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Unyielding Advance Question


Wassa

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I'm going to say no on this one. Hear me out.

 

You can fire twice thanks to the Grinding Advance rules. This, for the uncool kids in the room, allows the turret to fire twice if the vehicle moved at 1/2" movement or less.

 

Unyielding Advance seems to let you fire twice regardless of how far you move; amending the Grinding Advance rule that the stratagem specifically brings up. Cool, cool.

 

Advancing causes you to not fire at all in exchange to a +1d6 to your movement stat. Nothing in Grinding Advance allows you to advance and fire the turret. As such, nothing in Unyielding Advance would allow you to do something that Grinding Advance doesn't, save what Unyielding Advance amends.

 

Sorry.

It says ‘no matter how far it moved’ and when a rule specifically affects/includes advancing it normally says ‘advanced’ rather than moved.

 

I also agree that nothing in grinding advance removes the restrictions on firing heavy weapons after advancing.

 

So overall, although I admit the wording could be better, I don’t think the stratagem allows you to advance and fire and I’d be very surprised if that was the intent behind it.

I don't know. I think that this will need to be addressed in the next faq. It only states that you can shoot twice no matter how far you moved in the movement phase. That's going to be abused by some waac players.

See, I know how to win rules arguments from this type of player. It is a technique passed down in my gaming circle for generations, honed against the most trying of circumstances, and proven against even the most stubborn of foes:

 

Step 1 - Acquire old metal dreadnought. Legend has it that one with a lascannon is preferable to the assault cannon but that it is pewter or lead is paramount for this ritual.

Step 2 - Place said dreadnought into a study and decent sized sock. The cleanliness of the sock is secondary to the sturdiness of it but I recommend a clean one anyway, if just to fight nerd stereotypes.

Step 3 - Have honest and forthright conversation with foe regarding their ill informed understanding of the rules, while holding the sock by its open end (end may be tied off for convenience.) Use the best of your rhetorical devices to attempt to convince them to abandon the path of evil. Every so often shake the hand holding the sock to bring it to your foes attention.

Step 4a - Should you win the argument verbally, give praise to the Emperor, who empowers our words and minds, and continue your game, confident you've made the world a better place.

Step 4b - Should you lose the argument verbally, hit the fool with the dreadsock. It'll feel really good. And, in all likelihood, they will not continue to make that mistake when playing you, or around you.1

 

1 Note: I make these statements not as a legal expert. None of these constitute legal advice and any legal consequinces of this advice is the sole responsibility of the person who took this action. Thank you.

It says ‘no matter how far it moved’ and when a rule specifically affects/includes advancing it normally says ‘advanced’ rather than moved.

 

I also agree that nothing in grinding advance removes the restrictions on firing heavy weapons after advancing.

 

So overall, although I admit the wording could be better, I don’t think the stratagem allows you to advance and fire and I’d be very surprised if that was the intent behind it.

I agree with you, but I think that there will definitely be a WAAC player that will try to game the system. Then a TO will come and check the rules. This poor wording might let some a-hole pull a fast one.

Grinding Advance removes the -1 to hit penalty for moving and firing turret weapon.

 

I’d bet dollars to donuts that you cannot advance and shoot it. The turret is a heavy weapon, nothing in that Strat changes it to an assault weapon. If you advance, you cannot fire heavy weapons.

  • 5 weeks later...

Isn't it already FAQed that you can advance and use the Stratagem to shoot twice?

I judt checkt the latest FAQ

 

 

Yes, the original post was a few weeks before the FAQ.

 

I just resurrected it to ask if it suffers the -1 penalty.

It seems that RAI probably, RAW no.

No we don't. The -1 penalty only applies to Assault weapons. All guns on a Russ are heavy. Same with Rapidfire or any other non-assault type weapons on other units.

 

It's a bit silly, but them's the rules.

I'm going to agree with this. Nowhere that I've read have heavy weapons ever gotten a -1 to hit for advancing.

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