Wassa Posted November 22, 2018 Share Posted November 22, 2018 Hi all, Coming from an Astra Militarum background, I'm thinking about creating a small Blood Angel detachment to supplement my guardsmen. I've got the fire power, but what I lack is mobility and the ability to cause chaos behind enemy lines so I was hoping Blood Angels would solve this issue. Can anyone recommend some unit combinations that would achieve this or what to look for in the codex? Thanks Link to comment https://bolterandchainsword.com/topic/351373-small-blood-angel-detachment-to-support-astra-militarum/ Share on other sites More sharing options...
Xenith Posted November 22, 2018 Share Posted November 22, 2018 Captain smash is an obvious choice - jump pack captain with Angels wing and 4Dam thunder hammer. Inceptors are fast and put out a lot of shots. Scout bikes have a lot of firepower for the points. I dont know how intercessors compare to guard point wise, but 5 Int's are probably the same number of attacks, wounds, and shots at 12" as 10 guardsmen. Some more underused options might see the light of day when the new chapter approved hits. Link to comment https://bolterandchainsword.com/topic/351373-small-blood-angel-detachment-to-support-astra-militarum/#findComment-5196459 Share on other sites More sharing options...
Panzer Posted November 22, 2018 Share Posted November 22, 2018 Well mobility we do have plenty. We also have melee which AM usually lacks, but that costs quite a few points if you want it to do some real work so that's probably not an option outside of Captain Smash. Inceptors indeed put out quite a few quality shots and with deep strike, FLY and M10 they are pretty mobile as well. Not as mobile as other Jump Pack units after the initial drop but they definitely have more damage output. Since you'd need at least three units of the same FOC slot to fill one of the specialist detachments you'd need two more units. Scout Bikes as Xenith said are really good but you could also go with Assault Marines (not really strong but mobile and cheap-ish) or with Attack Bikes which are single models so might fly under the radar while you keep the enemy busy with Captain Smash and your AM units. Alternatively our Elite section is full of mobile units as well. A bit more expensive but you would have Death company, Sanguinary Guard, Vanguard Veterans and Company Veterans as options. Link to comment https://bolterandchainsword.com/topic/351373-small-blood-angel-detachment-to-support-astra-militarum/#findComment-5196471 Share on other sites More sharing options...
H311fi5h Posted November 22, 2018 Share Posted November 22, 2018 My go to BA support is this: - Captain with TH + SS + Death Visions - Libby Dread with Wings + Quickening - 3 5-Men Scout squads with Boltguns / Sarge with Stormbolter This combo got me 2 first places in local tournaments (rest of the list was a gunline). The BA give you much needed mobilty, deep strike denial, and a scary counter punch against everything getting too close. Double Captain needs too many CP now, but the Dread works very well with few CP and hits like a truck. Link to comment https://bolterandchainsword.com/topic/351373-small-blood-angel-detachment-to-support-astra-militarum/#findComment-5196477 Share on other sites More sharing options...
Charlo Posted November 22, 2018 Share Posted November 22, 2018 Vanguard Vets with a few power weapons and storm shields are very resilient and deal decent damage. Buff with a Sanguinary Priest (S5 base and healing) for maximum carnage. Link to comment https://bolterandchainsword.com/topic/351373-small-blood-angel-detachment-to-support-astra-militarum/#findComment-5196486 Share on other sites More sharing options...
Majkhel Posted November 22, 2018 Share Posted November 22, 2018 Fun thing - Supreme command detachment:JP Captain TH/SS2x JP Lieutenants TH/SB(or combi-meltas)Happy re-roll family ;) Link to comment https://bolterandchainsword.com/topic/351373-small-blood-angel-detachment-to-support-astra-militarum/#findComment-5196596 Share on other sites More sharing options...
Quixus Posted November 22, 2018 Share Posted November 22, 2018 Fun thing - Supreme command detachment: JP Captain TH/SS 2x JP Lieutenants TH/SB(or combi-meltas) Happy re-roll family Ouch that sounds fun. If you need more shots add Company Veterans with jump packs and meltaguns and storm shields. Six melta shots with rerolls on hit and wound rolls should remove pretty much any vehicle even before captain smash gets into melee. Link to comment https://bolterandchainsword.com/topic/351373-small-blood-angel-detachment-to-support-astra-militarum/#findComment-5196866 Share on other sites More sharing options...
9x19 Parabellum Posted November 23, 2018 Share Posted November 23, 2018 2 Lts seems like redundancy. They can't split up to buff the AM, so why take 2? I'd rather suggest take the Sanguinor or a Jump Libby for max triumvirate of synergies. Link to comment https://bolterandchainsword.com/topic/351373-small-blood-angel-detachment-to-support-astra-militarum/#findComment-5196900 Share on other sites More sharing options...
Quixus Posted November 23, 2018 Share Posted November 23, 2018 2 Lts seems like redundancy. They can't split up to buff the AM, so why take 2? I'd rather suggest take the Sanguinor or a Jump Libby for max triumvirate of synergies. Probably to keep it cheap. Link to comment https://bolterandchainsword.com/topic/351373-small-blood-angel-detachment-to-support-astra-militarum/#findComment-5196902 Share on other sites More sharing options...
Panzer Posted November 23, 2018 Share Posted November 23, 2018 Lieutenants are too expensive for what they do tbh. You're better off taking a captain instead. Or one of the other HA choices. That being said, they'd be characters all alone infront of the enemy ... they won't cause havoc for very long lol Link to comment https://bolterandchainsword.com/topic/351373-small-blood-angel-detachment-to-support-astra-militarum/#findComment-5196961 Share on other sites More sharing options...
Majkhel Posted November 23, 2018 Share Posted November 23, 2018 Probably to keep it cheap. Yeah thst was the idea. Still I counted the points just now and Lieutenant wuth JP, TH and cMelta is only 11pts cheaper than Captain with JP,TH and SS... So not worth it :( Link to comment https://bolterandchainsword.com/topic/351373-small-blood-angel-detachment-to-support-astra-militarum/#findComment-5196997 Share on other sites More sharing options...
Karhedron Posted November 23, 2018 Share Posted November 23, 2018 Captain Smash meets all your requirements, you just need to decide what to accompany him with. Assuming Guard will provide the CPs you need, you could go for just a simple Patrol Detachment allowing you to fit in the units you want with minimal points spent on units just to fill slots in a Detachment. Inceptors are great and I find the bolter variety are very good value for their points. Plasma are only worth the extra points if you know you will be facing multiwound models. Plasma also need to operate with a Captain to reroll 1s, otherwise overcharging is too risky. Given that Captain smash will want to run off and hit things, I think Bolter Inceptors will probably give you more mileage for their points. A Patrol Detachment needs 1 Troop unit and a unit of BA Scouts is always a good bet. They are more durable than Guardsmen and hit hard in close combat thanks to 2 attacks and +1 to Wound in the first round of combat. Infiltrate can be useful to either screen probably not an issue with Guard) or to nab an objective outside your DZ. I go for the close combat version. They don't need much in way of upgrades but I find a Power Axe on the Searg is cheap and gives them a little extra punch in melee. Patrol detachment HQ 129 Captain Smash Troop 60 5 x Scouts with CCW and BP. Seargent with Power Axe Fast 135 3 x Inceptors with Assault Bolters. Total 324 Link to comment https://bolterandchainsword.com/topic/351373-small-blood-angel-detachment-to-support-astra-militarum/#findComment-5197227 Share on other sites More sharing options...
Quixus Posted November 23, 2018 Share Posted November 23, 2018 Captain Smash gives a 6" bubble of rerolls, so unless the captain wants to smash something on the other side of the board you could probably give the inceptors the reroll even when they engage a different target. Link to comment https://bolterandchainsword.com/topic/351373-small-blood-angel-detachment-to-support-astra-militarum/#findComment-5197265 Share on other sites More sharing options...
Diagramdude Posted November 24, 2018 Share Posted November 24, 2018 2 slam cap Mephy 15 melee scouts Deploy one slam cap on the line and put the 15 scouts in a donut near the center of the board. Prior to turn 1 use forlorn fury on the slam cap and w the advance roll (13"-18" move) land him between all the scouts. Now your opponent must play his opening turn knowing you could hit him with that cap mid plus the upon wing of fire plus descent on the 2nd cap. Mephy will move 19 inches with wings or 2d6 more than that if you choose to advance in the movement and psychic phase. Meph turns into an absolute beast in the later turns when both players are out of CP. Link to comment https://bolterandchainsword.com/topic/351373-small-blood-angel-detachment-to-support-astra-militarum/#findComment-5197722 Share on other sites More sharing options...
tychobi Posted November 25, 2018 Share Posted November 25, 2018 For a really flexible, cheap, and effective detachment I propose the following. 3x 5 Scouts. Armed cheaply with gear of your choice Lieutenant jump pack, power fist Capt jump pack, thunderhammer Reasoning. 5cp helps power the characters to nasty levels, scouts forward deploy to push board control and a duo of brutality that should pull down any incoming threat to your gun line all for less than 400 points Link to comment https://bolterandchainsword.com/topic/351373-small-blood-angel-detachment-to-support-astra-militarum/#findComment-5199337 Share on other sites More sharing options...
Panzer Posted November 25, 2018 Share Posted November 25, 2018 Don't do Lieutenants. They are too expensive compared to Captains. It's pretty much the worst HQ choice. Link to comment https://bolterandchainsword.com/topic/351373-small-blood-angel-detachment-to-support-astra-militarum/#findComment-5199404 Share on other sites More sharing options...
tychobi Posted November 25, 2018 Share Posted November 25, 2018 My slam captain has been whiffing badly lately. Probably redundancy rather than attempt aura combos would gain more success. Cheaper means something? No I think sfPanzer is right. 2 capt is optimal Link to comment https://bolterandchainsword.com/topic/351373-small-blood-angel-detachment-to-support-astra-militarum/#findComment-5199624 Share on other sites More sharing options...
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