am not the only one!!!! I have 3 currently, and honestly, they perform very well for what they cost. Within our army we definitely need at least one unit of 3-5 or so. I plan on getting 2 more later, they have proved an asset. Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5208499 Share on other sites More sharing options...
Marshlands Posted December 7, 2018 Share Posted December 7, 2018 I like them. Not love but like. They're very cheap and powerful but also fairly vulnerable to certain things. Cheap enough not to matter too much tho. Interestingly the stratagem targets a Tzeentch spawn unit so can target CSM allies who can have other effects like a dark apostle or exalted champion Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5208845 Share on other sites More sharing options...
Prot Posted December 7, 2018 Author Share Posted December 7, 2018 Today my super fail Psyker squad just got a little better! Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5209586 Share on other sites More sharing options...
Brother Captain Ed Posted December 7, 2018 Share Posted December 7, 2018 Yeah. At 25 a pop, they are very reasonably priced. Still easy to get carried away, but definately warrants a nrw look. Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5209619 Share on other sites More sharing options...
Tyriks Posted December 8, 2018 Share Posted December 8, 2018 Yeah, now I actually feel the need to find some model to act as spawn... Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5209687 Share on other sites More sharing options...
BoomWolf Posted December 8, 2018 Share Posted December 8, 2018 Yeah. At 25 a pop, they are very reasonably priced. Still easy to get carried away, but definately warrants a nrw look. What do ya mean carried away? *clumsily hides 40 spawn blob behind back* Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5210014 Share on other sites More sharing options...
Brother Captain Ed Posted December 8, 2018 Share Posted December 8, 2018 Yeah. At 25 a pop, they are very reasonably priced. Still easy to get carried away, but definately warrants a nrw look. What do ya mean carried away? *clumsily hides 40 spawn blob behind back* Well...I suppose if there is a number where you have gone all the way through Carried Away and come out the other side into Potentially Viable Tactic then 40 might be it. By all means, let us know how it goes!! Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5210235 Share on other sites More sharing options...
BoomWolf Posted December 8, 2018 Share Posted December 8, 2018 You want to know the best part? Invest in (quite) a few HQs, and you can have them each as a separate unit. Watch people ragequit over the fact they need to individually target every.single.model in your army! Correct me if I'm wrong, but 8 detachments of basic sorcerer+6 individual spawn would be 1984 points (so a few leftover to upgrade your warlord a bit?) and will land you with an absurd 56 individual single-model units. Because nothing quite says "I'm here for the luls" like a 48 spawn+8 sorcerer list. Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5210470 Share on other sites More sharing options...
Prot Posted December 8, 2018 Author Share Posted December 8, 2018 I haven’t gone that far but have used the multiple single spawn units thing and it was pretty annoying to opponents. Plus I admit most of the Spawn literally did nothing but soak up wounds and pass out on the battlefield from lack of direction. Lol Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5210559 Share on other sites More sharing options...
Skerr Posted December 8, 2018 Share Posted December 8, 2018 That's awesome. Link to comment https://bolterandchainsword.com/topic/351209-a-case-for-failed-sorcerer-units/#findComment-5210672 Share on other sites More sharing options...
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