40Kcollector Posted November 20, 2018 Share Posted November 20, 2018 (edited) I’m trying to play more games now and thinking more of strategies or tactics to develop, I know there is a difference between strategy and tactics, but I don’t know where this would sit yet so I’ll use both terms I am reading Ferrus Manus and the intro where Amadeus DuCain is performing the strategy/tactic of “Raising the Storm” and it has me interested on actually being able to do it in the game. But what does the actual strategy involve? It’s stated that it used on the planet of Rust, iirc that was where the imperial army were used as bait and when the Orks had fully committed did the Iron Hands strike. To me that would seem like bait, hold/escalate and strike phases/turns on the tabletop. Turn 1 Bait: try and draw in as many enemy possible. Must be durable units Turn 2 Hold/Escalate: hold on or escalate to ensure maximum commitment. Turn 3 Strike: deep strike, drop pod, assault These are just thoughts, correct me if I’m wrong, I would like to hear other opinions and ideas on the subject. Edited November 20, 2018 by 40Kcollector Link to comment https://bolterandchainsword.com/topic/351325-raising-the-storm-on-the-tabletop/ Share on other sites More sharing options...
Cryptix Posted November 21, 2018 Share Posted November 21, 2018 In 30k. I know Shadrak Meduson has a warlord trait that allows him to make his force really killy in close combat called Raise the Storm, giving all friendly Iron Hands, Raven Guard, and Salamanders Furious Charge, Hatred (Everything), and Crusader. The guys behind 30k 8e instead made it +1 to charge rolls, +1 attack, and reroll 1s to hit during the fight phase. 40Kcollector 1 Back to top Link to comment https://bolterandchainsword.com/topic/351325-raising-the-storm-on-the-tabletop/#findComment-5195460 Share on other sites More sharing options...
40Kcollector Posted November 21, 2018 Author Share Posted November 21, 2018 I’m not up to date with the FAQ or chapter approved, or played many 8th. This was going to be a general outline of the plan Bait: Librarian, lieutenant, apothecary, honour guard and company veterans squad in a rhino, jet pack Lt in cover. Librarian uses “Might of Heroes” “Machine Empathy” stratagem Hold/Escalate: 2 x 5 man squads in Rhino in support ThunderFire Cannon (in cover) to take out major threats 5 man sniper Scout squad in support of TFC “Only in Death Does Duty End” stratagem Strike: Jet packed Captain, vanguard vets and 2 x 5 man and 1 7 man assault squads strike from reserve “Honour the Chapter” stratagem Captain has merciless logic and shield eternal Librarian uses “Veil of Time” or “Psychic Fortress” “Orbital Bombardment” stratagem 1750 pts Battalion Detachment 1025 pts deployed 725 pts reserve Link to comment https://bolterandchainsword.com/topic/351325-raising-the-storm-on-the-tabletop/#findComment-5195573 Share on other sites More sharing options...
40Kcollector Posted November 22, 2018 Author Share Posted November 22, 2018 I could swap out company veterans for Stern Guard with special issue bolters use them with a tactical squad Link to comment https://bolterandchainsword.com/topic/351325-raising-the-storm-on-the-tabletop/#findComment-5196874 Share on other sites More sharing options...
Jacques Corbin Posted November 26, 2018 Share Posted November 26, 2018 Yeah, Chapter Approved 2017 adjusts some of those points values in your list. The Sternguard are a good call. They go great with the Auspex Scan stratagem. I even modelled my sergeant reading an auspex. Add an Ironclad Dreadnought instead of one of the Assault Squads. At T8 and 8 wounds, he is hardly enough to start on the table top. I say Chainfist, Heavy Flamer, Hurricane Bolters, and Assault Launchers. That will mash up any infantry, and still be able to punch a Landraider to smithereens. 40Kcollector 1 Back to top Link to comment https://bolterandchainsword.com/topic/351325-raising-the-storm-on-the-tabletop/#findComment-5199740 Share on other sites More sharing options...
Iron Father Ferrum Posted November 26, 2018 Share Posted November 26, 2018 Avoid hurricane bolters on the Ironclad. The reroll for two CCWs is great, and bolters, even in quantity, are unimpressive. Link to comment https://bolterandchainsword.com/topic/351325-raising-the-storm-on-the-tabletop/#findComment-5199761 Share on other sites More sharing options...
Jacques Corbin Posted November 26, 2018 Share Posted November 26, 2018 Well, in a vacuum, agreed, but add a Chaplain or a Captain nearby, and rerolling 1s to hit in melee becomes redundant. I mostly suggested that build to save some points. So if he takes the CCW, what weapon should he take with it? Storm Bolter or Heavy Flamer? I do like 2 Heavy Flamers. 40Kcollector 1 Back to top Link to comment https://bolterandchainsword.com/topic/351325-raising-the-storm-on-the-tabletop/#findComment-5199777 Share on other sites More sharing options...
Iron Father Ferrum Posted November 26, 2018 Share Posted November 26, 2018 I use double heavy flamer. 40Kcollector 1 Back to top Link to comment https://bolterandchainsword.com/topic/351325-raising-the-storm-on-the-tabletop/#findComment-5199785 Share on other sites More sharing options...
40Kcollector Posted December 3, 2018 Author Share Posted December 3, 2018 Cheers for the feedback, An Ironclad is on my Wishlist, he’ll go well with double flamers. I forgot about claiming objectives, rhino 1 will claim an early objective to draw a fight and the 7 man assault squad with a flamer might camp on 1 that is away from the fighting in round 3. 2 more Questions: who gives better buffs to jetpacked assault squads, armed with plasma pistols and evisorators, a jetpacked Captain, Chaplain or Lt? And are ven dreads still worth it? Jacques Corbin 1 Back to top Link to comment https://bolterandchainsword.com/topic/351325-raising-the-storm-on-the-tabletop/#findComment-5205143 Share on other sites More sharing options...
Iron Father Ferrum Posted December 3, 2018 Share Posted December 3, 2018 Ordinarily I would say Chaplain, he has a better reroll for close combat units but if you're taking plasma pistols then the Captain is the better bet so you can sweat less when overcharging the pistols. Ven Dreads are totally worth it for the skill upgrades alone. Stick one in the back with your base of fire units and you don't need Captain support, you can use the Wisdom of the Ancients stratagem. Link to comment https://bolterandchainsword.com/topic/351325-raising-the-storm-on-the-tabletop/#findComment-5205165 Share on other sites More sharing options...
Jacques Corbin Posted December 3, 2018 Share Posted December 3, 2018 Plus, a Twin Lascannon and Missile Launcher has a 2+ BS normally, so Hard to Hit units like fliers, are hit on a 3+. So, great Air Defence, and they get chapter Tactics. Iron Father Ferrum and 40Kcollector 2 Back to top Link to comment https://bolterandchainsword.com/topic/351325-raising-the-storm-on-the-tabletop/#findComment-5205707 Share on other sites More sharing options...
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