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Hopes for the new codex


TrawlingCleaner

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Basically what the title says, what are your guy's hopes for the new codex and the new models released.

What are your realistic expectations? And what do you think is more far fetched? What units do you think need buffs, nerfs or tweaks?

 

What do you think about the leaked strategems and warlord traits?

 

I'm honestly super excited for full rules for the cult, the index isn't bad and can still be played well but not having strategems hurts them quite a bit. I can see some stuff getting points drops like hand flamers and acolytes. I personally think acolytes and metamorphs need a buff, currently they kinda suck. Without a banner character nearby they're not survivable and leave a lot to be desired. Obviously if they get in their zone with a hybrid with banner and a Primus they'll mop the floor with chaff and some lighter vehicles.

 

My hope is that Primus' melee is made to hit a little harder, even if it's damage 2 instead of 1. The leaked strats seem very realistic whether they're real leaks or not, jumping out of a vehicle after it's moved but taking damage seems very cool. Another hope is that mining lasers get a buff, maybe just flat 3 damage? I'm not super realistic about this one but it could be do able, as it's main drawback is that it's short-range and heavy.

 

Any input on my points or points of your own are much appreciated and welcomed

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I don't think this is a realistic expectation at all, but I would like to see mining lasers turned into assault weapons. Heavy weapons with a 24-inch range is kind of sucky especially on a bs4 model. And if you ambush them with a roll of five, sure you get the shoot twice but you're hitting on 5 plus. I think I would say the same thing about the seismic Cannon. Heavy stubber should probably stay heavy as a 36 inch range is much more usable for a back line infantry or objective camper.

 

I've heard a rumor that the sniper on the bike is going to be a character, I'm not sure how realistic that is.

 

I'm really hoping the character Gunslinger will be able to Target enemy characters and has some really good shooting profiles, but a range of 12 inches. Ambush murdering special characters would be a lot of fun.

 

I'm very interested in whatever the bikers turn out to be. I'll probably be replacing the tomahawk with a cultist knife or bone sword to be a bit more thematic. Maybe even try to find some big wrenches or something. They could be a really neat fast unit to tie up enemy ranged models well hour lower units events of the board.

 

I'm very interested in what our cult trades will be as well. I'm sure as always some will be much better than others.

 

I currently really enjoy that there are no named characters tied to any one cult and I honestly hope it remains that way. But at the same time it would be neat to see what special characters they could come up with.

 

My number one hope is that genestealer cult can be a standalone codex that doesn't feel like it is crippled without tyranid or imperial Guard allies. I really love the mining aesthetic. If I wanted to play tyranid I would have played tyranid. Same goes for imperial guard.

Basically what the title says, what are your guy's hopes for the new codex and the new models released.

What are your realistic expectations? And what do you think is more far fetched? What units do you think need buffs, nerfs or tweaks?

 

What do you think about the leaked strategems and warlord traits?

 

I'm honestly super excited for full rules for the cult, the index isn't bad and can still be played well but not having strategems hurts them quite a bit. I can see some stuff getting points drops like hand flamers and acolytes. I personally think acolytes and metamorphs need a buff, currently they kinda suck. Without a banner character nearby they're not survivable and leave a lot to be desired. Obviously if they get in their zone with a hybrid with banner and a Primus they'll mop the floor with chaff and some lighter vehicles.

 

My hope is that Primus' melee is made to hit a little harder, even if it's damage 2 instead of 1. The leaked strats seem very realistic whether they're real leaks or not, jumping out of a vehicle after it's moved but taking damage seems very cool. Another hope is that mining lasers get a buff, maybe just flat 3 damage? I'm not super realistic about this one but it could be do able, as it's main drawback is that it's short-range and heavy.

 

Any input on my points or points of your own are much appreciated and welcomed

 

Some of those leaked strats turned out to be correct. Vigilus defiant proved it lol

 

I think its reasonable to expect a major buff to the acolytes/metas. As they are in a strange in-between that desperately needs direction. 

 

The goliath trucks and rockgrinders will get ALOT of use out of me considering the formation + the (more then likely) coming buffs to them in our codex in jan/feb. Eager to see as I have tooth/claw and an insurrection box from last year on the shelf eagerly awaiting its day to shine. Be shelving my 1k sons and Black Legion for a while. 

 

Also I really hope that the bikes are great, I don't want another cool model thats "mediocre" on the table or straight up bad. I am a tad worried about how they will function. 

 

 

Basically what the title says, what are your guy's hopes for the new codex and the new models released.

What are your realistic expectations? And what do you think is more far fetched? What units do you think need buffs, nerfs or tweaks?

 

What do you think about the leaked strategems and warlord traits?

 

I'm honestly super excited for full rules for the cult, the index isn't bad and can still be played well but not having strategems hurts them quite a bit. I can see some stuff getting points drops like hand flamers and acolytes. I personally think acolytes and metamorphs need a buff, currently they kinda suck. Without a banner character nearby they're not survivable and leave a lot to be desired. Obviously if they get in their zone with a hybrid with banner and a Primus they'll mop the floor with chaff and some lighter vehicles.

 

My hope is that Primus' melee is made to hit a little harder, even if it's damage 2 instead of 1. The leaked strats seem very realistic whether they're real leaks or not, jumping out of a vehicle after it's moved but taking damage seems very cool. Another hope is that mining lasers get a buff, maybe just flat 3 damage? I'm not super realistic about this one but it could be do able, as it's main drawback is that it's short-range and heavy.

 

Any input on my points or points of your own are much appreciated and welcomed

Some of those leaked strats turned out to be correct. Vigilus defiant proved it lol.

 

I think its reasonable to expect a major buff to the acolytes/metas. As they are in a strange in-between that desperately needs direction.

 

The goliath trucks and rockgrinders will get ALOT of use out of me considering the formation + the (more then likely) coming buffs to them in our codex in jan/feb. Eager to see as I have tooth/claw and an insurrection box from last year on the shelf eagerly awaiting its day to shine. Be shelving my 1k sons and Black Legion for a while.

 

Also I really hope that the bikes are great, I don't want another cool model thats "mediocre" on the table or straight up bad. I am a tad worried about how they will function.

I haven't actually seen the formations from the vigilus book yet as I haven't gotten my hands on it. Are they any good? I honestly don't mind if they're mid tier after the codex as long as they're fun to play and have some strategems and rules that can surprise people. I doubt they'll only be midtier with the amount of codex creep recently but I'm optimistic.

 

I agree about acolytes, they need some kind of direction to go in, they don't hit particularly hard like abherrents and they don't kill infantry or elites like genestealer and they're no where near as durable as either as well as being overcosted. I would love them to have a 6+ invuln like they're nearly there to being full genestealer or have better armour saves as they have armour and a carapace. At the moment mine just die to lasgun fire as quickly as neophytes do.

 

There were rumors that pretty much everything ranged and melee was getting a points reduction. Here's to hoping

 

 

I want (fluff?) options for "disconnected" cults that have permanently lost their tie to any Hive Fleet. Maybe even rules to allow Chaos Genestealer Cults again.

I want (fluff?) options for "disconnected" cults that have permanently lost their tie to any Hive Fleet. Maybe even rules to allow Chaos Genestealer Cults again.

Some more fluff on pretty much every aspect of the cults would be great as well as some of the smaller niche cults. Even cults that become detatched from the hive mind and maybe carve out a bit of the imperium for themselves? Chaos genestealer cults sound very cool though

 

I don't think this is a realistic expectation at all, but I would like to see mining lasers turned into assault weapons. Heavy weapons with a 24-inch range is kind of sucky especially on a bs4 model. And if you ambush them with a roll of five, sure you get the shoot twice but you're hitting on 5 plus. I think I would say the same thing about the seismic Cannon. Heavy stubber should probably stay heavy as a 36 inch range is much more usable for a back line infantry or objective camper.

 

I've heard a rumor that the sniper on the bike is going to be a character, I'm not sure how realistic that is.

 

I'm really hoping the character Gunslinger will be able to Target enemy characters and has some really good shooting profiles, but a range of 12 inches. Ambush murdering special characters would be a lot of fun.

 

I'm very interested in whatever the bikers turn out to be. I'll probably be replacing the tomahawk with a cultist knife or bone sword to be a bit more thematic. Maybe even try to find some big wrenches or something. They could be a really neat fast unit to tie up enemy ranged models well hour lower units events of the board.

 

I'm very interested in what our cult trades will be as well. I'm sure as always some will be much better than others.

 

I currently really enjoy that there are no named characters tied to any one cult and I honestly hope it remains that way. But at the same time it would be neat to see what special characters they could come up with.

 

My number one hope is that genestealer cult can be a standalone codex that doesn't feel like it is crippled without tyranid or imperial Guard allies. I really love the mining aesthetic. If I wanted to play tyranid I would have played tyranid. Same goes for imperial guard.

Mining lasers need some sort of bump, I currently take 2 on every autogun neophyte squad I have and I'd actually forgotten sesmic Cannon's exist. They're a cool idea but I really don't see much of a point to them, that and web guns?

 

I can honestly see the gunslinger being a named character maybe? It seems maybe too niche for all cults to have them?

 

I 100% agree. I want the codex to be fun but to also be able to stand without support. I currently run them vanilla and they do struggle sometimes

Hopefully the bikes, quads and upgraded Goliaths function well as the half your army you deploy on the table in an aggressive list.

 

I can see acolytes being much cheaper and buffable and a very good deep strike option but the half you deploy has to support this, which IMO Leman russes etc don't very well.

 

If like to see web pistols completely reworked. Maybe even a non damaging weapon that debuffs the unit they hit, if it's in a way that supports then assaulting said unit that would be quite cool IMO

 

Otherwise I'd like to see more support for very short range shooting, so they're a mixed shooting/close combat ambush army (and not just close combat). E.g. buffs to Flamers, grenades, demo charges and some shotguns etc. I can see them getting an 'everyone throw a grenade' type ability for example.

 

I think an ability to deep strike less than 9" away would give them a fluffy flair as the ambush guys. Similar to bonuses to charge distance, but with the added benefit you can 'thread the needle'and deploy in gaps others couldn't. Would be great for schooling newbs :)

 

And I want 'The Subterranean Compendium' or similar as a relic to buff CA that is a book of their secret underground pathways

Hopefully the bikes, quads and upgraded Goliaths function well as the half your army you deploy on the table in an aggressive list.

 

I can see acolytes being much cheaper and buffable and a very good deep strike option but the half you deploy has to support this, which IMO Leman russes etc don't very well.

 

If like to see web pistols completely reworked. Maybe even a non damaging weapon that debuffs the unit they hit, if it's in a way that supports then assaulting said unit that would be quite cool IMO

 

Otherwise I'd like to see more support for very short range shooting, so they're a mixed shooting/close combat ambush army (and not just close combat). E.g. buffs to Flamers, grenades, demo charges and some shotguns etc. I can see them getting an 'everyone throw a grenade' type ability for example.

 

I think an ability to deep strike less than 9" away would give them a fluffy flair as the ambush guys. Similar to bonuses to charge distance, but with the added benefit you can 'thread the needle'and deploy in gaps others couldn't. Would be great for schooling newbs :)

 

And I want 'The Subterranean Compendium' or similar as a relic to buff CA that is a book of their secret underground pathways

I wonder if the web guns could be changed to something like the shardnet and impaler from drukhari? Maybe they don't need to do damage, just hitting is enough to mean that they either can't fall back or have a chance to not fall back

 

I'm wondering what the planner guy with the mapdisk thing is going to do? Cult amush seems to be the Primus' thing right? So maybe the new guy will be buffs to shooting? Maybe artillery or something? I really don't know.

 

The everyone throw grenades strat is already in the game with guard and orks so I can definitely see that happening. Orks can even throw their anti tank grenades too, so maybe that's something we could do with acolytes?

 

I'm not sure that less than 9" away is balanced. Maybe if it was you can if they're out of line of sight but the less than 9" kind of breaks the fundamentals of the game. Maybe an assured top result on the cult ambush table?

 

Does anyone have an suggestions on the HQs? Any buffs? I personally think the abominant should get an extra attack. Is it realistic? Probably not as he can already do huge amounts of damage but I'm Keen to see him get a little buff.

That would be cool for the web guns.

 

I think the abominant needs access to relics/strategems etc to buff cult ambush for me to use him, currently if I wanted to buff aberrants I'd use a primus to help them get there and for +1 to hit

 

Better transports would help.

 

I can see the map guy just giving a different cult ambush buff to the primus (id guess +1). But without needing to join the unit (just needing to be on the board to buff 1 unit).

 

The Magus seems okay, the patriarch will probably get a big drop like broodlords have and will be good again. The iconward i think needs more work, to be honest, no matter how good his buff he's difficult to utilise when only 1 character can join a unit on cult ambush and your units end up so far apart. A much bigger aura might make me take him.

 

The lower deep strike range would be powerful, although not massively more so than 9" + big bonuses to charge. Even deploy closer but can't charge would have interesting use with some of the short range weapons though

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