FarFromSam Posted December 11, 2018 Share Posted December 11, 2018 Are yall pulling contemptors from the index? Link to comment https://bolterandchainsword.com/topic/352164-ca-changes-and-impact-for-dg/page/2/#findComment-5212712 Share on other sites More sharing options...
Raktra Posted December 11, 2018 Share Posted December 11, 2018 Index Chaos from Forge World, jah. Link to comment https://bolterandchainsword.com/topic/352164-ca-changes-and-impact-for-dg/page/2/#findComment-5212759 Share on other sites More sharing options...
FarFromSam Posted December 11, 2018 Share Posted December 11, 2018 Lol, thanks Raktra. So many books to look through. Can someone break down the points/stats on the butcher cannon Link to comment https://bolterandchainsword.com/topic/352164-ca-changes-and-impact-for-dg/page/2/#findComment-5212830 Share on other sites More sharing options...
HeresyBeliever Posted December 11, 2018 Share Posted December 11, 2018 88 points for the contemptor 25 points per butcher cannon each butcher cannon has 4 x S8 ap-1 2d if kills a model that unit ahs -1 to their leadership (might be -2 can't remember that bit) Link to comment https://bolterandchainsword.com/topic/352164-ca-changes-and-impact-for-dg/page/2/#findComment-5212905 Share on other sites More sharing options...
Bloody Legionnaire Posted December 14, 2018 Share Posted December 14, 2018 Did the Land Raider drop enough to become usable? I miss seeing them on the tabletop Link to comment https://bolterandchainsword.com/topic/352164-ca-changes-and-impact-for-dg/page/2/#findComment-5215128 Share on other sites More sharing options...
Azekai Posted December 14, 2018 Share Posted December 14, 2018 Did the Land Raider drop enough to become usable? I miss seeing them on the tabletop In the main CSM forum people were speculating about the Achilles variant which received a ~50 pt discount. It is still more expensive than a normal raider but features 19 wounds and a 4++ save. Link to comment https://bolterandchainsword.com/topic/352164-ca-changes-and-impact-for-dg/page/2/#findComment-5215130 Share on other sites More sharing options...
Bloody Legionnaire Posted December 14, 2018 Share Posted December 14, 2018 Did the Land Raider drop enough to become usable? I miss seeing them on the tabletop In the main CSM forum people were speculating about the Achilles variant which received a ~50 pt discount. It is still more expensive than a normal raider but features 19 wounds and a 4++ save. The Achilles is definitely a helluva tank, it just doesn't have the carrying capacity. I bet it would deal with a knight pretty easily though. Link to comment https://bolterandchainsword.com/topic/352164-ca-changes-and-impact-for-dg/page/2/#findComment-5215137 Share on other sites More sharing options...
Wolf Lord Loki Posted December 14, 2018 Share Posted December 14, 2018 Did the Land Raider drop enough to become usable? I miss seeing them on the tabletop In the main CSM forum people were speculating about the Achilles variant which received a ~50 pt discount. It is still more expensive than a normal raider but features 19 wounds and a 4++ save. The Achilles is definitely a helluva tank, it just doesn't have the carrying capacity. I bet it would deal with a knight pretty easily though. Would that be because it's not supposed to be a transport? Is it just me that has never considered putting anyone inside of it? Link to comment https://bolterandchainsword.com/topic/352164-ca-changes-and-impact-for-dg/page/2/#findComment-5215245 Share on other sites More sharing options...
Bloody Legionnaire Posted December 15, 2018 Share Posted December 15, 2018 Would that be because it's not supposed to be a transport? Is it just me that has never considered putting anyone inside of it? No you're absolutely right, I guess I should have been more clear.. a transport is what I am looking for. That's what I mean by "miss seeing them on the table top." It is a completely awesome combat tool by itself without the transport capacity though, you are correct. Link to comment https://bolterandchainsword.com/topic/352164-ca-changes-and-impact-for-dg/page/2/#findComment-5215733 Share on other sites More sharing options...
Wolf Lord Loki Posted December 15, 2018 Share Posted December 15, 2018 Ahh my bad I missed you were the original quote in that chain!! Link to comment https://bolterandchainsword.com/topic/352164-ca-changes-and-impact-for-dg/page/2/#findComment-5215829 Share on other sites More sharing options...
Bloody Legionnaire Posted December 15, 2018 Share Posted December 15, 2018 That's exactly why I use the Spartan with my World Eaters! The Spartan is definitely a tank that is absolutely worth it, 8 lascannon shots is nothing to sneeze at and it's plenty survivable wit T8 and 2+ sv. I think eventually I'll even get one for my SWs (for 30k and 40k use).DG just doesn't have enough CC oriented units that I think would get use out of a Spartan. I'd rather deep strike Blightlords than throw them in a Spartan. I wouldn't want a 20 unit of CC focused Plague Marines either. With MMs being 24" range and the soul burner being 48 I actually think the Achilles fits in well with the rest of the army. The majority of DG weapons are in the 18-24" effective range because of Inexorable Advance. Everything should be moving forward up the table to engage. Link to comment https://bolterandchainsword.com/topic/352164-ca-changes-and-impact-for-dg/page/2/#findComment-5216074 Share on other sites More sharing options...
Arkhanist Posted December 15, 2018 Share Posted December 15, 2018 I can see putting a 5 man plague marine squad kitted for melee inside, maybe with a tallyman. Flails, some axe+knife and/or dual knife would do nicely to hop out and keep busy any lighter units that want to try and bog the achilles down. Or send it upfield to drop off the melee squad to help out your bloat-drones and daemon prince first wave while everything else marches up the board. I'd love to try out a fleshmower and tallyman on primaris... Link to comment https://bolterandchainsword.com/topic/352164-ca-changes-and-impact-for-dg/page/2/#findComment-5216109 Share on other sites More sharing options...
Zombs Posted December 15, 2018 Share Posted December 15, 2018 I think that we need to analyze the new missions and then change the way we build the lists. For example now, you often have to contest/steal objectives since you score at the end Of the battle round and sometimes at the beginning Of tour turn. I think we need a core Of troops to hold the central objectives, something fast and durable to contest and some reliable damage dealers with a lot Of shots. Troops and infantry will be key in these new CA missions. I think drones are also looking very Hood because Of the special mission with the "fly" keyword. Link to comment https://bolterandchainsword.com/topic/352164-ca-changes-and-impact-for-dg/page/2/#findComment-5216303 Share on other sites More sharing options...
Wayniac Posted December 16, 2018 Share Posted December 16, 2018 The new Eternal War missions are really really good IMHO. I hope that they become the standard for tournaments because they encourage balanced list design compared to the ITC missions. Link to comment https://bolterandchainsword.com/topic/352164-ca-changes-and-impact-for-dg/page/2/#findComment-5216397 Share on other sites More sharing options...
Panzer Posted December 16, 2018 Share Posted December 16, 2018 Dunno, most people I know usually just play the Maelstrom missions. It remains to be seen whether people actually use the CA missions or not. Link to comment https://bolterandchainsword.com/topic/352164-ca-changes-and-impact-for-dg/page/2/#findComment-5216519 Share on other sites More sharing options...
Fhanados Posted December 18, 2018 Share Posted December 18, 2018 CA18 has been super forgiving for my army. I can use nearly every Death Guard model in my collection in a 2k game! Link to comment https://bolterandchainsword.com/topic/352164-ca-changes-and-impact-for-dg/page/2/#findComment-5218044 Share on other sites More sharing options...
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