killersquid Posted December 3, 2018 Share Posted December 3, 2018 Hi all! I've always loved the whirlwind, so with my slowly growing army, I plan to add one (and a speeder or two for the Strat) to my army. I just realized that you have to choose between two choices of missile. One has 2d6 s6 shots, which sounds pretty good to me, but the other has half as many damage 2 shots. Which do you think is best as an all comers load-out? Link to comment https://bolterandchainsword.com/topic/351896-choosing-whirlwind-turret/ Share on other sites More sharing options...
Race Bannon Posted December 3, 2018 Share Posted December 3, 2018 I :wub: the Whirlwind! In my book, I prefer the original because it's ... the original. Having said that, how crazy is the idea that more missiles may cause more wounds, in turn causing more armor saves THUS possibly causing more casualties. So ... there. Link to comment https://bolterandchainsword.com/topic/351896-choosing-whirlwind-turret/#findComment-5204925 Share on other sites More sharing options...
Warhead01 Posted December 3, 2018 Share Posted December 3, 2018 Hi all! I've always loved the whirlwind, so with my slowly growing army, I plan to add one (and a speeder or two for the Strat) to my army. I just realized that you have to choose between two choices of missile. One has 2d6 s6 shots, which sounds pretty good to me, but the other has half as many damage 2 shots. Which do you think is best as an all comers load-out? I guess it depends on what you plan to shoot at. I think I would go with the 2D6. But I am building my army to fight Orks specifically. Link to comment https://bolterandchainsword.com/topic/351896-choosing-whirlwind-turret/#findComment-5205154 Share on other sites More sharing options...
killersquid Posted December 3, 2018 Author Share Posted December 3, 2018 Yeah, you folks have all basically helped confirm my thoughts that more shots are better. Thanks! I'm excited to eventually get my tank and start blasting stuff. Link to comment https://bolterandchainsword.com/topic/351896-choosing-whirlwind-turret/#findComment-5205269 Share on other sites More sharing options...
Lemondish Posted December 3, 2018 Share Posted December 3, 2018 Any way you could magnetize to give yourself the option to change game to game/edition to edition etc. ? Link to comment https://bolterandchainsword.com/topic/351896-choosing-whirlwind-turret/#findComment-5205285 Share on other sites More sharing options...
Jukkiz Posted December 3, 2018 Share Posted December 3, 2018 If you have the "new" whirlwind, you have choice of two fronts, one with huge missiles and one with multiple smaller ones. You can always put other on left and other to right side. Link to comment https://bolterandchainsword.com/topic/351896-choosing-whirlwind-turret/#findComment-5205296 Share on other sites More sharing options...
Captain Idaho Posted December 3, 2018 Share Posted December 3, 2018 I've had some success with the Vengeance Launcher simply because it is an Autocannon. D2 is very nice as is the -1 to hit. But I've considered that sometimes I just need more hits on units too. Average 7 vs 4 is quite large especially when you factor in rolling to hit. Link to comment https://bolterandchainsword.com/topic/351896-choosing-whirlwind-turret/#findComment-5205299 Share on other sites More sharing options...
GreyCrow Posted December 3, 2018 Share Posted December 3, 2018 The Castellan are pretty good all rounder. The Vengeance is mostly geared towards infantry. Go anti infantry if you want to be aggressive, all rounder if you want to be defensive and reactive. Fun math for the whirlwind! 1000 points list with 1 Techmarine, 25 naked Tacticals, 6 Whirlwind with Castellan. Numbers below are for concentrated damage versus a single unit. Avg 6 dmg versus Marines, 3 damage versus Rhinos. High potential for variance when targeting infantry due to high volume of shots. T3 is crazy dead in that scenario. Same list with 5 Vengeance and 5 extra Tacticals, numbers for concentrated fire on the same target : 5 avg damage vs Tacticals, 7 damage versus Rhinos, more effectiveness vs W2 units. List with 1 Techmarine, 25 Tacticals, 3 Castellan, 3 Vengeance. Numbers for concentrated fire below : Avg 6 Damage versus Marines, 6 Damage versus Rhino Data speaks for itself : the highest reliable damage output is actually a 50-50% mix between Castellan and Vengeance! Link to comment https://bolterandchainsword.com/topic/351896-choosing-whirlwind-turret/#findComment-5205728 Share on other sites More sharing options...
FormelyKnownAsSmashyPants Posted December 4, 2018 Share Posted December 4, 2018 I thought we were soon to be limited to only being able to take three of each non troop datasheet come CA18. Link to comment https://bolterandchainsword.com/topic/351896-choosing-whirlwind-turret/#findComment-5205944 Share on other sites More sharing options...
Warhead01 Posted December 4, 2018 Share Posted December 4, 2018 I thought we were soon to be limited to only being able to take three of each non troop datasheet come CA18. Not really, that's not a game rule it's a guideline for tournaments that most people have adopted for their non-tournament games. Link to comment https://bolterandchainsword.com/topic/351896-choosing-whirlwind-turret/#findComment-5206034 Share on other sites More sharing options...
GreyCrow Posted December 4, 2018 Share Posted December 4, 2018 Besides, I would not be surprised to see vehicle squadrons coming back. Let's be fair guys, spam is the name of 8th edition, anyways. Link to comment https://bolterandchainsword.com/topic/351896-choosing-whirlwind-turret/#findComment-5206044 Share on other sites More sharing options...
Panzer Posted December 4, 2018 Share Posted December 4, 2018 Spam is the name of every edition to be fair. ^^ Link to comment https://bolterandchainsword.com/topic/351896-choosing-whirlwind-turret/#findComment-5206046 Share on other sites More sharing options...
killersquid Posted December 4, 2018 Author Share Posted December 4, 2018 I'm definitely not going to be taking 6 ha ha. I was just thinking of one, two max. I'm trying to get a variety of units in my army :-) Link to comment https://bolterandchainsword.com/topic/351896-choosing-whirlwind-turret/#findComment-5206405 Share on other sites More sharing options...
Daimyo-Phaeron Lenoch Posted December 6, 2018 Share Posted December 6, 2018 From what I recall, whirlwind Scorpius is essentially both on the same chassis. High strength (S6AP-2), all shots do two damage, and it doubles its shots if it doesn’t move (from potential of 9 to potential of 18 shots!) Forgeworld though, so expensive, unfortunately. It also may it may not work with the stratagem, now that I think about it, but if it’s worded to use the keyword Whirlwind, it’s all good. I’d look into it, or converting it, at least. I think anvil Industry or Kromlech has suitable Scorpius turrets. My 0.02. Good luck with your army! Link to comment https://bolterandchainsword.com/topic/351896-choosing-whirlwind-turret/#findComment-5207656 Share on other sites More sharing options...
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