Beams Posted November 27, 2018 Share Posted November 27, 2018 My fear is that some factions will get a lot of options, and others won't. Maybe I'm wrong, but GW has a long history of favouring a few armies. Link to comment https://bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/page/2/#findComment-5200692 Share on other sites More sharing options...
NTaW Posted November 27, 2018 Share Posted November 27, 2018 My main problem with 8th is how CP are accessed from one army to the next, with some armies being able to bring tons of points and others getting by on a fair bit less (ex. Necrons v Tyranids). Offering extra rules to whole Detachments at the cost of CP sorta seems like it will only further reward armies that can fill out multiple Detachments even with alleged point drops from Chapter Approved. I'm curious to see how this will look when it's rolled out proper. Link to comment https://bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/page/2/#findComment-5200704 Share on other sites More sharing options...
Trevak Dal Posted November 27, 2018 Share Posted November 27, 2018 "Hold on, boyz!" is awesome as hell! :DIt's like the old apocalypse datasheet that let Khorne Berserkers 'ride' a Khornate defiler (...slaughterfiend? Battlecannon and close combat arms) but you had to have like 3+ of the things (oof) to do it. I maintain command points should be locked to whatever point/power level you play at, with completing objectives/killing units getting you more. Link to comment https://bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/page/2/#findComment-5200773 Share on other sites More sharing options...
kombatwombat Posted November 27, 2018 Share Posted November 27, 2018 Better yet was the old transport rule for Battlewagons - the transport capacity was as many models as you could physically fit on the Battlewagon, and any that fell off during play were casualties. Link to comment https://bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/page/2/#findComment-5200784 Share on other sites More sharing options...
Guest Triszin Posted November 27, 2018 Share Posted November 27, 2018 I really want a "hold on boyz" strat for reivers and a primaris skimmer vehcile Link to comment https://bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/page/2/#findComment-5201023 Share on other sites More sharing options...
Biscuittzz Posted November 27, 2018 Share Posted November 27, 2018 Unless they also have some sort of adjustment or fix for the current CP situation these detachments will just most likely benefit the already good factions. I think the new detachments are fun and fluffy and on the right track to making things more diverse, but tying it into CPs will hinder CP starved factions imo. Funnily, enough it's these CP starved factions that need the most diversity to be introduced in the first place. GKs, Custodes, all flavours of astartes. Link to comment https://bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/page/2/#findComment-5201250 Share on other sites More sharing options...
MARK0SIAN Posted November 27, 2018 Share Posted November 27, 2018 Unless they also have some sort of adjustment or fix for the current CP situation these detachments will just most likely benefit the already good factions. I think the new detachments are fun and fluffy and on the right track to making things more diverse, but tying it into CPs will hinder CP starved factions imo. Funnily, enough it's these CP starved factions that need the most diversity to be introduced in the first place. GKs, Custodes, all flavours of astartes. Someone asked about the CP imbalance between factions in the seminar. He was non-committal about any changes so o wouldn’t expect anything major soon but he did say they know they haven’t got it quite right yet and it’s something they’re working on. At least they’re aware it’s a problem. Link to comment https://bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/page/2/#findComment-5201287 Share on other sites More sharing options...
chapter master 454 Posted November 27, 2018 Share Posted November 27, 2018 Unless they also have some sort of adjustment or fix for the current CP situation these detachments will just most likely benefit the already good factions. I think the new detachments are fun and fluffy and on the right track to making things more diverse, but tying it into CPs will hinder CP starved factions imo. Funnily, enough it's these CP starved factions that need the most diversity to be introduced in the first place. GKs, Custodes, all flavours of astartes. Someone asked about the CP imbalance between factions in the seminar. He was non-committal about any changes so o wouldn’t expect anything major soon but he did say they know they haven’t got it quite right yet and it’s something they’re working on. At least they’re aware it’s a problem. Which is something I do like. GW have been a bit more open with acknowledging issues within their game instead of trying to round-about gloss over it fashion. So far, they also show a willingness to listen and actually solve issues (the CP regeneration change, battle brothers (though not so much of an issue with codexes), Targetting characters, smite change). Main thing I like is they continue to support matched play. While I would love custom characters in matched play...to be fair I do remember the problem 4th edition chapter tactics had...it can only work in a fun environment (and while matched is fun, it naturally draws in more WAAC players). Link to comment https://bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/page/2/#findComment-5201354 Share on other sites More sharing options...
Neophyte for your Ryghts Posted November 27, 2018 Share Posted November 27, 2018 So I went through the WHTV Imperium Nihilis Vigilis Defiant video... ... at x0.25 speed... Taking screenshots... and it looks like GW left something to find there. Presenting the rules for specialist detachments that everyone's been talking about (apologies if this has been posted before, but it's new(s) to me!) http://imgur.com/A1mHHRx This comes in the video about 1:04 to 1:05, after the book does the 'flip' through then slows down before it reverses through the book, from the back to the front cover. Top left clearly says 'specialist detachment' and has a cost of 1CP. Looks like some key words are in bold, suggesting it affects a limited number of Ork units. It appears to confer 1 warlord trait 'Back Seat Driver' and an ability, 'Da Blitz Shouta' (shoota? pretty sure that's a 'U' though), which does something to battlewagons. Then there are three presumably Blitz Brigade only strategems, two costing 1CP and one costing 2CP. I think you could probably pick out some more key words with a better screenshot. So, the CP investment isn't that high. Does it require a brigade detachment? Maybe. If so, only a fraction of the CP will go back into using all the abilities here. Too early to say whether this will discourage CP farming (because we'll want to go for the specialist detachments) or encourage it (because ... we'll want to go for the specialist detachments, making CP farming even more useful). I feel this is a bit of a 'plant' from GW, see below: http://imgur.com/2oVnklp Firstly this doesn't just look like two duplicate pages, it is. Even down to the page number (200) and where it appears (it looks lower left on the newly revealed page, whereas all the other rh pages have their number in the lower right, as usual). Secondly, there are many skipped pages in this digital flip through. So, for example, if you look at the Imperial forces section earlier in the video, it skips a few pages allowing for the rumoured Black Templar content to be there. In fact the only big named chapters you see are UM, DA and IF (also a whole page spread on the Rubicon Primaris) followed by some Primaris chapters. So, GW have carefully included this information, with the best explanation being it was meant to be found. Third, the flipping pages slow down to allow better screen grabs, even if the quality is poor. All in all, this conforms to the rumours we've heard from attendees, but now it's there in black and white. Have fun wildly speculating and getting the thread locked! Edit: added link to video Link to comment https://bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/page/2/#findComment-5201367 Share on other sites More sharing options...
Daimyo-Phaeron Lenoch Posted November 27, 2018 Share Posted November 27, 2018 Can you get a screenshot of the lore on the Rubicon Primaris process? Curious that GW would do something like that--clearly an agent of Tzeentch has infiltrated GWHQ! Link to comment https://bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/page/2/#findComment-5201371 Share on other sites More sharing options...
Neophyte for your Ryghts Posted November 27, 2018 Share Posted November 27, 2018 Can you get a screenshot of the lore on the Rubicon Primaris process? I totally could, but it's only for people with a serious fetish for blurry white glyphs on a black background. If memory serves me right, that's the format used for Lore and fiction, right? Edit: by which I mean there is nothing legible there. Total mess, which I think was intentional on GW's part. Link to comment https://bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/page/2/#findComment-5201374 Share on other sites More sharing options...
Guest Triszin Posted November 27, 2018 Share Posted November 27, 2018 check the general forum, theres a whole thread on the blitz brigade stuff Link to comment https://bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/page/2/#findComment-5201375 Share on other sites More sharing options...
Neophyte for your Ryghts Posted November 27, 2018 Share Posted November 27, 2018 check the general forum, theres a whole thread on the blitz brigade stuff Ah, thought I couldn't be the only one to spot it. Cheers. Link to comment https://bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/page/2/#findComment-5201377 Share on other sites More sharing options...
Neophyte for your Ryghts Posted November 27, 2018 Share Posted November 27, 2018 Link to that info. Much more in depth. http://www.bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/ Lock? Link to comment https://bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/page/2/#findComment-5201379 Share on other sites More sharing options...
Brother Casman Posted November 27, 2018 Share Posted November 27, 2018 Merge. Link to comment https://bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/page/2/#findComment-5201381 Share on other sites More sharing options...
Wayniac Posted November 30, 2018 Share Posted November 30, 2018 Its not so bad if the minor bonus is tied to command point. That mixed with the yearly update we are in good shape to avoid the biggest problems of 7ed. I wish they made these special thing narative play and left match play alone. I feel they should use narative play to introduce flavor to the game and leave match play very much "vanilla". The issue with this then becomes that since the vast majority of games are matched play, anything not in matched play may as well not exist for the vast majority of games. All of the fun Narrative stuff is worthless when everyone is too afraid of it not being balanced for random pickup games to bother with it and sticks to matched instead. Link to comment https://bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/page/2/#findComment-5203292 Share on other sites More sharing options...
Irbis Posted December 1, 2018 Share Posted December 1, 2018 If this is what the detachments are going to look like (IE, circumstantial but very flavorful buffs with an appropriate cost), then cool. I just hope we don't get the same problem formations in 7th had. That is, some factions had really good ones and others didn't. Circumstantial? This is pretty much better deep strike. Imagine something like unit of burnaz hiding behind the wagon - you pick them up, go forward, deploy them in front of the wagon (which can be what, like equivalent of 40+ inch move?) then fire all flamers since you have no usual 9 inch restriction... I'm not going to read that whole rant but what makes you think GW doesnt still have any what you'd call *bad designers"? Well, Phil Kelly for one was apparently told to go away and wreck fluff instead of rules last I heard My main problem with 8th is how CP are accessed from one army to the next, with some armies being able to bring tons of points and others getting by on a fair bit less (ex. Necrons v Tyranids). Offering extra rules to whole Detachments at the cost of CP sorta seems like it will only further reward armies that can fill out multiple Detachments even with alleged point drops from Chapter Approved. I'm curious to see how this will look when it's rolled out proper. Actually, CPs are pretty balanced army-to-army. The ones with tons of CP tend to have weak stratagems, the ones with little have pretty impactful ones. The actual problem is the lack of CP barriers between different armies leading to chaff brigades being brought in to fuel better half. Say, BA captains would never be as proliferated as they are if you couldn't use IG lackeys to take 3 of them. GW should just finally say you can only use CP generated by detachment's faction only on that particular faction units and be done with it... Link to comment https://bolterandchainsword.com/topic/351459-extracted-rules-from-one-of-the-new-detachments/page/2/#findComment-5203878 Share on other sites More sharing options...
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