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Vigilus Stalker Packs


PeteySödes

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I mean it’s detachment upgrade that makes dreads better! So if ours gives an underperforming unit that we have (scouts, twolves, dreads, reivers, etc) a boost and fluffy options for more strats I’m going to take it.

Thing is... It doesn't make Dreadnoughts better. I think there's a thread on r/WarhammerCompetitive with the rules for it and it's all about killing buildings and a very small buff to killing vehicles (I believe it's a Relic that gives that character a Battle Leader reroll Wounds of 1 aura, for the Siegebreaker units... Against only vehicles - so worthless considering Battle Leaders/Lieutenants exist ..)

 

The way to sell underperforming models is to make them perform properly.

I agree it’s not a huge buff by any stretch. My point was mostly arguing it’s silly to be mad they are trying to sell models by giving us more cool rules.

 

The main one I find intriguing though is the strat for one Cp when you ace a transport doubling the emergency disembark dice. I’m also a fan of not having to babysit units with aura caddies. That plus the option for ancient wisdom and suddenly they are very reliable. So again, you’re totally not wrong, but I’m not going to get upset over getting a new tool.

I mean, the relic is literally making an aura caddy: it's just straight worse than a Lieutenant. And Wisdom of the Ancients is just trading a Captain for a Dreadnought/+1 CP...

 

I'm for fluffy formations, but really they need to be less... well, :cuss

 

Indomitus Crusaders shouldn't be available to us, it should be the Primaris specific one in there. At least if the name aligns with the lore at all. That's why I'm interested in it, I'd like to see a bit more on the whole Indomitus Crusade.

 

Well, it IS Primaris-specific in that all of the stratagems only appear to affect Primaris units (as far as I can see). But why should (for instance) Salamanders Intercessors be eligible and Space Wolves Intercessors not be?

 

I guess Im thinking more in terns that the Indomitus Crusade is a non chapter specific thing. Mechanically you're probably right in that the presentation will be, "hey here's a thing you can do if you make an all SW Primaris force".

 

When lore wise, it really probably ought to be "This is how the Primaris fought when they were part of the Crusade." Or maybe not should be, but what I feel would be the more interesting angle.

I also think the primaris special detachment will be an all chapters detachment. It will be very cool  if you can get a detachment with mixed units (primaris and non primaris) and upgrade the primaris part to indomitusd crusaders. Also the white dwarf states that intercessors are getting a new dataslate in CA2018 with melee weapon option for sergeant (like powerfists :) )

Vigilus Stalker packs to me means Wolf Scouts, Grey Hunters/Blood claws,  Reavers , Wulfen, and Intercessors getting a turn 1 bypass. I don't think they are gonna do anything with thunderwolf cav just yet until a more basic meta evolves with infantry types. just my opinion.

GW rules team with recent FAQs and rules tweeks seems to be against anything that can "deep strike" turn 1,. I really hope its something that boosts the charge distance making charges more reliable/ quicker. This is what wolves need the most

I can agree with that. Charge is what is killing us (me). I fail charges like 7 out of 10 times even with re rolls. It kills an entire game. I'm almost to the point of preferring the kill team method of it's all done in 1 phase haha. At least in kill team I'm THAT close, lol Overwatch especially is useless (unless TAU).  Maybe it should go back  to 2nd edition overwatch (which I'm ok with)

Indomitus crusaders looks pretty good with a 10man intercessors autohitting 20 boltgun shots with ap -1 comming from the hunt straight in rapidfire range and then charging with 3attacks each hitting on 2s with sw tactic but the cp cost seems a bit high (1cp for on the hunt, 1cp for special detachment , 1cp for intercessor veterans, 1cp for autohitting rapid fire boltguns)

I'm excited to see what these detachment upgrades do, it's a cool mechanic. I'm not expecting anything terribly revolutionary to break up the tournament meta, as like other campaign books in the past, these are probably going to be thematic detachments which relate to the narrative of the viligus conflict.

 

Like usual, I expect (for tournaments) we'll see one that will always be taken, a couple which folks will sometimes take, and the majority folks will immediately forget about lol.

 

But, I always like seeing stuff like this, as they are always great ways to theme your army.

With the kill team box set background being reivers on vigilus, and the wolf guard battle leader from tooth and claw being there I would be surprised if they weren't the focus. Probably have benefits for scouts as well, and maybe stratagems for units that arrived that turn.

 

Though formally set on Vigilus in the narrative, Specialist Detachments can be freely used in open, narrative and matched play in any setting, provided that your army is Battle-forged. Specialist Detachments are ‘unlocked’ by using the associated Stratagem and applying it to a Detachment of your choice when choosing your army. It’s worth pointing out that Specialist Detachments do not come with any special rules or abilities – instead, once activated, certain units or unit types within it will gain a keyword that interacts with a new Warlord Trait, relic and some additional Stratagems. In short, for the cost of a Command Point, you’ll have access to some cool new Stratagems and powerful buffs for your characters!

so we're not going to see any permanent rule buffs, like 24/7 keen senses

 

 

Though formally set on Vigilus in the narrative, Specialist Detachments can be freely used in open, narrative and matched play in any setting, provided that your army is Battle-forged. Specialist Detachments are ‘unlocked’ by using the associated Stratagem and applying it to a Detachment of your choice when choosing your army. It’s worth pointing out that Specialist Detachments do not come with any special rules or abilities – instead, once activated, certain units or unit types within it will gain a keyword that interacts with a new Warlord Trait, relic and some additional Stratagems. In short, for the cost of a Command Point, you’ll have access to some cool new Stratagems and powerful buffs for your characters!

so we're not going to see any permanent rule buffs, like 24/7 keen senses

 

 

Lol if only.

So tomorrow we will know a thing or two about our specialist detachment, judging from the geenstealer cults detachment  preview, it will include tooth and claw units (hopefully aggressors)  and i hope wulfen or T-wolves

Wulfen are still highly used, but it's the T-wolves that need some type of stratagem boost, but I don't think that Icepelt any T-wolves in his Great Pack

i hope they drop to 9 points with grey hunters and bloodclaws going to 11 points

 

 

PS: The indomitus crusaders requires a space marine detachment and not an adeptus astartes so only vanilla marines can use it with that wording.

      It seems they  intented to make it avaliable to all chapters but hey ... :P

I hope this buffs TWC and scouts. Also wouldn't complain about Wulfen buffs. Wulfen and TWC are the only units that really make us stand out from every other loyalist chapter. Scouts have neglected in regards to the lore for so long that I don't know if they will ever fix it.

My guess would be: Scouts, Bikers, Fenrisian Wolves, Thunderwolves and Land Speeders. Grey Slayers too if we're lucky, Wulfen if we're unlucky.

 

The common theme could be that they're all swift and serve as flankers and chase down the fleeing foe. Similar to the role of light cavalry in historical armies.

My guess would be: Scouts, Bikers, Fenrisian Wolves, Thunderwolves and Land Speeders. Grey Slayers too if we're lucky, Wulfen if we're unlucky.

 

The common theme could be that they're all swift and serve as flankers and chase down the fleeing foe. Similar to the role of light cavalry in historical armies.

 

I dont think they're going to boost bikers after gutting out bike options.

 

 

I dont think they're going to boost bikers after gutting out bike options.

 

 

Swiftclaws, Swiftclaw Attack Bikes and Scout Bikers are still in the codex. The scouts being a new addition.

 

 

Yeeeeaaa and WG bikes and all the character bikes are not. Gutted.

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