Lanky27 Posted November 22, 2018 Share Posted November 22, 2018 Maru skara ROW HQ - 350 Eidolon - 205 Jump pack Champion consul - 145 Sonic shrieker, Paragon blade, jump pack, artificer armour, combat shield Elites - 480 Apothecary (2) - 130 Jump packs, augury scanner Contemptor(2) - 350 Chainfist, graviton gun(2) Troops - 600 Assault marines(15) - 300 Power axe(3), artificer armour, Phoenix spear, melta bombs Assault marines(15) - 300 Power axe(3), artificer armour, Phoenix spear, melta bombs FA - 405 Sky slayer squadron(5) - 255 Javelin speeder(2) - 150 Lascannon, multi melta HS - 165 Sicaran battle tank - 165 Total - 2000 My thoughts are the assault troops charging up the field with champion and eidolon leading a squad each as open blade supported by the Sicaran. The hidden blade would appear to take out any armour that could impede the assault troops charge and catch the opposing force in a hammer and anvil type deal. I’m not sure about the assault marines survival chances running down the field? Apothecaries are there to improve survival but would I be better off trying to get combat shields for them all? Cheers Link to comment https://bolterandchainsword.com/topic/351363-2k-maru-skara-row/ Share on other sites More sharing options...
stuka06 Posted November 22, 2018 Share Posted November 22, 2018 I like the basic idea, that everything can move around. Even the open blade can adapt to enemy movements, letting the hidden blade strike where it needs to. My biggest issue is, that with those 2 Assualt Marine squads being your only troops choices and them wanting to get into the opponents face, holding objectives, especially in the back field, will be an issue for you. Link to comment https://bolterandchainsword.com/topic/351363-2k-maru-skara-row/#findComment-5196446 Share on other sites More sharing options...
Lanky27 Posted November 22, 2018 Author Share Posted November 22, 2018 Thanks for the reply @stuka06, I could drop an assault squad and apothecary for 2 tactical squads in rhinos? Although with only a single assault squad to threaten on turn 1 I am worried they’re going to take a devestating amount of casualties and be rendered useless? Link to comment https://bolterandchainsword.com/topic/351363-2k-maru-skara-row/#findComment-5196566 Share on other sites More sharing options...
Varyn Posted November 22, 2018 Share Posted November 22, 2018 Sky slayers are heavy support choice. I think I would consider swapping the contemptors for something else, maybe a couple of units of vets in rhinos? Link to comment https://bolterandchainsword.com/topic/351363-2k-maru-skara-row/#findComment-5196661 Share on other sites More sharing options...
Lanky27 Posted November 22, 2018 Author Share Posted November 22, 2018 Cheers @Varyn, your right I totally forgot about the sky slayers, I’ll switch them for jet bikes or outriders. The vets ideas really good actually cause I’d love to use the stunning palatine blade models haha. Would you run them with meltaguns? Link to comment https://bolterandchainsword.com/topic/351363-2k-maru-skara-row/#findComment-5196685 Share on other sites More sharing options...
Varyn Posted November 22, 2018 Share Posted November 22, 2018 Looking at your list, I'd probably go combi plasma on the vets for hunting elite infantry and light armour. The palatine blade models would make excellent veterans :) Link to comment https://bolterandchainsword.com/topic/351363-2k-maru-skara-row/#findComment-5196737 Share on other sites More sharing options...
Daimhin Posted November 23, 2018 Share Posted November 23, 2018 If you're looking at combo-plasma, I'd recommend looking at Seekers. This is quite similar to how I run Maru Skara, and I would definitely go with 2x assault squads rather than 1 assault squad and 2 tactical squads. Link to comment https://bolterandchainsword.com/topic/351363-2k-maru-skara-row/#findComment-5197313 Share on other sites More sharing options...
Unknown Legionnaire Posted November 24, 2018 Share Posted November 24, 2018 Yes, by all means keep the two Assault Squads. They're kinda the core of your list concept. Keep the Sky Slayers, ditch the Javelins if you have to, then add some Plasma Seekers in an Anvillus Pod. Link to comment https://bolterandchainsword.com/topic/351363-2k-maru-skara-row/#findComment-5197611 Share on other sites More sharing options...
Daimhin Posted November 26, 2018 Share Posted November 26, 2018 Yes, by all means keep the two Assault Squads. They're kinda the core of your list concept. Keep the Sky Slayers, ditch the Javelins if you have to, then add some Plasma Seekers in an Anvillus Pod. The Javelins in my Maru Skara are regularly my MVP. Link to comment https://bolterandchainsword.com/topic/351363-2k-maru-skara-row/#findComment-5199920 Share on other sites More sharing options...
JDizzle Posted November 26, 2018 Share Posted November 26, 2018 Scorpius rounds are already AP2 with shred. Is it really worth paying for combi-plasmas? Link to comment https://bolterandchainsword.com/topic/351363-2k-maru-skara-row/#findComment-5200417 Share on other sites More sharing options...
Vykes Posted November 26, 2018 Share Posted November 26, 2018 Scorpious rounds are also heavy 1 and 24", which is a bit of an issue if you need movement to put rounds on target as they aren't exactly long range, or are taking a trip on a Dreadclaw. Honestly I rather like what I'm seeing here, plasma seekers are fine, too. Link to comment https://bolterandchainsword.com/topic/351363-2k-maru-skara-row/#findComment-5200472 Share on other sites More sharing options...
Varyn Posted November 27, 2018 Share Posted November 27, 2018 As Vykes said, combi-plasma's on seekers are definitely worth the 5 point upgrade for the potential alpha strike from a dreadclaw. Link to comment https://bolterandchainsword.com/topic/351363-2k-maru-skara-row/#findComment-5200881 Share on other sites More sharing options...
Lanky27 Posted November 28, 2018 Author Share Posted November 28, 2018 Hey guys thanks a lot for your suggestions they’ve given me a lot of food for thought. Was just wondering for those who run an alpha strike seeker squad how long do they live for or do you use them as a wreck and then die squad? I’ve been reading the seekers tactica post and it seems 6 with plasma and an anvillus is enough to wreck most heavy infantry. Link to comment https://bolterandchainsword.com/topic/351363-2k-maru-skara-row/#findComment-5201546 Share on other sites More sharing options...
Daimhin Posted November 29, 2018 Share Posted November 29, 2018 I don't run alpha strike plasma seekers, but I do run alpha strike melta vets. They don't last long. Ever. Just something to highlight to you - watch out for quad launchers with an attached MoS. Interceptor hurts! Link to comment https://bolterandchainsword.com/topic/351363-2k-maru-skara-row/#findComment-5202523 Share on other sites More sharing options...
Vykes Posted November 29, 2018 Share Posted November 29, 2018 I do run Seeker Anvilus Alpha Vets (Sons of Horus BS6 close range seekers, mmmph) and they last exactly as long as Daimhin's melta vets: If it's more than one turn then something has gone dreadfully wrong for my opponent, or they've scattered so far off target with a deepstrike mishap that they're out of range of everything (and even then I can usually count some arty dropping shells on them). And yeah, Quad mortar with MoS and shatter shells is bad news.... did I ever mention how much I loath Quad Mortars? Just... just make them die. Quick, kill them quick. Then scatter their ashes, and stamp out everyone who ever put together a nut and bolt for them on whatever forgeworld they came from. Link to comment https://bolterandchainsword.com/topic/351363-2k-maru-skara-row/#findComment-5202537 Share on other sites More sharing options...
Imren Posted December 12, 2018 Share Posted December 12, 2018 I'd suggest to change out the skyslayers to a regular scimitar squad with two volkite culverins (keep these out of close combat, just have them fly around and hose down enemy untis with shots from a distance) and find the points to change the sicaran to a arcus sicaran, this will give you some flexible/optional anti-air if need be. Link to comment https://bolterandchainsword.com/topic/351363-2k-maru-skara-row/#findComment-5213494 Share on other sites More sharing options...
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