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Kill Team point cost logic?


HighMarshalAmp

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Looking at Kill Team, I wasn't surprised by the point cost at first. Marine 12pt, Sergeant 13pt, seemed like the usual going rates.

 

Then I noticed that the Commanders went for much less than their 8th ed counterparts.

 

By what logic could the KT point costs be determined? Please, don't let it be the age old favorite of GW, the willy nilly algorithm :/

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Well if you can find a proper algorithm to calculate the exact point cost of units and gear feel free to share it with the community and GW. I really don't blame them for doing it the way they ... I'm just blaming them for lack of comprehension how their game is actually played. :P

Well if you can find a proper algorithm to calculate the exact point cost of units and gear feel free to share it with the community and GW. I really don't blame them for doing it the way they ... I'm just blaming them for lack of comprehension how their game is actually played. :tongue.:

First off, I'm really surprised that the transfer of point costs from 40k to KT doesn't seem to follow any actual rules at all.

 

As for correctly pinpointing point costs... I'm sure it would be possible if you sat down and started from scratch. Ideally, you'd still have a Tac Marine at 13 pts because that's just what people are used to by now (With Primaris, are they even the baseline model anymore?) or you'd just change all your new numbers so the Marine is 13 pts and the balance to all the others remains the same you came up with.

 

From there... what this game is lacking isn't even THE algorithm, it's one that applies to every model and every weapon. So even if the algorithm is irrational, it would still be the same irrational for everyone.

 

That said, just to goof around: How about 1pt per inch of movement range of a model or range of a weapon, 1pt for every whole wound a model has and every whole wound likely to be caused by a weapon, as well as 1pt for every whole wound that's likely to be ignored by a saving throw upon a hit and wound of the baseline bolter.

Rounding up as not to be left with 1,3333 points because a shot in average causes 0,3333 wounds.

 

Not sure if the movement points are really balanced with the wound points, but it would be a comprehensive system and if applied across all Codices, it would, I guess work.

 

Then again, if applied across all Codices, rolling for the point values would even out as well, so consistency, above all, is key.

And that's the problem right there.

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