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So what in the Codex is actually good?


templargdt

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Revised list:

Captain (rerolls and slam captain)

Lieutenant (rerolls)

Scouts (board control + cp)

Helblasters plus Banner Bearer (firepower)

Sternguard (strat)

Devastators (mortal wound strats + cherub)

Thunderfirecannon (strat)

Scout Bikes (highly mobile shooting)

 

I fully include Forge World when talking about this.  I have the index; my Sicaran used to do solid work.  Intrigued by the Scorpius mention.


Seriously though, no one is into Kantor?  If the name of the game in 8th is the strength of your aura bubble and mortal wounds, +1 A bubble seems darn strong to me on paper.

This list of units depresses me though.  

I rate Intercessors highly effective as a troop choice for Space Marines. They are survivable if well deployed and quite good at holding objectives - good shooting and solid in melee as well. When I was playing Ultramarines they were a staple in my army. Seeing that they are a troop choice I don’t really see any reason to expect any more from them.

Predators are not under-costed at all. I think the are over priced!

 

Compare them to an Armiger Helverin, Leman Russ tanks or some of the Xenos vehicles. They are far behind them all.

 

Imo the only decent, dedicated tanks Astartes have are the Sicaran variants.

No love for Venerable Dreadnoughts? With Twin Las and Twin Auto, they are quite respectable, imo.

 

Assault Cannon RBacks still do the work even if they are not the broken monstrosities they once were.

 

The Stormhawk is also quite decent, imo.

 

Tacticals vs Intercessors is a bit irrelevant, imo, given that neither come close to the utility that Scouts bring to the game.

Venerable Dreadnoughts are amazing. How could I forget?

 

Twin linked Lascannon and missile Launcher is a staple and thanks to BS2+ is possibly the most effective heavy weapons platform in the Codex for its points.

 

***

 

I've also had great success with a Contemptor. Being movement 9" and it's decent WS and BS, it is a solid threat. Strength 14 is delicious too.

 

And in a recent tournament it tanks a lot with Might of Heroes.

 

Which brings me on to Tigurius. As a character he can run behind a Rhino safely and dish out a -1 to hit. When you stack that with a Rhino smoke launcher or Contemptor, as well as a toughness increase from Might of Heroes, you've got a nicely powerful combination.

 

Now let's just bide our time for a points drop on a Land Raider and really laugh at the T9 -1 to hit vehicle...

Venerable Dreadnoughts are amazing. How could I forget?

 

Twin linked Lascannon and missile Launcher is a staple and thanks to BS2+ is possibly the most effective heavy weapons platform in the Codex for its points.

 

110% agreed. To pile on your praise and analysis, I'll add that unlike some of the other tougher, more durable platforms for heavy weapons, this one benefits from Chapter Tactics and has a pretty amazing clutch stratagem in Wisdom of the Ancients. 

 

 

 

I've also had great success with a Contemptor. Being movement 9" and it's decent WS and BS, it is a solid threat. Strength 14 is delicious too.

 

And in a recent tournament it tanks a lot with Might of Heroes.

 

Which brings me on to Tigurius. As a character he can run behind a Rhino safely and dish out a -1 to hit. When you stack that with a Rhino smoke launcher or Contemptor, as well as a toughness increase from Might of Heroes, you've got a nicely powerful combination.

 

Now let's just bide our time for a points drop on a Land Raider and really laugh at the T9 -1 to hit vehicle...

 

Tigurius is a fantastic unit, how could I forget? Head in the clouds lol Librarians in general are extremely helpful as the Librarius discipline is filled with pretty solid choices. While none are on the order of something like Doom, they're still pretty awesome, and Tigurius just makes it even greater. As far as normal Libs go, I think it depends on the meta, but in most cases it's probably best to go with the standard non-Primaris one since he's superior in wargear selection. The extra wound from the Primaris guy is great against things like those Knight seeker missiles and other character killers, but ultimately the mobility you can gain from a jump pack is so much more valuable. 

Venerable Dreadnoughts are amazing. How could I forget?

 

Twin linked Lascannon and missile Launcher is a staple and thanks to BS2+ is possibly the most effective heavy weapons platform in the Codex for its points.

 

***

 

I've also had great success with a Contemptor. Being movement 9" and it's decent WS and BS, it is a solid threat. Strength 14 is delicious too.

 

And in a recent tournament it tanks a lot with Might of Heroes.

 

Which brings me on to Tigurius. As a character he can run behind a Rhino safely and dish out a -1 to hit. When you stack that with a Rhino smoke launcher or Contemptor, as well as a toughness increase from Might of Heroes, you've got a nicely powerful combination.

 

Now let's just bide our time for a points drop on a Land Raider and really laugh at the T9 -1 to hit vehicle...

 

Hey, why not make it an excelsior and give it the armour indominatus as well? Now it's T9, -1 to hit AND you can give it a 3++.

 

In regards to venerables, they are straight up great. I have loved them even prior to this edition but in this edition they shine because they not only have that BS2 but if you want to make them waddle up the board they can at least hit things consistently.

For Might of Heroes? At the risk of sounding like a theatre production... Oh no he doesn't.

 

For relics.

 

Was in response to:

 

"Can you still equip dreads with Relics? I know they nerfed it for the Chaplain dread."

Venerable Dreadnoughts are amazing. How could I forget?

 

Twin linked Lascannon and missile Launcher is a staple and thanks to BS2+ is possibly the most effective heavy weapons platform in the Codex for its points.

 

***

 

I've also had great success with a Contemptor. Being movement 9" and it's decent WS and BS, it is a solid threat. Strength 14 is delicious too.

 

And in a recent tournament it tanks a lot with Might of Heroes.

 

Great to hear that Venerables are still excellent, I was starting a conversion to make one. With the 8th rules I'm giving it a Twin Lascannon but I might keep the smashy fist to counter-attack things trying to get at Predators etc. whilst being able to hand out the Captain aura if needs be.

 

On the Contemptor front, a local tournament player was saying that they are really great with Multi-Meltas thanks to their higher M stat (though degrading damage chart can be risky, you are still hitting on 3+ unless practically dead) and even if you don't get within 12" for the extra damage dice you still have a 33" anti-tank threat range the opponent has to respect on key transports etc. Backing that up with S14, Chapter Tactics and/or Might of Heroes is a great package, not to mention the extra wounds and atomantic shielding compared to the regular type.

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