GuardDaddy Posted January 5, 2019 Share Posted January 5, 2019 check out the necromunda heads Black Guard - might be some opportunities for some simple head swap conversions in there. https://www.warhammer-community.com/2018/12/31/31st-dec-coming-soon-new-necromunda-upgradesfw-homepage-post-2/ Also that over the shoulder heavy weapon could be converted I reckon..... A lascannon barrel would really make it like the old lascannon in the original imperial guard box..... though thats a bit of a 90s throwback.. can't find image. Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5228471 Share on other sites More sharing options...
The Black Guard Posted January 5, 2019 Author Share Posted January 5, 2019 Ooh very nice looking gasmasks etc. maybe for my sergeants and room for conversions (maybe as a character?). Thanks for that. In other news finished a comissar: And also a astropath (and the commissar again xD): Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5228865 Share on other sites More sharing options...
Bjorn Firewalker Posted January 6, 2019 Share Posted January 6, 2019 The Commissar looks good in red, but why IS he red instead of the canon black? To show solidarity with your Regiment's red-clad personnel? Or to avoid "friendly fire" incidents when fighting the Black Legion and other black-clad enemies? Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5229101 Share on other sites More sharing options...
The Black Guard Posted January 7, 2019 Author Share Posted January 7, 2019 This commissar has spilled enough blood of his soldiers during his extensive travels, accompanying several other regiments, to stain his coat red. It is a reminder to the troops neither he nor the Emperor will show mercy for cowardice. Forwards, for the Emperor! (Basically I just painted it red because it looked nice lol!) More updates on progress soon! Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5230080 Share on other sites More sharing options...
duz_ Posted January 7, 2019 Share Posted January 7, 2019 I like the red its a nice contrast with the troops, but ties in with other elements (tanks) :tu:May also be in part because I personally get bored painting exactly like the studio all the time too Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5230084 Share on other sites More sharing options...
The Black Guard Posted January 11, 2019 Author Share Posted January 11, 2019 So after a bit of time: I got some kroot (14 to be precise) off eBay and I think I will get 30 kroot and 2 shapers to use as mercenaries (they will be desert coloured with light skin). Also I have been considering changing my paint scheme to an urban one (Cadian 122nd) to match the darker colour of the tanks, but I would like your guys opinions whether to jump ship or stick with my current one. Here's a side by side comparison: What do you think? Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5232778 Share on other sites More sharing options...
WarriorFish Posted January 11, 2019 Share Posted January 11, 2019 I think the colours work very well, but keep in mind that painting a camouflage scheme takes quite a bit longer so be sure to assembly line them as much as you can for efficiency :tu: Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5232805 Share on other sites More sharing options...
Bjorn Firewalker Posted January 11, 2019 Share Posted January 11, 2019 I think the urban warfare camouflage looks better, but I understand it's time-consuming to paint. You can justify limiting its application by saying your Regiment was suddenly redeployed from its preferred desert environment to an urban one, was unable to acquire sufficient uniforms in the appropriate camouflage before it arrived in-theater, and was forced to make do. The appropriately camouflaged soldier is likely a Tempestus Scion or other elite, given priority for new equipment. Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5233269 Share on other sites More sharing options...
GuardDaddy Posted January 12, 2019 Share Posted January 12, 2019 I do urban grey - not as nice as your camo effect but is so fast. block colours, nuln wash it all, do faces... done. Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5233444 Share on other sites More sharing options...
The Black Guard Posted January 12, 2019 Author Share Posted January 12, 2019 Thanks, I think I'll do the urban one then - might have to change the title of the thread, but I do like Bjorn's idea about a mismatch of urban/deser though the kroot will be desert coloured (see below). GuardDaddy, I really like your commissar! The 14 kroot mercenaries have arrived: If any of you missed the lore for the kroot: 'Accompanying Sionsa (planet with the Black Fist) around the sun, Zynrind (a much larger planet) orbits a fair distance closer than Sionsa, meaning its once luscious jungles have been turned to barren dry deserts. Once Zynrind orbited roughly at the same distance as Sionsa and had many different species of sentient but primitive life with lots of biodiversity. However due to its larger mass was pulled closer (and still is) the climate got too hot for many of the species and they had to adapt to survive. After years of continual struggle to survive and an increasingly hotter climate, a dominant species emerged - honed to desert warfare and survival, with weapons to combine a crude rifle and a hooked spear. They blended in extremely well in desert environments and adopted hit-and-run tactics to maximise these advantages. They were called the Zynrine. However, their planet was rapidly approaching the sun, and they needed to get off Zynrind in order to survive as a species as eventually it would become too hot for any life form. Luckily at this point exploration ships from Sionsa reached them and made contact (the Sioneese wore thermo-resistant gear and light-filtering gasmasks to protect themselves). After a few 'misunderstandings' the two races came to an agreement: the Sioneese would take them off their world and house and feed the Zynrine on Sionsa, and the Zynrine would become their mercenaries. The Zynrine would be rotated on a regular basis between working in the mines, fighting and resting (a few years each). In addition they have to work near the edge of the Noxis (darker and colder side) where it is hotter since it is close to the Solaris (extremely hot side), but that is where most of the mineral mines are located anyway.' Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5233458 Share on other sites More sharing options...
GuardDaddy Posted January 12, 2019 Share Posted January 12, 2019 Wanted to say keep fluffing...... however could be taken wrong way... Keep the great background fluff coming, I love the story behind regiments. Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5233624 Share on other sites More sharing options...
The Black Guard Posted January 13, 2019 Author Share Posted January 13, 2019 Cheers - I think I'll go for the urban scheme then since I'm not going to be painting masses of troops anyway since its an armoured regiment (might have to change the thread title somehow... and adapt the fluff slightly). A WIP of a kroot mercenary and officer with camo scheme: Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5233929 Share on other sites More sharing options...
Bjorn Firewalker Posted January 13, 2019 Share Posted January 13, 2019 Good job on the merc and the new officer. Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5233998 Share on other sites More sharing options...
The Black Guard Posted January 13, 2019 Author Share Posted January 13, 2019 Thanks. Fluff: The Black Fist is a primarily military organisation that contracts in various mercenaries and other PMCs to wage war for the Emperor, whilst managing the organisation's homeworld of Sionsa. It is not officially part of the Imperium, but has very close ties with it due to the mineral exports and (basically free) mercenaries they receive. The Imperium allows the existence of the Black Fist also due to the organisation's base military (the armoured regiment) belief in the Imperial Creed, and having an Inquisitor and a detachment of specially trained guardsmen (Cadian) to accompany them on all their operations. Due to their often 'heretical' methods of waging war and involvement of alien mercenaries and weaponry, the Inquisitor accompanying their missions is always quite radical and usually from the Ordo Xenos. In addition the Black Fist must operate far away from other Imperial forces to reduce their interaction as requested by the Imperium and regulated by the Inquisitor/Cadians. The base military (The Black Fist's Own Armoured Regiment) are specialised in urban combat, with Elphinstone (the organisation's leader) an experienced veteran equally adept at waging war as doing negotiations. At the top of the hierarchy of the Black Fist organisation is Elphinstone. Beneath him are two separate bodies, the Council and the Chamber. The council consists of high ranking officials which officially represent each of the military groups contracted to the organisation, along with Elphinstone to represent the Black Fist's own military. The council is involved in mainly military matters, but also negotiate deals with Elphinstone as mercenaries. The chamber is the group of governors and Elphinstone that manage Sionsa along with its relations with the Imperium. A major part of the Council is the UC, United Corporations PMC, which have a variety of unusual weapons and troops. (This part will be expanded upon in the future along with other PMCs and mercenary groups) (Note: I realise some of this contradicts some of the earlier fluff, so soon I will finalise a formal collection of all the fluff. Meanwhile I need to edit out the fluff which now is wrong.) The UC will be cool stuff from Anvil's afterlife game such as rough rider equivalents: http://anvilindustry.co.uk/AFTERLIFE/Republic/Pulse-Mechs What do you think? I changed the fluff so I can now fit in loads of different types of troops from different places, while still making sense lore-wise and gives me more diversity in my army (Note to Commissariat: I will be mostly running them as guard counts-as don't you worry, apart from the kroot/Zynrine mercenaries of course which will be run as kroot). Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5234105 Share on other sites More sharing options...
Bjorn Firewalker Posted January 14, 2019 Share Posted January 14, 2019 How does the Black Fist defend itself from Puritan Inquisitors, the enemies most determined to eradicate Radical Inquisitors? The PMC will need allies beyond the Inquisition, in addition to downplaying its recruitment of xenos, to minimize the amount of work these allies must do to conceal what the vast majority of Imperial authorities consider heresy, and prevent these allies from ending their association due to sheer exhaustion. Radical Tech-Priests who want to reverse-engineer xeno technology for humanity's benefit, influential Rogue Traders seeking to profit from questionably legal means, planetary governors desperate enough to "fight fire with fire" (hire xeno mercenaries) in order to defend their domains from threats the High Lords of Terra would overlook... The Black Fist should seek alliances with any and all of these individuals. An example of the interaction between them: Planetary governor (watching Kroot mercenaries in Black Fist service fight Ork raiders): "You collaborate with xenos?" Black Fist warlord: "No, those are merely Ruststalkers- Adeptus Mechanicus Tech-Guard scout equivalents." Radical Tech-Priest and Black Fist ally: "I aesthetically modified the Ruststalkers so their xeno-like appearance may terrorize traitors to the Imperium. I did not have time to reverse these modifications before the Ruststalkers were redeployed to defend this world." Planetary governor (shrugs): "I don't give a damn what they look like, as long as they cleanse my planet of Orks." Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5234335 Share on other sites More sharing options...
The Black Guard Posted January 14, 2019 Author Share Posted January 14, 2019 Hmm, I suppose just sticking a radical Inquisitor in there wouldn't do it then due to the angry puritans. The ideas you mentioned sound better than just sticking an Inquisitor to accompany them, and I suppose they would need to operate more as an actual PMC, under the nose of the rest of the Imperium. I like the radical tech priest idea meaning they can ply their trade to desperate planetary governors (for a price of course). I will probably edit the fluff above and add more about the parts of the council later today. Cheers for the ideas, plus it allows for some cool conversions! Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5234348 Share on other sites More sharing options...
The Black Guard Posted January 15, 2019 Author Share Posted January 15, 2019 A WIP of my Zynrine (Kroot) mercenaries in front of my baneblade (almost finished). Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5235457 Share on other sites More sharing options...
The Black Guard Posted January 16, 2019 Author Share Posted January 16, 2019 All kroot have got a base coat of Zandri dust, will probably then do another layer and other colours before washing. Also I have been reading up a bit about the kroot lore and it's really interesting which I previously had no idea about! I will list some of the parts of the Council (what the council is can be seen above): UC (United Corporations PMC) - a selection of units from http://anvilindustry.co.uk/AFTERLIFE/Republic Aegis PMC (a selection of units from http://anvilindustry.co.uk/AFTERLIFE/Unity-Council) Zynrine Mercenaries (Kroot) (and another one I haven't come up with a name for - basically guardsmen with pulse rifles but a bit more piratey lol) Fluff to come soon.... as well as finishing the camo of the Black Fist infantry sqaud. Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5236379 Share on other sites More sharing options...
Bjorn Firewalker Posted January 16, 2019 Share Posted January 16, 2019 The Kroot mercs are well-painted. Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5236420 Share on other sites More sharing options...
The Black Guard Posted January 19, 2019 Author Share Posted January 19, 2019 Tried my hand at chainmail this weekend, first time so not amazing xD! I was pleased with the back of the kroot with his rifle on his back though. What I've learnt: Make sure you do them in larger areas, for example one section of green stuff for the back and the front rather than lots of sections, since otherwise it is harder to do the pattern without the green stuff sliding everywhere (I learnt this from the back of the other kroot I didn't photograph) Place the green stuff roughly in the right place, and then make it slightly wet before adjusting it. Green stuffing isn't as hard as I thought! Any other tips would be vastly appreciated since I've just got into this properly. Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5237841 Share on other sites More sharing options...
The Black Guard Posted January 20, 2019 Author Share Posted January 20, 2019 More progress! Just need to do a shoulder pad on one of them. Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5238132 Share on other sites More sharing options...
The Black Guard Posted January 29, 2019 Author Share Posted January 29, 2019 Working on 60 conscipts kroot and a bunch of officers and characters as well as the infantry squad. Finished bullgryns. Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5244246 Share on other sites More sharing options...
WarriorFish Posted January 30, 2019 Share Posted January 30, 2019 Nice work, you're well set on infantry :) That means you can get lots of tanks now :lol:;) Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5244452 Share on other sites More sharing options...
Bjorn Firewalker Posted January 30, 2019 Share Posted January 30, 2019 The Bullgryns look appropriately intimidating. Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5244665 Share on other sites More sharing options...
The Black Guard Posted February 3, 2019 Author Share Posted February 3, 2019 So I've got a game next sunday (not very competitive but i would still like to win ) and here's my list, what do you think? 100 power. CADIAN Battalion: + 5 CP Creed Company Commander Kell 3x 20 man conscripts 3x Special Weapons Squad (3x flamers, 3x plasma, 3x melta) Command Squad (Heavy bolter, heavy flamer, vet with las pistol/chainsword) CADIAN Spearhead: + 1 CP Knight Commander Pask (Executioner, 2 plasma cannons, heavy bolter) Primaris Psyker (Psychic barrier, Nightshroud) Leman Russ (Hammer of Sunderance, 2 heavy bolters, lascannon) 2x Heavy Weapons Team (3x Heavy bolters, 3x Autocannons) 3 Bullgryns (power mauls, 2x brute shields, 1x slabshield) Priest Chimera (double flamer) CADIAN Superheavy Auxilliary: Baneblade (Baneblade cannon, demolisher cannon, 3x twin heavy bolters, 2x lascannons, heavy stubber) Warlord Trait: Creed, Superior Tactical Training Relics: Company Commander, Laurels of Command and Priest, Deathmask of Ollanius (-1 CP) Questions: Should i swap out nightshroud (bullgryns) for mental fortitude (conscripts) and what about vigilus detachments - which ones should i use (apart from the Armoured one as im already using it)? Link to comment https://bolterandchainsword.com/topic/352151-the-black-fist-armoured-company-and-co-wip/page/3/#findComment-5247688 Share on other sites More sharing options...
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