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Redemptor Dread Loadout


BattleKing

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I would like to get people’s opinions on what they consider to be the optimal loadout for Redemptor Dreads. I have recently acquired 2 Redemptors and have been going back and forth on their loadouts.  The end goal is to field 3 of them. Not sure how competitive they are but they are one of my favourite models at the moment!

 

Apologies if this query has already been addressed.

 

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I consider full Onslaught cannons the optimal loadout just because you gonna want the volume of shots whenever you move or once you took enough damage for the degrading profile to kick in.

I also think that one should move it towards the enemy since part of his value is only to be had in melee. As pure dakka platform it's a terrible unit.

If I were you I'd magnetise them, full dakka might be the best option today, but looks like we will have annual chapter approved every year so next year the plasma cannon might be better, or GW may release other weapon options that are better/more suitable to your list.

I agree that full dakka is probably the better option, but Primaris have a lack of high strength/multidamage attacks, and so I actually prefer mine with Macro Plasma Incinerator which I can overcharge more often than not because mortal wounds =/= 'model slain'.   That is assuming you're playing full primaris.  If you're packing devastators with lascannons, then the macro plasma probalby isn't necessary. I prefer to play my primaris almost as a separate army from my OG marines.

 

For other guns:

-i prefer storm bolters to frag grenade launchers

-onslaught gatling cannon over heavy flamer

-I take the icarus rocket pod, mostly cuz I modeled it that way and I like to play WYSIWYG but in no way do I think that's the "optimal" selection.

I agree that full dakka is probably the better option, but Primaris have a lack of high strength/multidamage attacks, and so I actually prefer mine with Macro Plasma Incinerator which I can overcharge more often than not because mortal wounds =/= 'model slain'.   That is assuming you're playing full primaris.  If you're packing devastators with lascannons, then the macro plasma probalby isn't necessary. I prefer to play my primaris almost as a separate army from my OG marines.

 

For other guns:

-i prefer storm bolters to frag grenade launchers

-onslaught gatling cannon over heavy flamer

-I take the icarus rocket pod, mostly cuz I modeled it that way and I like to play WYSIWYG but in no way do I think that's the "optimal" selection.

 

Primaris have a problem with ranged anti-tank but not really with Plasma-like weapons. They have Hellblaster and Plasma Inceptors, how much more does an army need?

 

I agree that full dakka is probably the better option, but Primaris have a lack of high strength/multidamage attacks, and so I actually prefer mine with Macro Plasma Incinerator which I can overcharge more often than not because mortal wounds =/= 'model slain'.   That is assuming you're playing full primaris.  If you're packing devastators with lascannons, then the macro plasma probalby isn't necessary. I prefer to play my primaris almost as a separate army from my OG marines.

 

For other guns:

-i prefer storm bolters to frag grenade launchers

-onslaught gatling cannon over heavy flamer

-I take the icarus rocket pod, mostly cuz I modeled it that way and I like to play WYSIWYG but in no way do I think that's the "optimal" selection.

 

Primaris have a problem with ranged anti-tank but not really with Plasma-like weapons. They have Hellblaster and Plasma Inceptors, how much more does an army need?

 

 

Plasma is more anti-tank than dakka guns are though. I'd flip this around the other way and ask you the same;  Primaris have plenty of dakka (onslaught gatling cannon overlap) with intercessors, etc.  How much more dakka do they need :-)

 

I can only tell you what has worked for me. Macro Plasma has worked for me.   Just the threat of that gun getting a big number of shots will affect my opponents battle plans.

BattleKing as you can see some simple questions sometimes arent :) It truly depends on the make up of the rest of your army. If you are pure Primaris then you have to lean heavily on all the plasma you can muster for taking out Knights, Tanks, and Monsters. If you're mixing your Marines then the Onslaughts are truly horrifying.  I have 10 Aggressors and 20 Intercessors so dakka is covered. Everything else would be all plasma all the time :D

BattleKing as you can see some simple questions sometimes arent :smile.: It truly depends on the make up of the rest of your army. If you are pure Primaris then you have to lean heavily on all the plasma you can muster for taking out Knights, Tanks, and Monsters.

 

And even that is not completely true. If you have two or three Repulsors in your list you don't even need a single Plasma weapon. ^^

I just tend to the Onslaught because it's more reliable and because I like to move my Dread into melee to wreck things ... and since he has only BS3+ without Power of the Machine Spirit and also because he has a degrading profile he'll quickly end up hitting on 4+ or 5+ instead of 3+.

 

BattleKing as you can see some simple questions sometimes arent :smile.: It truly depends on the make up of the rest of your army. If you are pure Primaris then you have to lean heavily on all the plasma you can muster for taking out Knights, Tanks, and Monsters.

 

And even that is not completely true. If you have two or three Repulsors in your list you don't even need a single Plasma weapon. ^^

I just tend to the Onslaught because it's more reliable and because I like to move my Dread into melee to wreck things ... and since he has only BS3+ without Power of the Machine Spirit and also because he has a degrading profile he'll quickly end up hitting on 4+ or 5+ instead of 3+.

 

That's certainly a viable way to play the Redemptor. I use mine very differently. As I play Raven Guard with my primaris, I like to keep him at range as long as possible to leverage the Chapter Tactic, and the Macro Plasma has greater range than the HOGC. Plus, I play a lot of 1k -1.5k games, and I like to skimp on paying for a captain (instead preferring a Lt and Libby), so I tend to spam Wisdom of the Ancients which often necessitates hanging back with my Dread and using him as a buffer/gun platform.

  • 4 weeks later...

@sfPanzer How much plasma does one army need? There's never enough plasma. I wish I could give every Astartes I owned a plasma weapon. 

 

 

Sadly my games with the Plasma Redemptor didn't go well, so I have to vote for the full Onslaught build as well.

imho i the Redemptor fills much the same role as Aggressors in a Primaris army. You can get plasma from your Hellblasters Plasma-ceptors and most would call them more dependable. Optimally that leaves the Repulsors loading up with lascannon weaponry ... sadly for me I’m not a fan of either Big R machines.

 

GW give me a couple Whispercutters and I’ll be good to go.

@sfPanzer How much plasma does one army need? There's never enough plasma. I wish I could give every Astartes I owned a plasma weapon. 

 

 

Sadly my games with the Plasma Redemptor didn't go well, so I have to vote for the full Onslaught build as well.

Yeah I have to disagree there. Plasma is one of the best weapons in the game but I've already seen people lose games because they took only Plasma and nothing to deal properly with cheaper infantry like Skitarii or even Guardsmen. ^^

If you're running 3 redemptors, I'd be really careful regardless of what weapons you picked, because dreadnoughts are a lot less durable than 10man intercessor squads, as hard as that may be to believe. It's entirely possible (hell, even likely) that you will lose two out of three dreads by turn two. Maybe I just play in a meta that has a lot of anti-tank.

If you're running 3 redemptors, I'd be really careful regardless of what weapons you picked, because dreadnoughts are a lot less durable than 10man intercessor squads, as hard as that may be to believe. It's entirely possible (hell, even likely) that you will lose two out of three dreads by turn two. Maybe I just play in a meta that has a lot of anti-tank.

 

It of course always depends on what kind of weaponry you are facing. If your opponent has lots of D2 weapons then your Intercessors will die quiet quickly as well. Target saturation is the key. You have to take more than just one or two or even three things your opponent wants to kill with his anti-tank stuff so you have enough time to deal with his anti-tank and still have something left on the board.

Best loadout is entirely list dependent. In a mixed oldmarine/primaris list, lead farmer, as few things in the marine dex puts out quite so many bullets, and it'll still smack vehicles/monsters around. In an all Primaris army, I think the plasma is absolutely necessary, as Primaris have very very few ways to pack anti-tank weapons at all. Lascannons on repulsors and overcharged plasma, that's it. 

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